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Attack on Pearl Harbor BOOM Cards™ Digital Escape Room Activity
By Creative Primary Literacy
A BOOM Cards™ Escape Room Activity about the attack on Pearl Harbor that brought the United States into World War 2. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.
The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.
Included in this resource:
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This resource is great for:
Ideal for distance learning, the activity can be completed on tablets, phones or computers.
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For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.
In Task 1 students will read an informational text about Pearl Harbor and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.
In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.
In Task 3 students will sort 27 timeline task cards about the 1900s, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.
In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.
Other similar or relevant resources:
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For more great resources follow my store ⇉⇉ CLICK HERE
Also, don't forget to leave feedback to earn TeachShare credits to spend!
Dunkirk & Battle of Britain BOOM Cards™ Digital Escape Room Activity
By Creative Primary Literacy
A BOOM Cards™ Escape Room Activity about the evacuation of Allied troops from Dunkirk and the Battle of Britain that followed in World War 2. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.
The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.
Included in this resource:
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
This resource is great for:
Ideal for distance learning, the activity can be completed on tablets, phones or computers.
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.
In Task 1 students will read an informational text about Dunkirk and the Battle of Britain and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.
In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.
In Task 3 students will sort 27 timeline task cards about World War II, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.
In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.
Other similar or relevant resources:
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For more great resources follow my store ⇉⇉ CLICK HERE
Also, don't forget to leave feedback to earn TeachShare credits to spend!
Titanic Disaster BOOM Cards™ Digital Escape Room Activity
By Creative Primary Literacy
A BOOM Cards™ Escape Room Activity about the famous Titanic disaster of 1911. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.
The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.
Included in this resource:
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
This resource is great for:
Ideal for distance learning, the activity can be completed on tablets, phones or computers.
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.
In Task 1 students will read an informational text about the Titanic and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.
In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.
In Task 3 students will sort 27 timeline task cards about the 1900s, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.
In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.
Other similar or relevant resources:
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For more great resources follow my store ⇉⇉ CLICK HERE
Also, don't forget to leave feedback to earn TeachShare credits to spend!
Blitz on Britain in World War 2 BOOM Cards™ Digital Escape Room Activity
By Creative Primary Literacy
A BOOM Cards™ Escape Room Activity about the German Blitz on Britain towards the beginning of World War II. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.
The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.
Included in this resource:
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
This resource is great for:
Ideal for distance learning, the activity can be completed on tablets, phones or computers.
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For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.
In Task 1 students will read an informational text about the Blitz on Britain and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.
In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.
In Task 3 students will sort 27 timeline task cards about World War II, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.
In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.
Other similar or relevant resources:
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For more great resources follow my store ⇉⇉ CLICK HERE
Also, don't forget to leave feedback to earn TeachShare credits to spend!
VE Day BOOM Cards™ Digital Escape Room Activity
By Creative Primary Literacy
A BOOM Cards™ Escape Room Activity about the end of World War 2 and VE Day or Victory in Europe Day. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.
The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.
Included in this resource:
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
This resource is great for:
Ideal for distance learning, the activity can be completed on tablets, phones or computers.
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.
In Task 1 students will read an informational text about VE Day and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.
In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.
In Task 3 students will sort 27 timeline task cards about World War II, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.
In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.
Other similar or relevant resources:
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For more great resources follow my store ⇉⇉ CLICK HERE
Also, don't forget to leave feedback to earn TeachShare credits to spend!
Outbreak of World War 2 BOOM Cards™ Digital Escape Room Activity
By Creative Primary Literacy
A BOOM Cards™ Escape Room Activity about the German invasion of Poland and the beginning of World War II. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.
The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.
Included in this resource:
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
This resource is great for:
Ideal for distance learning, the activity can be completed on tablets, phones or computers.
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.
In Task 1 students will read an informational text about the outbreak of the war and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.
In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.
In Task 3 students will sort 27 timeline task cards about World War II, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.
In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.
Other similar or relevant resources:
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For more great resources follow my store ⇉⇉ CLICK HERE
Also, don't forget to leave feedback to earn TeachShare credits to spend!
The Great Depression BOOM Cards™ Digital Escape Room Activity
By Creative Primary Literacy
A BOOM Cards™ Escape Room Activity about the Great Depression. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.
The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.
Included in this resource:
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
This resource is great for:
Ideal for distance learning, the activity can be completed on tablets, phones or computers.
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.
