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Understanding Menus Unit 1 - Reading Menus & Menu Math - Life Skills
By FUNctional Academics Educator
This resource features five realistic menus for students to explore. Designed for differentiation, this resource offers two levels of engagement focusing on real-world text comprehension and money math skills. The first level involves cut-and-paste activities with simpler questions, focusing on menu comprehension and basic price identification. The second level challenges students with write-in responses, encouraging critical thinking and analysis. Students tackle questions about menu item costs, ingredients, and comparisons of prices. They also practice calculating totals for orders and determining the correct amount of change. This comprehensive resource aims to enhance students' real-world understanding of menus, prices, and basic financial skills, preparing them for practical decision-making and equipping them with valuable life skills.
This resource is also apart of a BUNDLE saving you 20%!
Understanding Menus BUNDLE
Recently updated to include:
This download includes:
Level 1 - Cut & Paste - Simpler Questions - Bolded Key Words
Level 2 - Write in the Answer - More Complex Questions - Multi-part questions
40 different worksheets and 149 questions per set.
A total of 80 different worksheets.
Featured Menus:
Sushi Restaurant
Pizza Restaurant
Sandwich Shop
Burger Restaurant
Bagel Shop
As extension activities, students can use classroom money to present the correct amount of money. Students can calculate sales tax and or tip.
Check out the other units!
Understanding Menus Unit 2
Understanding Menus Unit 3
Understanding Menus Unit 4
Income & Expenses - Budgeting - Life Skills - Special Education
By FUNctional Academics Educator
Thank you for your interest in my product!!
This is a NO PREP, print and go resource.
This resource is also available as part of a BUNDLE saving you money.
Budgeting Bundle
This resource includes:
20 different sheets with 222 questions
This resource was designed to help students learn about, identify and differentiate between income and expenses. Students will apply what they learned to real-world monthly budgeting scenarios.
If you enjoy this product check out my other products below!
Reading Menus & Menu Math
Bus & Train Schedules
Coupons
Reading Medicine Labels
Recipe Comprehension Unit 1 - Paper
Understanding Menus Unit 2 - Reading Menus & Menu Math - Life Skills
By FUNctional Academics Educator
Menu Math | Menu Comprehension | Life Skills | Functional Text | Skills for Independence | Real-World Skills | Community Learning
Thank you for your interest in my product!!
This is a NO PREP, print and go resource!
These worksheets work great for functional text & life skills IEP objectives.
This resource is also apart of a BUNDLE saving you 20%!
Understanding Menus BUNDLE
Recently updated to include:
This download includes:
Level 1 - Cut & Paste - Simpler Questions - Bolded Key Words
Level 2 - Write in the Answer - More Complex Questions - Multi-part questions
40 different worksheets and 168 questions per set.
A total of 80 different worksheets.
This resource features four realistic menus for students to explore. Designed for differentiation, the resource offers two levels of engagement. The first level involves cut-and-paste activities with simpler questions, focusing on menu comprehension and basic price identification. The second level challenges students with write-in responses, encouraging critical thinking and analysis. Students tackle questions about menu item costs, ingredients, and comparisons of prices. They also practice calculating totals for orders and determining the correct amount of change. This comprehensive resource aims to enhance students' real-world understanding of menus, prices, and basic financial skills, preparing them for practical decision-making and equipping them with valuable life skills.
Featured Menus:
Breakfast Menu
Roast Beef & Seafood Menu
Italian Lunch Menu
Bagel Shop Menu
As extension activities, students can use classroom money to present the correct amount of money. Students can calculate sales tax and or tip.
Check out the other units!
Understanding Menus Unit 1
Understanding Menus Unit 3
Understanding Menus Unit 4
Bus & Train Schedules
Coupons
Coupons Unit 3
Reading Utility Bills - Paper Based
Reading Bills Unit 1 - Paper
Reading Bills Unit 2 - Paper
Reading Bills Unit 3 - Paper
Life Skills - Calculating Tips - Unit 1 - Special Education
By FUNctional Academics Educator
Thank you for your interest in my product!!
This is NO PREP, print and go resource!
This is a paper based download. This resource is also available digitally below:
Distance Learning - Calculating Tips Unit 1
This resource is also available in a BUNDLE saving you 20%
Tip, Discount & Tax BUNDLE
This download includes:
- 5 worksheets teach/ practice with a calculator.
- 3 worksheets teach/practice without a calculator.
