Less than $5 English Language Arts Internet Activities (by price, high to low)

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Sight Word Matching - Winter Literacy Boom Cards™ for Preschool and Kindergarten

By Kimberly

❤️Looking for a fun and engaging way to practice reading sight words? Your students will beg to play these interactive, winter themed literacy Boom Cards™ (with audio)!

✏️These digital activities will help your preschool or kindergarten learners practice identifying sight words by listening to the word and matching to the correct corresponding sight word.

✏️Students can click on the sight word to hear it repeated as much as needed.

✏️Sight words promote confidence, reading comprehension, and help build a foundation for reading more challenging words.

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Includes 60 task cards:

This deck includes a PDF document with a link to download you Boom Cards_™_. Each of the 60 cards includes an audio button that your learner can click to hear the task directions to encourage independent learning!

⭐️Open the preview to play a sample!
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✏️The task cards and correct answers are randomized.

✏️These engaging digital task cards make learning exciting for students! They are no prep, paperless (NO costly color ink, NO copying, NO card stock, NO laminating, NO cutting, and NO Lost pieces) and SELF-GRADING (providing learners instant feedback and saving you time)!
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⭐️You may also enjoy these winter resources:
Literacy Winter Boom Cards™ Bundle
Math Winter Boom Cards™ Bundle
Math and Literacy Winter Boom Cards™ Bundle
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✏️What is Boom Learning℠ and what are Boom Cards™?
Boom Cards™ play on modern browsers, interactive whiteboards, computers, tablets, Chromebooks, iPads, iPhones, Android tablets/phones, and Kindle-Fire tablets. Boom Cards apps are also available on the App Store, Google Play and the Amazon Kindle Fire store.

Boom Cards:
· Digital and interactive task cards
· Self-checking
· Really fun! (Learners feel like they’re playing a game.)
· Paperless, NO printing, laminating, or assembling in any way
· Can be used over and over
· Can be purchased on TeachShare or through the Boom Store on the Boom Learning website
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✏️Look at what teachers are saying about Boom Cards!
✅"My students beg to do these every day!"

✅"Great for centers!! Thank you!!!!"

✅"Loved using this during my whole group phonics instruction. Students love getting to come up to the smartboard and use Boom Cards!"

✅“I love being able to use them as part of my distance learning.”
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✏️How do I play my Boom Cards?

  • After you purchase this resource, you will download a PDF that will contain a link to your purchased cards on Boom Learning. To redeem your Boom Cards™, you will create an account for Boom Learning.

  • To use Boom Cards™, you must be connected to the internet. Boom Cards™ play on modern browsers (Chrome, Safari, Firefox, and Edge).

  • Apps are available for Android, iPads, iPhones, and Kindle Fires. For security and privacy, adults must have a Boom Learning account to use and assign Boom Cards™.

  • You will be able to assign the Boom Cards™ you are buying with "Fast Pins," (play provides instant feedback for self-grading Boom Cards™). Fast Play is always a free way for students to engage with Boom Cards™ decks.

  • For additional assignment options, you'll need a premium account. If you are new to Boom Learning**℠**, you will be offered a free trial of their premium account. Read here for details: http://bit.ly/BoomTrial.

  • Boom Learning℠ and Boom Cards™ are the trademarks of Boom Learning, Inc. Used with permission.

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❤️ Teacher Tips:
⭐️Don't forget, you can earn TeachShare credits towards future purchases by leaving a review of this resource! Thank you for your valuable time and feedback!

⭐️Be the first to know about my new discounts, freebies, and product launches:
Follow Me
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If you have any questions, please contact me: 

kimberly@kimberlysclassroom.com

Thanks for stopping by and taking a look. Wishing you a wonderful school year!

❤️Kimberly

English Language Arts
Reading
Winter
$4.99
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World War II BOOM Cards™ Digital Escape Room Activity

By Creative Primary Literacy

A BOOM Cards™ Escape Room Activity about World War 2. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.

The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.

Included in this resource:

  • A PDF with a link to the BOOM Cards™ Activity

⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻

This resource is great for:

  • Distance learning
  • Independent work
  • Homework
  • Guided reading sessions
  • Team building lessons
  • Emergency sub plans
  • Reading interventions

Ideal for distance learning, the activity can be completed on tablets, phones or computers.

⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻

For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.

In Task 1 students will read an informational text about World War II and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.

In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.

In Task 3 students will sort 27 timeline task cards about the 1900s, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.

In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.

Other similar or relevant resources:

  • Distance Learning Resources
  • U.S. History Resources

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For more great resources follow my store ⇉⇉ CLICK HERE

Also, don't forget to leave feedback to earn TeachShare credits to spend!

English Language Arts
Social Studies - History
U.S. History
$4.95
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Dunkirk & Battle of Britain BOOM Cards™ Digital Escape Room Activity

By Creative Primary Literacy

A BOOM Cards™ Escape Room Activity about the evacuation of Allied troops from Dunkirk and the Battle of Britain that followed in World War 2. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.