In Task 1 students will read an informational text about the Great Depression and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.
In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.
In Task 3 students will sort 27 timeline task cards about the 1900s, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.
In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.
Other similar or relevant resources:
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For more great resources follow my store ⇉⇉ CLICK HERE
Also, don't forget to leave feedback to earn TeachShare credits to spend!
World War II BOOM Cards™ Digital Escape Room Activity
By Creative Primary Literacy
A BOOM Cards™ Escape Room Activity about World War 2. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.
The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.
Included in this resource:
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
This resource is great for:
Ideal for distance learning, the activity can be completed on tablets, phones or computers.
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.
In Task 1 students will read an informational text about World War II and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.
In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.
In Task 3 students will sort 27 timeline task cards about the 1900s, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.
In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.
Other similar or relevant resources:
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For more great resources follow my store ⇉⇉ CLICK HERE
Also, don't forget to leave feedback to earn TeachShare credits to spend!
Best Among Us Game Texas History & Geography Fact vs Opinion Game 80+ Questions
By zaney laney learning
Engage Your Students with this Fact vs Opinion game based on Texas History and Geography
What is among us? Both fact and opinion tell us that Texas history and geography are among us! What else is among us? Unlimited replay is among us! This is the best Texas history and Geography fact and opinion Among Us game experience on the platform! This ELA review of fact vs opinion encourages learners to apply their knowledge of Texas history and geography in an exciting game format to offer a truly unique learning adventure! Elevate your teaching toolkit with this fun, engaging, and educational game where learners try to beat the clock to distinguish fact from opinion using TEKS-aligned Texas history and geography topics.
Modeled after the popular interactive game Among Us (but not affiliated), learners are presented with a set of facts and one opinion. They have just 60 seconds to identify the "imposter" sentence—the one that is an opinion. With each correct answer, learners earn points, and the faster they respond, the more points they accumulate. But watch out! Incorrect answers will cost them points. This 10-minute Texas history and geography fact or opinion game is perfect for morning warm-ups or a midday energy boost, making learning history and geography both fun and effective. As an added bonus, fact and opinion game offers an unlimited replay option that allows learners to replay the game multiple times and receive a different set of questions every time.
If you like this, you'll love the comprehensive Texas History and Geography Jeopardy-style game that provides an engaging end-of-term review of the people, places, and events that shaped Texas history.
Curious? Try it! Here's a preview of the functionality of Think Fast games. The preview version is for illustrative purposes only. Please refer to the thumbnails on this page to see an example of this game's content.
Want more? Here's a preview of other learning games.
It's Comprehensive:
Basic Features:
What to Expect:
You'll receive a zip file that includes a link to the online game and instructions on how to download the game to play offline. This content is not editable. While I'll update the game periodically, I will do my best to retain the same link. After purchasing, you'll be notified about any updates to this product.
Help Me Get Better:
If you encounter any issues, please reach out to me at zaneylaneylearning@gmail.com before posting a negative review. I have a lot of ideas, and I'm trying my best to present an error-free, high-quality product.
If you would like to see additional examples or have suggestions for other uses/topics, please let me know.
The American Revolution - Digital Escape Room
By Frenchified
Make learning about the American Revolution interesting with this no-prep digital escape game. The game includes access to a website where your students will hunt for the keys to unlock a set of locks. Students will need to read the clues very carefully and watch videos, visit websites, and read texts to find the information they need to win the game. Very easy to use - just send your students to the website and let them work! Students can play individually or in teams.
Digital escape games are a fun way to start a unit, or to review at the end of a unit. They can also be used to learn about a cultural or historical event. This game will have your students reading carefully and paying attention to the smallest details in order to complete the challenge and unlock the locks.
This item includes:
Your students will enjoy learning without even realizing that they are learning! The challenging game format will get them excited about finding the code to unlock each lock - and the format of the clues for each lock will have them paying close attention - there's no way to solve the puzzles without being 100% focused!
Topics in this game include:
Prep is very easy - you just need to share the website URL with your students. You may want to test the site before you use it, just to make sure nothing is blocked by your district. As some of the clues can be challenging to unlock, you may choose to help your students with the trickier ones. With the teacher guide, you will have the answer key - so you can help guide students towards the correct answer by giving them hints, or if you have limited time, you can adjust the game by reducing the number of locks they need to unlock - just give them the answer(s) to help the activity fit your time constraints.
Looking for more breakouts?