A TOTAL OF 24 DIFFERENT WORKSHEETS & 124 QUESTIONS
This resource is designed to expose students to the life skill of calculating tips when going out to eat or receive a service that requires a tip (Ex. barber, nail salon). Students will read sales receipts, calculate the subtotal of a meal or service, calculate the tip and find the total. In some cases students will be asked to calculate a split bill. On some worksheets, students will be asked to read an example scenario and determine if the guests tipped to much, too little or the correct and determine the correct tip and subtotal
If students are not ready for coins, encourage them to use the dollar up strategy.
Be sure to check out some of my other products!
Reading Apparel & Size Charts - Unit 1
Reading Websites - Unit 1
Reading Medicine Labels - Unit 2
Calculating Discounts - Google Forms/ Slides
Functional Academics - Dollar Up $1, $5 & $10 - Consumer Math - Life Skills
By FUNctional Academics Educator
Thank you so much for your interest in my product!
This is a NO PREP, print and go resource!
This resource includes:
This resource is designed to help students practice using the “DOLLAR UP” strategy using $1.00, $5.00 & $10.00. Students are provided with visually engaging REAL product images with price tags and are asked to identify how much money is needed and to circle or color the correct amount of money.
This resource is great for tracking IEP objectives for life skills and vocational skills.
How to use this product:
•Print out and have students complete as a worksheet/ workbook.
•Print & laminate for repeated use for fast finishers.
•Project pages onto the board to complete as a class. Havestudents take turns coloring or circling the correct amount of money.
•Project pages onto board and have student use the cut out or laminated money to present the correct dollar up amount needed for each question.
Dollar Up $1.00 & $5.00 can be found below:
Dollar Up $1 & $5
If you enjoy this resource check out some of my other products!
Bus & Train Schedules
Coupons
Coupons Unit 3
Reading Utility Bills - Paper Based
Reading Bills Unit 1 - Paper
Reading Bills Unit 2 - Paper
Reading Bills Unit 3 - Paper
Understanding Menus Unit 4 - Reading Menus & Menu Math - Life Skills
By FUNctional Academics Educator
Menu Math | Menu Comprehension | Life Skills | Functional Text | Skills for Independence | Real-World Skills | Community Learning
Thank you for your interest in my product!!
This is a NO PREP, print and go resource!
These worksheets work great for functional text & life skills IEP objectives.
This resource is also apart of a BUNDLE saving you 20%!
Understanding Menus BUNDLE
This download includes:
Level 1 - Cut & Paste - Simpler Questions - Bolded Key Words
Level 2 - Write in the Answer - More Complex Questions - Multi-part questions
40 different worksheets and 168 questions per set.
A total of 80 different worksheets.
This resource features four realistic menus for students to explore. Designed for differentiation, the resource offers two levels of engagement. The first level involves cut-and-paste activities with simpler questions, focusing on menu comprehension and basic price identification. The second level challenges students with write-in responses, encouraging critical thinking and analysis. Students tackle questions about menu item costs, ingredients, and comparisons of prices. They also practice calculating totals for orders and determining the correct amount of change. This comprehensive resource aims to enhance students' real-world understanding of menus, prices, and basic financial skills, preparing them for practical decision-making and equipping them with valuable life skills.
Featured Menus:
Pub Food Menu
Grilled Cheese Food Truck Menu
Coffee Shop Menu
Thai Food Menu
As extension activities, students can use classroom money to present the correct amount of money. Students can calculate sales tax and or tip.
For Unit 1 or 2 of this resource click below:
Understanding Menus Unit 1
Understanding Menus Unit 2
Understanding Menus Unit 3
Bus & Train Schedules
Coupons
Coupons Unit 3
Reading Utility Bills - Paper Based
Reading Bills Unit 1 - Paper
Reading Bills Unit 2 - Paper
Reading Bills Unit 3 - Paper
Functional Academics - Calculating Sales Tax - Life Skills
By FUNctional Academics Educator
Thank you for your interest in my product!!
This is NO PREP, print and go resource!
This is a paper based resource you can find the digital version below:
Distance Learning - Calculating Sales Tax
This resource is also available in a BUNDLE saving you 20%
Tip, Discount & Tax BUNDLE
Recently updated to include 10 new worksheets and 92 new questions.
This download includes:
A total of 26 different worksheets and 167 questions.
This resource is designed to expose students to the life skill of calculating sales tax while out in the community. Students will read sales tags and identify state sales tax amounts, calculate the tax amounts, calculate the final price of an item and in some cases determine if the buyer has enough money.