The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.

Included in this resource:

  • A PDF with a link to the BOOM Cards™ Activity

⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻

This resource is great for:

  • Distance learning
  • Independent work
  • Homework
  • Guided reading sessions
  • Team building lessons
  • Emergency sub plans
  • Reading interventions

Ideal for distance learning, the activity can be completed on tablets, phones or computers.

⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻

For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.

In Task 1 students will read an informational text about Dunkirk and the Battle of Britain and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.

In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.

In Task 3 students will sort 27 timeline task cards about World War II, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.

In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.

Other similar or relevant resources:

  • Distance Learning Resources
  • U.S. History Resources

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For more great resources follow my store ⇉⇉ CLICK HERE

Also, don't forget to leave feedback to earn TeachShare credits to spend!

English Language Arts
Social Studies - History
U.S. History
$4.95
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Product
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Product

Titanic Disaster BOOM Cards™ Digital Escape Room Activity

By Creative Primary Literacy

A BOOM Cards™ Escape Room Activity about the famous Titanic disaster of 1911. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.

The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.

Included in this resource:

  • A PDF with a link to the BOOM Cards™ Activity

⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻

This resource is great for:

  • Distance learning
  • Independent work
  • Homework
  • Guided reading sessions
  • Team building lessons
  • Emergency sub plans
  • Reading interventions

Ideal for distance learning, the activity can be completed on tablets, phones or computers.

⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻

For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.

In Task 1 students will read an informational text about the Titanic and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.

In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.

In Task 3 students will sort 27 timeline task cards about the 1900s, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.

In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.

Other similar or relevant resources:

  • Distance Learning Resources
  • U.S. History Resources

⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚

For more great resources follow my store ⇉⇉ CLICK HERE

Also, don't forget to leave feedback to earn TeachShare credits to spend!

English Language Arts
Social Studies - History
U.S. History
$4.95
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VE Day BOOM Cards™ Digital Escape Room Activity

By Creative Primary Literacy

A BOOM Cards™ Escape Room Activity about the end of World War 2 and VE Day or Victory in Europe Day. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.

The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.

Included in this resource:

  • A PDF with a link to the BOOM Cards™ Activity

⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻

This resource is great for:

  • Distance learning
  • Independent work
  • Homework
  • Guided reading sessions
  • Team building lessons
  • Emergency sub plans
  • Reading interventions

Ideal for distance learning, the activity can be completed on tablets, phones or computers.

⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻

For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.

In Task 1 students will read an informational text about VE Day and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.

In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.

In Task 3 students will sort 27 timeline task cards about World War II, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.

In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.

Other similar or relevant resources:

  • Distance Learning Resources
  • U.S. History Resources

⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚

For more great resources follow my store ⇉⇉ CLICK HERE

Also, don't forget to leave feedback to earn TeachShare credits to spend!

English Language Arts
Social Studies - History
U.S. History
$4.95
Product
Product
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Product

Blitz on Britain in World War 2 BOOM Cards™ Digital Escape Room Activity

By Creative Primary Literacy

A BOOM Cards™ Escape Room Activity about the German Blitz on Britain towards the beginning of World War II. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.

The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.

Included in this resource:

  • A PDF with a link to the BOOM Cards™ Activity

⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻

This resource is great for:

  • Distance learning
  • Independent work
  • Homework
  • Guided reading sessions
  • Team building lessons
  • Emergency sub plans
  • Reading interventions

Ideal for distance learning, the activity can be completed on tablets, phones or computers.

⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻

For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.

In Task 1 students will read an informational text about the Blitz on Britain and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.

In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.

In Task 3 students will sort 27 timeline task cards about World War II, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.

In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.

Other similar or relevant resources:

  • Distance Learning Resources
  • U.S. History Resources

⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚

For more great resources follow my store ⇉⇉ CLICK HERE

Also, don't forget to leave feedback to earn TeachShare credits to spend!

English Language Arts
Social Studies - History
U.S. History
$4.95
Product
Product
Product
Product

Outbreak of World War 2 BOOM Cards™ Digital Escape Room Activity

By Creative Primary Literacy

A BOOM Cards™ Escape Room Activity about the German invasion of Poland and the beginning of World War II. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.

The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.

Included in this resource:

  • A PDF with a link to the BOOM Cards™ Activity

⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻

This resource is great for:

  • Distance learning
  • Independent work
  • Homework
  • Guided reading sessions
  • Team building lessons
  • Emergency sub plans
  • Reading interventions

Ideal for distance learning, the activity can be completed on tablets, phones or computers.

⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻

For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.

In Task 1 students will read an informational text about the outbreak of the war and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.

In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.

In Task 3 students will sort 27 timeline task cards about World War II, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.

In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.

Other similar or relevant resources:

  • Distance Learning Resources
  • U.S. History Resources

⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚

For more great resources follow my store ⇉⇉ CLICK HERE

Also, don't forget to leave feedback to earn TeachShare credits to spend!

