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Reverse & Compound Percentages Follow Me UK Version
By LittleStreams
These 30 follow me cards are a great way to revise compound and reverse percentages including increasing and decreasing, and compound interest and depreciation.
Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder.
A calculator is recommended for the final 15 questions at least.
Some ideas for how to use follow me cards:
For an advanced start, begin on page two of the record sheet (the first card number is given).
This is the UK version with £ (pounds). Click here for our US version with $ (dollars). If you require a different currency, contact us at contact@littlestreams.co.uk
Learn to Program Scratch- Task Cards LEVEL 3
By Howlin' Husky Math Games
Do you have an extra day when you'd love to take the entire class on an adventure of fun and excitement? Maybe you have a group of lightning-fast learners who breeze through assignments in no time. Giving them more of the same problems they've already mastered would be a wasted opportunity. So why not shake things up? How about introducing them to a thrilling world of discovery, with absolutely NO EXTRA WORK for you?
Programming!
Introducing "Learn to Program Scratch" task cards! (This is LEVEL 3 of the series) These cards bring to life Scratch, a visually captivating computer programming language created by none other than MIT. Every student should have a taste of programming, and as math teachers, we hold the key to open this amazing door. Computer programming is the ultimate fusion of math and logic, and brace yourself... it's also fun!
Prepare to witness a spark of interest in your students! For many of them, the vast world of coding remains an enigma, with no clue where to begin. And let's face it, not all schools offer a comprehensive computer science curriculum. But fear not! These task cards act as a stepping stone, paving the way for their journey into the realms of Java, Python, JavaScript, C#, and more!
Hold on tight, because here's what's packed inside this treasure trove:
Rock, Paper, Scissors
Dodge Ball
Jumping Game
Whack-A-Mole
*** Pro tip: Printing the cards on thicker paper (cardstock) and laminating them not only elevates their durability but ensures they withstand the test of time, unleashing countless moments of wonder and discovery!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Sorting 2D Shapes Sort Polygons Quadrilateral Triangle Cut and Paste Activities
By Epsilon Math Craft & Special Education
Students need to know how to sort 2D shapes and identify the name of each figure. This interactive activity meant to help your kids understand how we classify shapes into categories based on their attributes, an interactive notebook made different! A cut and paste activity for 2D shapes that helps students review different properties of shapes. Using groups and subgroups instead of arrows will help kids see the relationship between shapes more clearly.
Please see the preview as it is exactly what you will receive in your download.
This no prep hands-on activity is great for use as printable cut and paste center or practice activity. Just print and go!
Or you can laminate the graphic organizer + the shapes and use it as a group activity.
Shapes included:
I created two versions of this sheet colored and black.
❤️ Poster version of this activity ❤️
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Reverse & Compound Percentages Follow Me US Version
By LittleStreams
These 30 follow me cards are a great way to revise compound and reverse percentages including increasing and decreasing, and compound interest and depreciation.
Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder.
A calculator is recommended for the final 15 questions at least.
Some ideas for how to use follow me cards:
For an advanced start, begin on page two of the record sheet (the first card number is given).
This is the US version with $ (dollars). Click here for our UK version with £ (pounds). If you require a different currency, contact us at contact@littlestreams.co.uk
Learn to Program Scratch- Task Cards LEVEL 1
By Howlin' Husky Math Games
Do you have an extra day when you'd love to take the entire class on an adventure of fun and excitement? Maybe you have a group of lightning-fast learners who breeze through assignments in no time. Giving them more of the same problems they've already mastered would be a wasted opportunity. So why not shake things up? How about introducing them to a thrilling world of discovery, with absolutely NO EXTRA WORK for you?
Programming!
Introducing "Learn to Program Scratch" task cards! These cards bring to life Scratch, a visually captivating computer programming language created by none other than MIT. Every student should have a taste of programming, and as math teachers, we hold the key to open this amazing door. Computer programming is the ultimate fusion of math and logic, and brace yourself... it's also fun!
Prepare to witness a spark of interest in your students! For many of them, the vast world of coding remains an enigma, with no clue where to begin. And let's face it, not all schools offer a comprehensive computer science curriculum. But fear not! These task cards act as a stepping stone, paving the way for their journey into the realms of Java, Python, JavaScript, C#, and more!
Hold on tight, because here's what's packed inside this treasure trove:
*** Pro tip: Printing the cards on thicker paper (cardstock) and laminating them not only elevates their durability but ensures they withstand the test of time, unleashing countless moments of wonder and discovery!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Learn to Program Scratch- Task Cards LEVEL 2
By Howlin' Husky Math Games
Do you have an extra day when you'd love to take the entire class on an adventure of fun and excitement? Maybe you have a group of lightning-fast learners who breeze through assignments in no time. Giving them more of the same problems they've already mastered would be a wasted opportunity. So why not shake things up? How about introducing them to a thrilling world of discovery, with absolutely NO EXTRA WORK for you?
Programming!
Introducing "Learn to Program Scratch" task cards! (This is the LEVEL 2 of the series) These cards bring to life Scratch, a visually captivating computer programming language created by none other than MIT. Every student should have a taste of programming, and as math teachers, we hold the key to open this amazing door. Computer programming is the ultimate fusion of math and logic, and brace yourself... it's also fun!
Prepare to witness a spark of interest in your students! For many of them, the vast world of coding remains an enigma, with no clue where to begin. And let's face it, not all schools offer a comprehensive computer science curriculum. But fear not! These task cards act as a stepping stone, paving the way for their journey into the realms of Java, Python, JavaScript, C#, and more!
Hold on tight, because here's what's packed inside this treasure trove:
*** Pro tip: Printing the cards on thicker paper (cardstock) and laminating them not only elevates their durability but ensures they withstand the test of time, unleashing countless moments of wonder and discovery!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Math Links- Systems of Linear Equations- (NYT game "Connections")
By Howlin' Husky Math Games
Have you ever played the New York Times game, "Connections"? This worksheet combines this premise with math to put an exciting spin on learning.
This version concentrates on solving systems of linear equations using substitution.
Students will solve or simplify the sixteen problems. Then they will inspect the answers and try to find similarities. The sixteen answers can be grouped into four smaller sub groups ranging in difficulty from easy to tricky to find (yellow, green, blue, purple). Each group will have a distinct trait that puts them in this group.
Students can check to make sure a group is correct before trying to find another group. If they guess wrong, they check off a mistake box. Student should try to get all four groups with the least amount of mistakes!
How this activity can be used:
Interested in games?? Check it out!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in forms to make life easier!? Got it!
Math Links- Equation of a Line Given Two Points(like the NYT game "Connections")
By Howlin' Husky Math Games
Have you ever played the New York Times game, "Connections"? This worksheet combines this premise with math to put an exciting spin on learning.
This version concentrates on finding the equation of a line given two points.
Students will solve or simplify the sixteen problems. Then they will inspect the answers and try to find similarities. The sixteen answers can be grouped into four smaller sub groups ranging in difficulty from easy to tricky to find (yellow, green, blue, purple). Each group will have a distinct trait that puts them in this group.
Students can check to make sure a group is correct before trying to find another group. If they guess wrong, they check off a mistake box. Student should try to get all four groups with the least amount of mistakes!
How this activity can be used:
Interested in games?? Check it out!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in forms to make life easier!? Got it!