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Telling Time | Worksheets/Printables | Telling the Time without a Clock Face
By LittleStreams
This pack is available for purchase as a bundle with 4 other products. Click here for more information.
This pack contains a variety of worksheets that offer a range of activities on the topic of telling the time without the use of a clock-face. There are activities included from multiple abilities from telling the time to the nearest hour, half hour and quarter, to the nearest five minutes and minute intervals.
Activities include the writing of time in 12 and 24 hour format from a written time, and vice versa. There are also two versions of the same activity, students can either be asked to ‘draw a line’ or ‘cut and match’. Different styles of matching work for different kinds of learner.
This pack is aimed at ALL learners who struggle with telling the time, but it also designed to meet US Common Core Standards 1. MD.b.3, 2.MD.c.7 & 3.MD.a.1 and UK National Curriculum Years 1 to 4.
If you have any comments or suggestions, and to stay updated please follow us or take a look at our Facebook Page
Please click here to visit our website for more information about LittleStreams
The Scanner Class: Programming in Java course Lesson 2
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
This is part 2 of an introductory Programming in Java course. These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 2: The Scanner Class
What is a class?
How to import a class
Making an object
Using the Scanner's methods to take input
All lessons will come with the following:
a pdf slideshow
A pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Marking Period/Quarter/Trimester Student Reflections | Report Cards | Progress
By Perfectly Planned Designs
Teachers know it is important to allow students to reflect on their strengths and weaknesses so they can grow and improve. I created these reflection sheets to make it easy! I simply print these reflections out at the end of each Marking Period and have students reflect on their grade as well as the quality of work they turned in. They then describe how they can improve as we begin the next Marking Period. Reflection sheets are also included in case your school uses Quarters or Trimesters.
Functional Academics - Calculating Discounts
By FUNctional Academics Educator
Thank you for your interest in my product!!
This is NO PREP, print and go resource!
This is a paper based resource. If you are interested in the digital version you can find that below:
Calculating Discounts - Google Forms/ Slides
This resource is also available in a BUNDLE saving you 20%
Tip, Discount & Tax BUNDLE
Recently updated to include 10 new worksheets and 68 new questions.
This download includes:
A total of 26 different worksheets and 143 questions.
This resource is designed to expose students to the life skill of calculating sales prices and discounts out in the community. Students will read sales tags and identify discount signs, calculate the discount amounts, calculate the final price of an item and in some cases determine if the buyer has enough money.
If students are not ready for coins, encourage them to use the dollar up strategy.
Be sure to check out some of my other products!
Calculating Tips - Unit 1
Reading Apparel & Size Charts - Unit 1
Reading Websites - Unit 1
Reading Medicine Labels - Unit 2
Telling Time | Worksheets/Printables | Five and Minute Interval Clock Faces
By LittleStreams
This pack is available for purchase as a bundle with 4 other products. Click here for more information.
This pack contains a variety of worksheets that offer a range of activities on the topic of telling the time to the nearest five and single minutes. Activities include the drawing of hour and minute hands onto blank clocks from a written time, and vice versa, an exploration of the topic of AM and PM, and worksheets that explore conversion between 12 hour and 24 hour time. There are also time match-up activities in both ‘draw a line’ and ‘cut-out’ versions. This pack primarily explores the concept of telling time relating to how it looks on a clock face, whether the student reads from a clock-face, or is required to draw the hands.
This pack is aimed at ALL learners who struggle with telling the time, but it also designed to meet US Common Core Standards 2.MD.c.7 & 3.MD.a.1 and UK National Curriculum Years 3 and 4.
If you have any comments or suggestions, and to stay updated please follow us or take a look at our Facebook Page
Please click here to visit our website for more information about LittleStreams
Programming in Java 19: Sprites
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
The second semester of lessons are an extension and not taught in most schools. I researched and created them with a focus on students having fun while using higher level coding techniques. They are geared toward using Java to create forms and games. These sections are by far my students' favorites because they get to use images, GUI components, and animation.
These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 19: Sprites
What is a Sprite?
Creating a general Sprite class
Methods Sprites should have
What makes your Sprite special?
Programmatically resizing an Image
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form.
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Straight Line Graphs & Equations Printables & Worksheets UK
By LittleStreams
A creatively designed pack on Straight Line Graphs which includes:
• An introductory activity to check that students have the skills required to access this topic. This includes the substitution of values into a linear equation and then plotting the x and y value coordinates onto a graph.
• An investigation sheet, on which students will discover how the value of m and c in the equation y=mx+c affects the line graph.
• An activity where students will draw linear graphs from equations, and find equations from graphs.
• A cut and match activity where students can visually connect equations with real life scenarios.
• Challenge questions where students find gradients and y-intercepts when equations are not in the form y=mx+c, and the identificaion of parallel lines from equations only.
• A confidence checklist for students to assess whether they have grasped what they have learned in this pack.