English Language Arts
Social Studies - History
U.S. History
$4.95
Product
Product
Product
Product

Attack on Pearl Harbor BOOM Cards™ Digital Escape Room Activity

By Creative Primary Literacy

A BOOM Cards™ Escape Room Activity about the attack on Pearl Harbor that brought the United States into World War 2. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.

The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.

Included in this resource:

  • A PDF with a link to the BOOM Cards™ Activity

⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻

This resource is great for:

  • Distance learning
  • Independent work
  • Homework
  • Guided reading sessions
  • Team building lessons
  • Emergency sub plans
  • Reading interventions

Ideal for distance learning, the activity can be completed on tablets, phones or computers.

⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻

For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.

In Task 1 students will read an informational text about Pearl Harbor and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.

In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.

In Task 3 students will sort 27 timeline task cards about the 1900s, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.

In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.

Other similar or relevant resources:

  • Distance Learning Resources
  • U.S. History Resources

⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚

For more great resources follow my store ⇉⇉ CLICK HERE

Also, don't forget to leave feedback to earn TeachShare credits to spend!

English Language Arts
Social Studies - History
U.S. History
$4.95
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Amelia Earhart BOOM Cards™ Digital Escape Room Activity

By Creative Primary Literacy

A BOOM Cards™ Escape Room Activity about the famous American pilot and pioneer, Amelia Earhart. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.

The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.

Included in this resource:

  • A PDF with a link to the BOOM Cards™ Activity

⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻

This resource is great for:

  • Distance learning
  • Independent work
  • Homework
  • Guided reading sessions
  • Team building lessons
  • Emergency sub plans
  • Reading interventions

Ideal for distance learning, the activity can be completed on tablets, phones or computers.

⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻

For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.

In Task 1 students will read an informational text about Amelia Earhart and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.

In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.

In Task 3 students will sort 27 timeline task cards about the 1900s, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.

In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.

Other similar or relevant resources:

  • Distance Learning Resources
  • U.S. History Resources

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For more great resources follow my store ⇉⇉ CLICK HERE

Also, don't forget to leave feedback to earn TeachShare credits to spend!

English Language Arts
Women's History Month
Social Studies - History
$4.95
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Best Among Us Game Texas History & Geography Fact vs Opinion Game 80+ Questions

By zaney laney learning

Engage Your Students with this Fact vs Opinion game based on Texas History and Geography

What is among us? Both fact and opinion tell us that Texas history and geography are among us! What else is among us? Unlimited replay is among us! This is the best Texas history and Geography fact and opinion Among Us game experience on the platform! This ELA review of fact vs opinion encourages learners to apply their knowledge of Texas history and geography in an exciting game format to offer a truly unique learning adventure! Elevate your teaching toolkit with this fun, engaging, and educational game where learners try to beat the clock to distinguish fact from opinion using TEKS-aligned Texas history and geography topics.

Modeled after the popular interactive game Among Us (but not affiliated), learners are presented with a set of facts and one opinion. They have just 60 seconds to identify the "imposter" sentence—the one that is an opinion. With each correct answer, learners earn points, and the faster they respond, the more points they accumulate. But watch out! Incorrect answers will cost them points. This 10-minute Texas history and geography fact or opinion game is perfect for morning warm-ups or a midday energy boost, making learning history and geography both fun and effective. As an added bonus, fact and opinion game offers an unlimited replay option that allows learners to replay the game multiple times and receive a different set of questions every time.

If you like this, you'll love the comprehensive Texas History and Geography Jeopardy-style game that provides an engaging end-of-term review of the people, places, and events that shaped Texas history.

Curious? Try it! Here's a preview of the functionality of Think Fast games. The preview version is for illustrative purposes only. Please refer to the thumbnails on this page to see an example of this game's content.

Want more? Here's a preview of other learning games.

It's Comprehensive:

  • Native Americans
  • People in Texas History (Past and Present)
  • Texas Independence
  • State Symbols
  • Cities and Towns
  • Economy
  • Laws
  • Fun/Interesting Facts

Basic Features:

  • Aligned to TEKS, STAAR, and CCCS.
  • A single-player game that can be played online or offline. Can also be used for classroom review.
  • Among Us Crewmate Clipart: That ESL Teacher.
  • Automatic scoring and self-correcting answer key. Learners will earn points for correct answers and lose points for incorrect answers.
  • Unlimited Replay option: Questions are randomly selected from a pool. Possible answer choices are shuffled. This combination makes it possible to produce a unique quiz with each replay attempt. In addition, new questions will be added to the pool periodically to keep the pool robust.
  • Learners are presented with 10 questions out of a pool of over 80, ensuring it's never the same game twice! They can play as often as you allow.
  • Learners are acknowledged by the name they entered when launching the game.
  • No Prep: Automatic scoring and answer key. Open/send the link and go!
  • Remediation for incorrect responses.
  • Replay option: Questions are randomly selected from a pool. Possible answer choices are shuffled. This combination makes it possible to produce a unique quiz with each replay attempt.
  • Copyright-friendly audio.
  • No macros = play on any device.
  • Google account is not required!
  • Average duration: 10 minutes = Perfect for a quick refresher or energizer.