The Renaissance
The Great Depression
The Cold War
The Vietnam War
The US Civil War
The US Constitution
World War I
Martin Luther King, Jr. PPT: Childhood, Civil Rights & Non-Violence Questions
By Class Plus
Engage your class with a dynamic PowerPoint on Martin Luther King Jr. This age-appropriate resource highlights his life, iconic "I Have a Dream" speech and impact on the Civil Rights Movement. With engaging slides and reflective questions, it inspires critical thinking about justice, equality, and non-violence, helping students connect history to their values and experiences.
This visually appealing resource caters to diverse learning styles, making it easy for all students to grasp the material effectively. Enhance your lesson plans and empower the next generation of changemakers with a Martin Luther King Jr. PowerPoint presentation. This enriching tool not only educates but also inspires students to take action and promote peace and equality in their everyday lives.
This resource includes:
Formats:
Happy Martin Luther King Jr. Day!
Pearl Harbor PowerPoint Presentation, Reflection and Discussion Questions
By Class Plus
This presentation is designed for children to connect the history of Pearl Harbor and relate it to their own lives. This resource approaches this historical event through reflection and learning to promote peace and dialogue, even in the face of differences. This amazing resource offers an excellent opportunity to present and develop unique, real-life ideas for our students.
Each slide provides a straightforward, child-friendly description of the history and the most significant facts related to what happened in Pearl Harbor. Additionally, it helps children understand the concept of conflict's historical and contemporary existence, emphasizing the importance of its prevention and solution.
Your students will find this event easy to comprehend and will be able to learn unique lessons from it for their lives.
This resource includes:
Formats:
Enjoy this Pearl Harbor Remembrance Day Resource!
Martin Luther King, Jr. PowerPoint: Infancia, Derechos Civiles y Más, in SPANISH
By Class Plus
Motiva tu clase con una completa presentación en PowerPoint sobre Martin Luther King Jr. Inspira a tu clase con una presentación en PowerPoint sobre Martin Luther King Jr. Diseñada para todas las edades, este recurso presenta contenido atractivo que fomenta el aprendizaje sobre justicia, igualdad y no violencia. Explora momentos clave como su discurso "Tengo un sueño" y su impacto en el Movimiento por los Derechos Civiles. Incluye preguntas reflexivas para promover el pensamiento crítico y conectar el legado de MLK con las experiencias de los estudiantes.
Este recurso visualmente atractivo, se adapta a diversos estilos de aprendizaje, facilitando a todos los estudiantes la comprensión eficaz del material. Capacita a la próxima generación de agentes de cambio con una presentación en PowerPoint de Martin Luther King Jr., una herramienta enriquecedora que no sólo educa, sino que también inspira a los estudiantes a actuar y promover la paz y la igualdad en su vida cotidiana.
Este recurso incluye:
Formatos:
¡Feliz Día de Martin Luther King Jr.!
US History - US Presidents Digital escape room
By Frenchified
Make learning about the US Presidents interesting with this no-prep digital escape game. The game includes access to a website where your students will hunt for the keys to unlock a set of locks. Students will need to read the clues very carefully and watch videos, visit websites, and read texts to find the information they need to win the game. Very easy to use - just send your students to the website and let them work! Students can play individually or in teams. Perfect for Presidents' Day!
Digital escape games are a fun way to start a unit, or to review at the end of a unit. They can also be used to learn about a cultural or historical event. This game will have your students reading carefully and paying attention to the smallest details in order to complete the challenge and unlock the locks.
This item includes:
Your students will enjoy learning without even realizing that they are learning! The challenging game format will get them excited about finding the code to unlock each lock - and the format of the clues for each lock will have them paying close attention - there's no way to solve the puzzles without being 100% focused!
Topics in this game include:
Prep is very easy - you just need to share the website URL with your students. You may want to test the site before you use it, just to make sure nothing is blocked by your district. As some of the clues can be challenging to unlock, you may choose to help your students with the trickier ones. With the teacher guide, you will have the answer key - so you can help guide students towards the correct answer by giving them hints, or if you have limited time, you can adjust the game by reducing the number of locks they need to unlock - just give them the answer(s) to help the activity fit your time constraints.
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High School US history - early 21st century Digital Escape game
By Frenchified
Make learning about US history between the years of 2000-2016 interesting with this no-prep digital escape game. The game includes access to a website where your students will hunt for the keys to unlock a set of locks. Students will need to read the clues very carefully and watch videos, visit websites, and read texts to find the information they need to win the game. Very easy to use - just send your students to the website and let them work! Students can play individually or in teams.