US version also available:
Click Here
If you have any comments or suggestions, and to stay updated please follow us or take a look at our Facebook Page
Please click here to visit our website for more information about LittleStreams
Programming in Java 18: Collision Detection
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
The second semester of lessons are an extension and not taught in most schools. I researched and created them with a focus on students having fun while using higher level coding techniques. They are geared toward using Java to create forms and games. These sections are by far my students' favorites because they get to use images, GUI components, and animation.
These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 18: Collision Detection
What is Collision?
What is a game?
Rectangle collision
Creating a collision rectangle
Other collision
The Rectangle class
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form.
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Fraction and Percentage of Amounts
By LittleStreams
UPDATED April 2024: To include three differentiated student booklets, making it easier to print and go.
This pack includes 10 unique worksheets on the topic of finding fraction and percentages of amounts. Each worksheet is then differentiated 3 ways to ensure support and challenge.
Your download includes two versions of this pack, the UK version with £, and the US version with $. If you require any other currency or versions, please feel free to contact us at Contact@LittleStreams.co.uk.
This pack includes the following:
Worksheet 1 One Part Collection
Worksheet 2 Fraction of a Group
Worksheet 3 Word Link Fraction of Amount
Worksheet 4 The Clock Maker
Worksheet 5 Fraction Word Problems
Worksheet 6 Percentage of Numbers
Worksheet 7 Percentage of Amount Maze
Worksheet 8 Percentage Grid
Worksheet 9 Percentage Pie Charts
Worksheet 10 Percentage Word Problems
The first worksheet introduces students to the concept of finding fractions of amounts using unit fractions (with a numerator of 1) as a division sum. It also includes a fill in the clue puzzle. The second worksheet expands on this concept, by introducing the idea of finding fractions of amounts as being division of the denominator (splitting the amount into groups) and multiplying by the numerator (counting how many groups we want).
The third worksheet is a puzzle where students link the two similar answers with a straight line that goes through a letter. The letters spell out a famous mathematician. The first differentiation of this includes a reminder of how to find fractions of amounts.
The fourth worksheet consists of a collection of fraction questions about a clock maker. It consists of word problems looking at the digits of a clock, minutes in an hour and hours in a day, all in terms of fractions. The fifth worksheet again looks at fractions word problems. Images are provided to help students find the answers. Differentiation 1 includes a reminder of how to find a fraction of amount. Differentiations 2 and 3 consist of a question with more difficulty.
Worksheet 6 asks students to find 10%, 50% and 25% of amounts, and worksheet 7 extends this to include 20%, 5% and 1%. Differentiation 1 of worksheet 7 includes a helpful guide of how to find each percent as a division. This worksheet is a fun maze activity. The next activity, Percentage grid, encourages using a grid to find percentages, and includes some more challenging percentage questions.
Worksheet 9 takes percentages and puts them into the context of pie charts. The final worksheet consists of work problems involved in finding percentages of amounts.
This Worksheet/Printables Pack is available as an INTRO BUNDLE with 5 other packs for just $15!
If you have any comments or suggestions, and to stay updated please follow us or take a look at our Facebook Page
Please click here to visit our website for more information about LittleStreams
Programming in Java 17: Timers
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
The second semester of lessons are an extension and not taught in most schools. I researched and created them with a focus on students having fun while using higher level coding techniques. They are geared toward using Java to create forms and games. These sections are by far my students' favorites because they get to use images, GUI components, and animation.
These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 17: Timers
Setting up and starting the Timer
What is a Timer used for?
Animations and the Timer
Moving an object using the Timer
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form.
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Telling Time | Worksheets and Visual Aids | Graphic Clocks and Roman Numerals
By LittleStreams
This pack is available for purchase as a bundle with 4 other products. Click here for more information.
This pack contains a good selection of graphically aided clock faces and cut-out hands for use with the teaching of clock face reading.
They are differentiated for multiples areas of struggle, from the concepts of 'past' and 'to', to the concept of Roman Numerals.
If you have any comments or suggestions, and to stay updated please follow us or take a look at our Facebook Page
Please click here to visit our website for more information about LittleStreams
Programming in Java 11: JSwing- Introduction to JSwing
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
The second semester of lessons are an extension and not taught in most schools. I researched and created them with a focus on students having fun while using higher level coding techniques. They are geared toward using Java to create forms and games. These sections are by far my students' favorites because they get to use images, GUI components, and animation.
These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 11: Introduction to JSwing
Using JFrames and JPanels
Adding and using a JButton
Styling components
FlowLayout
Includes starter student code for making a JFrame and JPanel
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form.
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Counting, Number Recognition, Patterns, shapes, Basic Addition and Subtraction
By SheetHub
Math Morning Work | Kindergarten Counting, Number Recognition, Patterns, shapes, Basic Addition and Subtraction
Get your Kindergarten students ready for success with this "Counting, Number Recognition, Patterns, shapes, Basic Addition and Subtraction" packet! Perfect for building essential math skills, this resource offers daily practice with counting, number recognition, patterns, shapes, and basic addition and subtraction. Whether you're teaching PreK, Kindergarten, 1st Grade, or Homeschool, these worksheets are designed to reinforce key math concepts while keeping students engaged.