What to Expect:

You'll receive a zip file that includes a link to the online game and instructions on how to download the game to play offline. This content is not editable. While I'll update the game periodically, I will do my best to retain the same link. After purchasing, you'll be notified about any updates to this product.

Help Me Get Better:

If you encounter any issues, please reach out to me at zaneylaneylearning@gmail.com before posting a negative review. I have a lot of ideas, and I'm trying my best to present an error-free, high-quality product.

If you would like to see additional examples or have suggestions for other uses/topics, please let me know.

English Language Arts
Social Studies - History
U.S. History
$4.84
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Think Fast Game: Homophones & Near Homophones 200+ Cards TEKS, CCSS

By zaney laney learning

Want a fun way for learners to practice using sentence context to determine the correct homophone? Let's face it ... even adults sometimes have challenges with word choice.

With this game, learners have less than 15 seconds to race against the clock to choose the correct homophone. Here's the twist: The possible responses start disappearing after time. Incorrect answers lose points and correct answers earn points. Not only that, the faster learners answer correctly, the more points they earn.

At less than 3 minutes in duration, this is perfect for early-morning warmups or midday energizers.

Curious? Try it! Here's a preview of the functionality of Think Fast games. The preview version is for illustrative purposes only, This version has more response options than in the preview. Please refer to the thumbnails on this page to see an example of this game's content.

Want more? Here's a preview of other learning games.

Basic Features:

  • A single-player game that can be played online or offline. Can also be used for group review in a classroom setting.
  • Learners are presented with 10 questions out of a pool of over 200, ensuring it's never the same game twice!
  • Learners are acknowledged by the name they entered when launching the game.
  • Near Homophones: Sometimes, individual pronunciation/dialect impacts our word choice. The addition of near homophones, like "are" and "our" and "pen" and "pin" are included for extra measure.
  • No Prep: Automatic scoring and answer key. Open/send the link and go!
  • Remediation for incorrect responses.
  • Replay option: Questions are randomly selected from a pool. Possible answer choices are shuffled. This combination makes it possible to produce a unique quiz with each replay attempt.
  • Copyright-friendly audio and images.
  • No macros = play on any device.
  • Google account not required!

TEKS

  • ELA.3.2.B.ii and ELA.4.2.B.ii

Spelling homophones

  • ELA.3.3.D and ELA.4.3.D

Identify, use, and explain the meaning of homophones, such as reign/rain.

What to expect:

You'll receive a zip file that includes a link to the online game and instructions on how to download the game to play offline. This content is not editable. While I'll update the game periodically, I will do my best to retain the same link. After purchasing, you'll be notified about any updates to this product.

Help me get better:

If you encounter any issues, please reach out to me at zaneylaneylearning@gmail.com before posting a negative review. I have a lot of ideas, and I'm trying my best to present an error-free, high-quality product.

English Language Arts
EFL - ESL - ELD
ELA Test Prep
$4.84
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Parts of Speech Nouns, Pronouns, Adjectives, Adverbs, & Verbs 100+ Question Pool

By zaney laney learning

With this game, learners have less than 15 seconds to race against the clock to identify the part of speech represented by the highlighted word. Here's the twist: The possible responses start disappearing after time. Incorrect answers lose points and correct answers earn points. Not only that, the faster learners answer correctly, the more points they earn.

Curious? Try it! Here's a preview of the functionality of Think Fast games. The preview version is for illustrative purposes only, This version has more response options than in the preview. Please refer to the thumbnails on this page to see an example of this game's content.

Want more? Here's a preview of other learning games.

Basic Features:

  • A single-player game that can be played online or offline. Can also be used for classroom review.
  • Automatic scoring and self-correcting answer key. Learners will earn points for correct answers.
  • Replay option: Questions are randomly selected from a pool. Possible answer choices are shuffled. This combination makes it possible to produce a unique quiz with each replay attempt. In addition, new questions will be added to the pool periodically to keep the pool robust.
  • Learners are presented with 10 questions out of a pool of over 100, ensuring it's never the same game twice!
  • Learners are acknowledged by the name they entered when launching the game.
  • No Prep: Automatic scoring and answer key. Open/send the link and go!
  • Remediation for incorrect responses.
  • Replay option: Questions are randomly selected from a pool. Possible answer choices are shuffled. This combination makes it possible to produce a unique quiz with each replay attempt.
  • Copyright-friendly audio and images.
  • No macros = play on any device.
  • Google account not required!