Digital escape games are a fun way to start a unit, or to review at the end of a unit. They can also be used to learn about a cultural or historical event. This game will have your students reading carefully and paying attention to the smallest details in order to complete the challenge and unlock the locks.
This item includes:
Your students will enjoy learning without even realizing that they are learning! The challenging game format will get them excited about finding the code to unlock each lock - and the format of the clues for each lock will have them paying close attention - there's no way to solve the puzzles without being 100% focused!
Please note: the video about Hurricane Katrina does show a dead body floating in the water, face down. Please use your discretion as to whether or not your students are mature enough for this video.
Topics in this game include:
Iraq War
The Great Recession
Election of Obama
9/11 attacks
Hurricane Katrina
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Vietnam War - Digital Escape Room
By Frenchified
Make learning about the Vietnam war interesting with this no-prep digital escape game. This game includes access to a website where your students will hunt for the keys to unlock a set of locks. Students will need to read the clues very carefully and watch videos, visit websites, and read texts to find the information they need to win the game. Very easy to use - just send your students to the website and let them work! Students can play individually or in teams.
Digital escape games are a fun way to start a unit, or to review at the end of a unit. They can also be used to learn about a cultural or historical event. This game will have your students reading carefully and paying attention to the smallest details in order to complete the challenge and unlock the locks.
This item includes:
Your students will enjoy learning without even realizing that they are learning! The challenging game format will get them excited about finding the code to unlock each lock - and the format of the clues for each lock will have them paying close attention - there's no way to solve the puzzles without being 100% focused!
The included topics are:
Prep is very easy - you just need to share the website URL with your students. You may want to test the site before you use it, just to make sure nothing is blocked by your district. As some of the clues can be challenging to unlock, you may choose to help your students with the trickier ones. With the teacher guide, you will have the answer key - so you can help guide students towards the correct answer by giving them hints, or if you have limited time, you can adjust the game by reducing the number of locks they need to unlock - just give them the answer(s) to help the activity fit your time constraints.
You may also like:
The Renaissance
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The US Civil War
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US History The Great Depression Digital Escape Game
By Frenchified
Make learning about the Great Depression interesting with this no-prep digital escape game. The game includes access to a website where your students will hunt for the keys to unlock a set of locks. Students will need to read the clues very carefully and watch videos, visit websites, and read texts to find the information they need to win the game. Very easy to use - just send your students to the website and let them work! Students can play individually or in teams.
You are a time traveler from the year 2683. You've come back to visit the United States, which has plunged into a great depression. You know how to fix the depression, but you don't want the information to fall into the wrong hands. It's been locked in a special box with several locks that must be opened by following the clues to open the locks. Students will enjoy learning about the Great Depression in this Great Depression digital escape game. This is a challenging activity that students will need to work together and think critically in order to complete.
Digital escape games are a fun way to start a unit, or to review at the end of a unit. They can also be used to learn about a cultural or historical event. This game will have your students reading carefully and paying attention to the smallest details in order to complete the challenge and unlock the locks.
This item includes:
Your students will enjoy learning without even realizing that they are learning! The challenging game format will get them excited about finding the code to unlock each lock - and the format of the clues for each lock will have them paying close attention - there's no way to solve the puzzles without being 100% focused!
Topics in this game include:
Prep is very easy - you just need to share the website URL with your students. You may want to test the site before you use it, just to make sure nothing is blocked by your district. As some of the clues can be challenging to unlock, you may choose to help your students with the trickier ones. With the teacher guide, you will have the answer key - so you can help guide students towards the correct answer by giving them hints, or if you have limited time, you can adjust the game by reducing the number of locks they need to unlock - just give them the answer(s) to help the activity fit your time constraints.
Looking for more breakouts?
The Renaissance
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Pearl Harbor high school US History Digital Escape Game
By Frenchified
Are you looking for a new way to make the events associated with the attack on Pearl Harbor more interesting for your students? Look no further! With this no-prep digital escape game, your students can dive into a world of adventure as they uncover the truth about Pearl Harbor.
The game includes access to a website where students need to locate the keys that will unlock a set of locks. Here's where the real fun begins — each key has its own unique code, so they'll need to pay close attention and watch videos, visit websites, and read texts in order to find the information needed to win.