Grade Level: PreK - 1st Grade, Homeschool
Subject: Math
Learning Objectives:
1. Counting and Cardinality:
- Learning to count
- Recognizing numbers
- Counting objects
2. Number Recognition and Writing:
- Tracing and writing numbers
- Identifying numbers
3. Comparing Numbers:
- Understanding "more" and "less"
- Greater than, less than, or equal to
4. Introduction to Shapes and Patterns:
- Recognizing and naming basic shapes
- Creating simple patterns
5. Sorting and Classifying Objects:
- Sorting by size, shape, and color
- Classifying objects
6. Counting Forward and Backward:
- Counting sequences
- Counting backward
7. Introduction to Addition and Subtraction:
- Basic addition and subtraction within 5
Activity Details:
This packet includes 52 worksheets, focusing on fundamental math skills through September-themed activities. Students will learn how to count, compare numbers, recognize shapes, and solve simple math problems, all while having fun with interactive exercises.
Format:
Available as a PDF file for easy download and print. Perfect for daily morning work, math assessments, or independent practice.
To see all of the products in my store, click HERE.
Please note that this is a digital resource, so you can start using it right away.
THANK YOU!
Would you like to receive notifications for my newly released packets and upcoming sales? Be sure to FOLLOW ME here on TeachShare!
Time Word Problems and Timetables
By LittleStreams
This pack is available for purchase as a bundle with 4 other products. Click here for more information.
This pack contains a variety of worksheets that offer a range of activities on the topic of telling time and time duration from word-problems and reading time tables.
Activities include two versions of a conversion worksheet, where students are asked to convert time between multiple formats without the use of a clock face. There are word problem worksheets with various thinking scenarios, and also a worksheet with a train timetable and various questions that relate to the reading of that timetable.
This pack is aimed at ALL learners who struggle with telling the time, but it also designed to meet US Common Core Standard 3.MD.a.1 and UK National Curriculum Years 3 and 4.
If you have any comments or suggestions, and to stay updated please follow us or take a look at our Facebook Page
Please click here to visit our website for more information about LittleStreams
Programming in Java 14: awt Drawing
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
The second semester of lessons are an extension and not taught in most schools. I researched and created them with a focus on students having fun while using higher level coding techniques. They are geared toward using Java to create forms and games. These sections are by far my students' favorites because they get to use images, GUI components, and animation.
These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 14 awt Drawing
Intro to the drawing surface
Drawing images and shapes to the world
repaint()
Adding JSwing components
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form.
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Programming in Java 12 JSwing- More Components
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
The second semester of lessons are an extension and not taught in most schools. I researched and created them with a focus on students having fun while using higher level coding techniques. They are geared toward using Java to create forms and games. These sections are by far my students' favorites because they get to use images, GUI components, and animation.
These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 12 JSwing- More Components
Multiple Callers
JLabels and JTextFields
ImageIcons
GridLayout
Parsing
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form.
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Programming in Java 16: The KeyListener
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
The second semester of lessons are an extension and not taught in most schools. I researched and created them with a focus on students having fun while using higher level coding techniques. They are geared toward using Java to create forms and games. These sections are by far my students' favorites because they get to use images, GUI components, and animation.
These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 16 The KeyListener
The KeyListener and methods
Accepting the JFrame as a parameter
Unicode set and Virtual Keys
Using the keyboard and components
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form.
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Programming in Java 13: JSwing- Components and Layouts Extended
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
The second semester of lessons are an extension and not taught in most schools. I researched and created them with a focus on students having fun while using higher level coding techniques. They are geared toward using Java to create forms and games. These sections are by far my students' favorites because they get to use images, GUI components, and animation.
These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 13 JSwing- Components and Layouts Extended
JRadioButtons
JCheckBoxes
BorderLayout
Layout = null
JTabbedPane
Fonts
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form.
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Programming in Java 15: MouseListeners
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
The second semester of lessons are an extension and not taught in most schools. I researched and created them with a focus on students having fun while using higher level coding techniques. They are geared toward using Java to create forms and games. These sections are by far my students' favorites because they get to use images, GUI components, and animation.
These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 15 MouseListeners
MouseListener Interface and methods
MouseMotionListener Interface and methods
adding the Listener
Getting a mouse click's position
Simple Bounding Boxes
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form.
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Programming in Java OP1: Introduction to Arrays
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
This is an optional lesson. It is part of an introductory Programming in Java course. If you are doing the full course, you might not have time for this. These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java OP1: Introduction to Arrays
What is an array?
How to create and use an array
Fill, traverse, and search an array
Object arrays
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form.
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!