TEKS:

  • ELA.2.11.D.ii ELA.3.11.D.ii ELA.4.11.D.ii ELA.5.11.D.ii: Past, present, and future verb tense
  • ELA.1.11.D.iii ELA.2.11.D.iii ELA.3.11.D.iii: Singular, plural, common, and proper nouns
  • ELA.1.11.D. iv ELA.2.11.D.iv ELA.3.11.D.iv: Adjectives, including their comparative and superlative forms
  • ELA.1,11.D.v ELA.2.11.D.v ELA.3.11.D.v: Adverbs that convey time and adverbs that convey manner
  • ELA.4.11.D.v: Adverbs that convey frequency and adverbs that convey degree
  • ELA.1.11.D.vi ELA.2.11.D.vi ELA.3.11.D.vi ELA.4.11.D.vi: Prepositions and prepositional phrases
  • ELA.1.11.D.vii ELA.2.11.D.vii ELA.3.11.D.vii: Pronouns, including subjective, objective, and possessive cases
  • ELA.4.11.D.vii: Pronouns, including reflexive
  • ELA.1.3.D: Identify and use words that name actions, directions, sequences, categories, and locations

What to Expect:

You'll receive a zip file that includes a link to the online game and instructions on how to download the game to play offline. This content is not editable. While I'll update the game periodically, I will do my best to retain the same link. After purchasing, you'll be notified about any updates to this product.

Help Me Get Better:

If you encounter any issues, please reach out to me at zaneylaneylearning@gmail.com before posting a negative review. I have a lot of ideas, and I'm trying my best to present an error-free, high-quality product.

If you would like to see additional words or have suggestions for other uses/topics, please let me know.

English Language Arts
ELA Test Prep
Grammar
$4.84
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Best Family Feud ELA Game Show Grammar & Parts of Speech 200+ Question Pool

By zaney laney learning

Family Feud - Grammar and Parts of Speech: This interactive, online game uses a Family Feud theme as a fun way to prepare learners for essential ELA tests. This single-player game presents multiple choice questions about grammar and parts of speech and displays them in a Family Feud game show setting. This Family Feud game provides an engaging way for your learners to practice and prepare for STAAR, unit tests, and other CCSS testing.

Want a dynamic method for helping students identify parts of speech based on how words are used in sentences? This Family Feud-style game is the perfect solution!

Two Rounds, Eight Questions Each: Each pulled randomly from a pool that totals more than 200 multiple-choice questions. This guarantees that no two quizzes are ever the same, providing endless opportunities for review and practice.

Score at least 300 points to progress to a bonus "Think Fast" round where learners use text-entry to answer 5 questions in 30 seconds.

Ideal for reinforcing essential ELA concepts, this game is a must-have resource for any teacher looking to keep their students engaged and learning. Multiple choice and text-entry questions supports and prepare learners for STAAR testing.

Suggested Price: $7.99 - $9.99 (AI generated)

Not convinced? Try it! Here's a preview of the functionality of Feud games.

Bundle and save on a Jeopardy, Family Feud, and Pyramid-inspired ELA game package.

Want more? Here's a preview of other learning games.

Basic Features:

  • Single-player game played online.
  • Automatic scoring and self-correcting answer key. Learners will earn points for correct answers.
  • No prep: Open/send the link and go!
  • Unlimited Replay option: Questions are randomly selected from a pool. Possible answer choices are shuffled. This combination makes it possible to produce a unique quiz with each replay attempt. In addition, new questions will be added to the pool periodically to keep the pool robust.
  • Learners are acknowledged by name for correct answers and while on the final score page.
  • Audio enabled with game-show feel (copyright-safe) theme music and sound effects for correct and incorrect responses.
  • No macros = play on any device.
  • Google account not required!

Rounds and Points

  • Each round, learners are presented with eight questions out of a pool of over 200.
  • Each question requires learners to identify the highlighted part of speech: Noun, pronoun, adjective, adverb, verb, preposition, conjunction, and contraction.
  • Earn points for each correct answer. Earn a strike for each incorrect answer; three strikes end the game.
  • Score at least 300 points to progress to the Think Fast round where 5 text-entry questions are presented within 30 seconds.

TEKS:

  • ELA.2.11.D.ii ELA.3.11.D.ii ELA.4.11.D.ii ELA.5.11.D.ii: Past, present, and future verb tense
  • ELA.1.11.D.iii ELA.2.11.D.iii ELA.3.11.D.iii: Singular, plural, common, and proper nouns
  • ELA.1.11.D. iv ELA.2.11.D.iv ELA.3.11.D.iv: Adjectives, including their comparative and superlative forms
  • ELA.1,11.D.v ELA.2.11.D.v ELA.3.11.D.v: Adverbs that convey time and adverbs that convey manner
  • ELA.4.11.D.v: Adverbs that convey frequency and adverbs that convey degree
  • ELA.1.11.D.vi ELA.2.11.D.vi ELA.3.11.D.vi ELA.4.11.D.vi: Prepositions and prepositional phrases
  • ELA.1.11.D.vii ELA.2.11.D.vii ELA.3.11.D.vii: Pronouns, including subjective, objective, and possessive cases
  • ELA.4.11.D.vii: Pronouns, including reflexive
  • ELA.2.11.D.viii ELA.3.11.D.viii ELA.4.11.D.viii: Coordinating conjunctions to form compound subjects, predicates, and sentences
  • ELA.1.3.D: Identify and use words that name actions, directions, sequences, categories, and locations

What to Expect:

Please play the preview version before purchasing. This is the best way to understand how the game works and is also the best way to avoid surprises after purchase.