This game is easy to use – just send your students off on their adventure and let them do the rest. They can play either individually or in teams. In addition, this digital escape game is highly adaptable; it can be played anytime, anywhere - even at home!
Introduce some excitement into your virtual lessons and encourage your students’ critical thinking skills while still having fun with this outstanding Pearl Harbor digital escape game.
It's 1942. The Japanese have attacked Pearl Harbor. They plan to attack again, but you can stop them! You've got the code-breaking information, but in order to get to it you'll have to figure out the combinations to unlock the box where the decryption information is locked. Learn and review the important events surrounding the attack in this Pearl Harbor digital escape game.
Digital escape games are a fun way to start a unit, or to review at the end of a unit. They can also be used to learn about a cultural or historical event. This game will have your students reading carefully and paying attention to the smallest details in order to complete the challenge and unlock the locks.
This item includes:
Your students will enjoy learning without even realizing that they are learning! The challenging game format will get them excited about finding the code to unlock each lock - and the format of the clues for each lock will have them paying close attention - there's no way to solve the puzzles without being 100% focused!
Topics in this game include:
Prep is very easy - you just need to share the website URL with your students. You may want to test the site before you use it, just to make sure nothing is blocked by your district. As some of the clues can be challenging to unlock, you may choose to help your students with the trickier ones. With the teacher guide, you will have the answer key - so you can help guide students towards the correct answer by giving them hints, or if you have limited time, you can adjust the game by reducing the number of locks they need to unlock - just give them the answer(s) to help the activity fit your time constraints.
US Constitution - Digital Escape Game
By Frenchified
Make learning about the US Constitution interesting with this no-prep digital escape game. The game includes access to a website where your students will hunt for the keys to unlock a set of locks. Students will need to read the clues very carefully and watch videos, visit websites, and read texts to find the information they need to win the game. Very easy to use - just send your students to the website and let them work! Students can play individually or in teams.
Digital escape games are a fun way to start a unit, or to review at the end of a unit. They can also be used to learn about a cultural or historical event. This game will have your students reading carefully and paying attention to the smallest details in order to complete the challenge and unlock the locks.
This item includes:
Your students will enjoy learning without even realizing that they are learning! The challenging game format will get them excited about finding the code to unlock each lock - and the format of the clues for each lock will have them paying close attention - there's no way to solve the puzzles without being 100% focused!
The included topics are:
Prep is very easy - you just need to share the website URL with your students. You may want to test the site before you use it, just to make sure nothing is blocked by your district. As some of the clues can be challenging to unlock, you may choose to help your students with the trickier ones. With the teacher guide, you will have the answer key - so you can help guide students towards the correct answer by giving them hints, or if you have limited time, you can adjust the game by reducing the number of locks they need to unlock - just give them the answer(s) to help the activity fit your time constraints.
You may also like:
The Renaissance
The Great Depression
The Cold War
The Vietnam War
The US Civil War
The American Revolution
World War I
Black history month digital escape room - High School US History
By Frenchified
Make learning about Black History month interesting with this no-prep digital escape game. The game includes access to a website where your students will hunt for the keys to unlock a set of locks. Students will need to read the clues very carefully and watch videos, visit websites, and read texts to find the information they need to win the game. Very easy to use - just send your students to the website and let them work! Students can play individually or in teams.
The local museum is hosting an exhibit, but the prize item is locked up tight in a box! Without the codes to unlock it, the museum can't put it on display. Help them out by finding the 5 codes that will unlock the box and save the day in this Black history month digital escape game.
Digital escape games are a fun way to start a unit, or to review at the end of a unit. They can also be used to learn about a cultural or historical event. This game will have your students reading carefully and paying attention to the smallest details in order to complete the challenge and unlock the locks.
This item includes:
Your students will enjoy learning without even realizing that they are learning! The challenging game format will get them excited about finding the code to unlock each lock - and the format of the clues for each lock will have them paying close attention - there's no way to solve the puzzles without being 100% focused!
Topics in this game include:
Prep is very easy - you just need to share the website URL with your students. You may want to test the site before you use it, just to make sure nothing is blocked by your district. As some of the clues can be challenging to unlock, you may choose to help your students with the trickier ones. With the teacher guide, you will have the answer key - so you can help guide students towards the correct answer by giving them hints, or if you have limited time, you can adjust the game by reducing the number of locks they need to unlock - just give them the answer(s) to help the activity fit your time constraints.
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