You'll receive a PDF file that includes a link to the online game and instructions on how to download the game to play offline. This content is not editable. While I'll update the game periodically, I will do my best to retain the same link. After purchasing, you'll be notified about any updates to this product.

This product is not affiliated with, endorsed by, or associated with any television game show or any other intellectual property owned by their respective trademark holders. All content has been independently created for educational purposes to provide an engaging and interactive learning experience.

Help Me Get Better:

If you encounter any issues, please reach out to me at zaneylaneylearning@gmail.com before posting a negative review. I have a lot of ideas, and I'm trying my best to present an error-free, high-quality product. Again, please play the preview version before purchasing. This is the best way to understand how the game works and is also the best way to avoid surprises after purchase.

If you would like to see additional words or have suggestions for other uses/topics, please let me know.

English Language Arts
ELA Test Prep
Grammar
$4.84
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Best ELA Pyramid-Inspired Game Show Figurative Language 100+ Questions TEKS

By zaney laney learning

Calling all figurative lanugage enthusiasts! Bring figurative language to life in your classroom with this Pyramid game show inspired interactive game designed to help students master figurative languages concepts like metaphors, similes, idioms, hyperbole, personification, and more! This unlimited replay Pyramid game encourages critical thinking and promotes active learning. Students will play a fun, Pyramid game to demonstrate their ability identify, explain, and create examples of figurative language while competing in a fun and fast-paced format.

Want a fun way for your learners to confirm their knowledge of figurative language? Want an easy way to reinforce what you've taught? This quiz does it all! It can be used to introduce, review, or refresh knowledge of the following figurative language topics (across various grade levels):

  • alliteration
  • hyperbole
  • metaphors (including implied metaphors)
  • onomatopoeia
  • personification
  • similes

As a bonus, it includes an optional refresher lesson that provides examples of the figurative language types in a fun and visually-engaging way.

Not convinced? Try it! Here's a preview of the functionality of Learning Pyramid games.

Suggested Price: $6.99 - $8.99 (AI generated)

Bundle and save on a Jeopardy, Family Feud, and Pyramid-inspired ELA game package.

Want more? Here's a preview of other learning games.

Basic Features:

  • Single-player game that can be played online or offline. Can also be used for group review in a classroom setting.
  • Learners are presented with 10 multiple-choice questions out of a pool of well over 100, ensuring it's never the same game twice!
  • Unlimited Replay option: Questions are randomly selected from a pool. Possible answer choices are shuffled. This combination makes it possible to produce a unique quiz with each replay attempt. In addition, new questions will be added to the pool periodically to keep the pool robust.
  • Learners are acknowledged by the name they entered when launching the game.
  • Automatic scoring and answer key.
  • No Prep: Open/send the link and go!
  • Options! Learners may complete a short review/introduction or they may go right to the quiz.
  • Challenging: The questions use similar wording/phrasing, requiring learners to read and think. For example, all of the possible answers may have one word or theme in common.
  • Copyright-friendly illustrations and sounds.
  • No macros = play on any device.
  • Google account not required!

Seven question categories:

  • Say What: Review the figurative language and indicate what it means.
  • Which One: Select the sentence that is the best example of a particular figure of speech.
  • What Am I?: Review a sentence and select the figure of speech it illustrates.
  • Fill in the ____: Select the phrase to complete a sentence that uses figurative language.
  • Simile or Metaphor: Distinguish a simile from a metaphor.
  • Defining Moment: Match the figure of speech to its definition.
  • There is an optional Challenge round, suitable for older students, that requires learners to create their own examples based on prompts.
  • TEKS Aligned

What to Expect:

Please play the preview version before purchasing. This is the best way to understand how the game works and is also the best way to avoid surprises after purchase.

You'll receive a PDF file that includes a link to the online game. This content is not editable. While I'll update the game periodically, I will do my best to retain the same link. After purchasing, you'll be notified about any updates to this product.

Help Me Get Better:

If you encounter any issues, please reach out to me at zaneylaneylearning@gmail.com before posting a negative review. I have a lot of ideas, and I'm trying my best to present an error-free, high-quality product.

If you would like to see additional figurative language questions or have suggestions for other uses/topics for this game, please let me know.

Again, please play the preview version before purchasing. This is the best way to understand how the game works and is also the best way to avoid surprises after purchase.

English Language Arts
EFL - ESL - ELD
ELA Test Prep
$4.84
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Product
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ELA Jeopardy Game Show: Synonyms Antonyms Homographs Homophones 100+ Questions

By zaney laney learning

Synonyms, Antonyms, Homophones, and Homographs Game: Not your average Jeopardy game! Transform your classroom into a lively game show with this Jeopardy-inspired game! This Jeopardy game is an effective way to reinforce what you've taught about ELA and help your learners prepare for English Lanugage Arts (ELA) tests. This Jeopardy-style game is aligned to TEKS, STAAR, CCSS, and is the perfect solution, offering a dynamic, effortless, and interactive experience that keeps learners engaged while reviewing the essential English Language Arts (ELA) concepts of synonyms, antonyms, homophones, homographs, and near homophones. Enhance your ELA instruction with this Jeopardy-style game, designed to make learning fun, engaging, and effective.

This Jeopardy-style parody game comes with a pool of over 100 randomly-selected multiple-choice questions (with the possible answers displayed in random order), ensuring it's never the same quiz twice!

Not convinced? Try it! Here's a preview of the functionality of Jeopardy games.

Bundle and save on a Jeopardy, Family Feud, and Pyramid-inspired ELA game package.

Want more? Here's a preview of other learning games.

Basic Features:

  • Single-player game that can be played online or offline. Can also be used for classroom review.
  • Automatic scoring with self-correcting answer key. Learners will earn or lose points depending on their selections.
  • No prep: Open/send the link and go!
  • Replay option: Questions are randomly selected from a pool. Possible answer choices for most questions are shuffled. This combination makes it possible to produce a unique quiz with each replay attempt. In addition, new questions will be added to the pool periodically to keep the pool robust.
  • Learners are acknowledged by name for correct answers and while on the final score page.
  • Audio enabled with game-show feel (copyright-safe) theme music and sound effects for correct and incorrect responses.
  • Final Chance question in every game; Double Up question randomly selected from the pool.
  • No macros = play on any device.
  • Google account not required!

Categories and Points

  • The Game is separated into categories. Each category offers multiple interactions to engage and reinforce learning.
  • Each point section contains at least 5 questions, for a total of over 100 questions (with more on the way).
  • 100 Point Questions: Select a picture
  • 200 Point Questions: Drag and Drop
  • 300 Point Questions: Multiple Choice Radial Buttons
  • 400 Point Questions: Matching
  • Double Up Question: Win or lose 600 points (when randomly selected).
  • Final Chance Questions: Any question type. Win or lose 1000 points.

TEKS:

  • ELA.2.3.D: Identify, use, and explain the meaning of antonyms, synonyms, idioms, homophones, and homographs in a text.
  • ELA.3.3.D: Identify, use, and explain the meaning of antonyms, synonyms, idioms, homophones, and homographs in a text.
  • ELA.4.3.D: Identify, use, and explain the meaning of homophones such as reign/rain.

What to Expect:

Please play the preview version before purchasing. This is the best way to understand how the game works and is also the best way to avoid surprises after purchase.

You'll receive a zip file that includes a link to the online game and instructions on how to download the game to play offline. This content is not editable. While I'll update the game periodically, I will do my best to retain the same link. After purchasing, you'll will be notified about any updates to this product.

Help Me Get Better:

If you encounter any issues, please reach out to me at zaneylaneylearning@gmail.com before posting a negative review. I have a lot of ideas, and I'm trying my best to present an error-free, high-quality product. Again, please play the preview version before purchasing. This is the best way to understand how the game works and is also the best way to avoid surprises after purchase.

If you would like to see additional words or have suggestions for other uses/topics, please let me know.

English Language Arts
EFL - ESL - ELD
Vocabulary
$4.84
Product
Product
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Hamlet Study Guide Flip Book

By Educate and Create

This is a study guide flip book for each of the Acts in Hamlet. It's easy to use and covers all five Acts. Just print, cut, and staple. It comes complete with an answer key.

Drama
English Language Arts
Literature
$4.50
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Product
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Middle & High School Vocabulary Games-Digital-Worksheets

By Blooming Through High School

Do you struggle teaching vocabulary?

Want to have a fun way to do it with games?

Looking for flexibility with online and printed materials in your middle and high school classes?

These 100 Words will get your students started with vocabulary they will see in tests, essays, texts, and stories and more and help them begin learning vocab in a fun way!

Included:

- Online Flashcards (that read the words to your students!)

-Virtual Breakouts they have to solve

-Online spelling practice so they can have their work checked for them

- Crossword Puzzles with the vocabulary

- Word Scrambles with the vocabulary

- Word searches with the vocabulary

- Excel Spreadsheet

- Easy integration for Kahoot or Gimkit has already been set up!

English Language Arts
Spelling
Vocabulary
$4.50
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Product
Product
Product

Digital Vocabulary Google Slides Frayer Model Notebook | Writing Center Resource

By Perfectly Planned Designs

Resource Description

This Digital Vocabulary Google Slides Notebook includes 25 Frayer Model pages specifically designed to get students to learn and reinforce vocabulary by offering them a colorful and coordinated reference in which they can chart the definition, synonyms, antonyms, as well as their own sentence using the new vocabulary word! Students can also use Google search to find appropriate images that are Examples and non-Examples of each word. Personalize by adding the title and your own Bitmoji or simply use a second design I've included, which uses a nice quote! This is a great resource to encourage vocabulary development during Virtual Learning! Share virtually through Google Classroom, Seesaw or Canvas! Feel free to use the detailed instructions below to post to your students!

✅ Complete the attached Vocabulary Notebook (Google Slides) as words are assigned to you.

✅ Be sure to complete all the boxes.

✅ Write the definition using the context from the chapter https://www.dictionary.com/

✅ Write a sentence of your own using the word. Highlight the vocabulary word.

✅ Include 2 Antonyms and 2 Synonyms https://www.thesaurus.com

✅ You will use these Slides to study for tests so choose images that will help you remember the word!

✅ I have completed the first word as a sample.

✅ Great for displaying in your writing center!

Be sure to check out these Popular Coordinating Resources:

Character Traits Anchor Chart Posters

Transitions Anchor Chart Posters

Elaboration Stems Anchor Chart Posters

Word Choice Anchor Chart Poster Set

Writing Anchor Chart Posters Bundle

Digital Character Shift Chart Google Slides Group Work Any Novel- New!

Digital Character Shift Chart Jamboard Background Any Novel - New!

Digital Vocabulary Google Slides Frayer Model Notebook - currently viewing

Good Readers Reading Comprehension Anchor Poster Bundle - New!

Mood Anchor Chart/Poster - New!

English Language Arts
Literature
Vocabulary
$4.50
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Three Kings Day Activity Google Slides BUNDLE Digital Worksheets & Crown

By Class Plus

This resource includes an English and Spanish version of the Three Kings Day Activity Google Slides. These are perfect for your bilingual or dual-language classrooms. This resource is perfect for fostering cultural awareness, creativity, curiosity, and generosity in young learners. The letter template encourages children to thoughtfully outline their wish lists, balancing both the presents they need and those they desire. The crown-making activity adds a fun and interactive element, allowing children to celebrate Three Kings Day while engaging in a creative project. Parents and children love capturing these special moments with their crowns, making it a memorable experience.

The "If I Were a Wise King" slide is designed to inspire gift-giving, helping children understand that true giving comes from the heart and is a symbol of love and appreciation. This activity reinforces the idea that the more you give, the more you receive in return.

This resource provides a user-friendly guide that assists parents and children in utilizing drawing tools or shapes to complete the activity.

The two resources I am including in this bundle are sold separately. Below is the list of what you will receive. You can click on each link to read a detailed description of each product.

This resource includes:

  • Slide 1: Letter to the Three Kings (English and Spanish Version) 
  • Slide 2: If I Were a Wise Man (English and Spanish Version)
  • Slide 3: My Crown (English and Spanish Version)
  • Slide 4: The Gifts of the Magi (English and Spanish Version)

Happy Three Kings’ Day!

$6.00
$4.50
Product
Product
Product
Product

St. Patrick’s Day Presentation: History, Irish Culture, and Meaningful Values

By Class Plus

Celebrate St. Patrick’s Day with a resource that goes beyond leprechauns and shamrocks! This PowerPoint presentation dives deep into the inspiring history of St. Patrick, the rich culture of Irish culture, and values that resonate universally, like perseverance, kindness, and community. Designed to engage students with meaningful connections, this resource transforms a festive holiday into an opportunity for reflection and growth. Teachers will appreciate how it blends education and fun, fostering critical thinking and a deeper understanding of the holiday’s roots. Perfect for creating memorable lessons that leave a lasting impact.

Bring the spirit of St. Patrick’s Day alive in your classroom while inspiring action and meaningful discussion. Students will not only learn about Irish culture and history but also reflect on how values like community and problem-solving apply to their lives. This resource helps teachers spark curiosity and build life skills while exploring global traditions fresh and excitingly. Make every slide a step toward enriching your students’ perspectives order now to make this St. Patrick’s Day unforgettable!

This resource includes:

  • Slide 1: Who is St. Patrick?
  • Slide 2: St. Patrick’s Story
  • Slide 3: St. Patrick and Perseverance
  • Slide 4: St. Patrick and Kindness
  • Slide 5: St. Patrick and Community
  • Slide 6: Irish Culture and St. Patrick
  • Slide 7: Symbols Associated with St. Patrick’s Day
  • Slide 8: St. Patrick and Being Lucky
  • Slide 9: St. Patrick’s Day Fun Facts
  • Slide1 0: St. Patrick Around the World
  • Slide 11: I Take Action
  • Slide 12: Problem Solving
  • Slide 13: We have learned about St. Patrick’s Day

Formats:

  • Powerpoint
  • PDF
  • Google Slides
  • Keynote
  • JPG images

Happy St. Patrick's Day!

English Language Arts
Holidays/Seasonal
St. Patrick's Day
$4.45