If students are not ready for coins, encourage them to use the dollar up strategy.
Be sure to check out some of my other products!
Calculating Tips - Unit 1
Reading Apparel & Size Charts - Unit 1
Reading Websites - Unit 1
Reading Medicine Labels - Unit 2
Functional Academics - Dollar Up $1.00 & $5.00 - Consumer Math - Life Skills
By FUNctional Academics Educator
Thank you so much for your interest in my product!
This is a NO PREP, print and go resource!
This resource includes:
This resource is designed to help students practice using the “DOLLAR UP” strategy. Students are provided with visually engaging REAL product images with price tags and are asked to identify how much money is needed and to circle or color the correct amount of money.
This resource is great for tracking IEP objectives for life skills and vocational skills.
How to use this product:
•Print out and have students complete as a worksheet/ workbook.
•Print & laminate for repeated use for fast finishers.
•Project pages onto the board to complete as a class. Havestudents take turns coloring or circling the correct amount of money.
•Project pages onto board and have student use the cut out or laminated money to present the correct dollar up amount needed for each question.
Dollar Up $1.00, $5.00 & $10.00 can be found below:
Dollar Up $1, $5, $10
If you enjoy this resource check out some of my other products!
Bus & Train Schedules
Coupons
Coupons Unit 3
Reading Utility Bills - Paper Based
Reading Bills Unit 1 - Paper
Reading Bills Unit 2 - Paper
Reading Bills Unit 3 - Paper
Digital - Calculating Discounts - Google Forms/ Slides - Life Skills
By FUNctional Academics Educator
Thank you for your interest in my product!!
This is NO PREP, download and go resource!
This is a digital resource. You can find the paper based version of this resource below:
Calculating Discounts - Paper Based
This resource is also available in a BUNDLE saving you 20%
Distance Learning - Calculating Tip, Discount & Sales Tax - Virtual BUNDLE
Recently updated to include 4 new Google Slides, 7 new Google Forms & 100 new questions.
This download includes:
A total of 21 Google Activities & 175 questions
**The Google Forms AUTOMATICALLY GRADE! Saving you time!**
You can import all student grades into Google Classroom with the click of one button!
**AUTOMATIC DATA COLLECTION**
This resource is designed to expose students to the life skill of calculating sales prices and discounts out in the community. Students will read sales tags and identify discount signs, calculate the discount amounts, calculate the final price of an item and in some cases determine if the buyer has enough money.
If students are not ready for coins, encourage them to use the dollar up strategy.
Be sure to check out some of my other products!
Calculating Tips - Unit 1
Reading Apparel & Size Charts - Unit 1
Reading Websites - Unit 1
Reading Medicine Labels - Unit 2
Understanding Menus Unit 3 - Reading Menus & Menu Math - Life Skills
By FUNctional Academics Educator
Menu Math | Menu Comprehension | Life Skills | Functional Text | Skills for Independence | Real-World Skills | Community Learning
Thank you for your interest in my product!!
This is a NO PREP, print and go resource!
These worksheets work great for functional text & life skills IEP objectives.
This resource is also apart of a BUNDLE saving you 20%!
Understanding Menus BUNDLE
This download includes:
Level 1 - Cut & Paste - Simpler Questions - Bolded Key Words
Level 2 - Write in the Answer - More Complex Questions - Multi-part questions
40 different worksheets and 168 questions per set.
A total of 80 different worksheets.
This resource features four realistic menus for students to explore. Designed for differentiation, the resource offers two levels of engagement. The first level involves cut-and-paste activities with simpler questions, focusing on menu comprehension and basic price identification. The second level challenges students with write-in responses, encouraging critical thinking and analysis. Students tackle questions about menu item costs, ingredients, and comparisons of prices. They also practice calculating totals for orders and determining the correct amount of change. This comprehensive resource aims to enhance students' real-world understanding of menus, prices, and basic financial skills, preparing them for practical decision-making and equipping them with valuable life skills.
Featured Menus:
Mexican Restaurant
Southern Pub Menu
Sub Shop
Smoothie Shop
As extension activities, students can use classroom money to present the correct amount of money. Students can calculate sales tax and or tip.
Check out the other units!
Understanding Menus Unit 1
Understanding Menus Unit 2
Understanding Menus Unit 4
Bus & Train Schedules
Coupons
Coupons Unit 3
Reading Utility Bills - Paper Based
Reading Bills Unit 1 - Paper
Reading Bills Unit 2 - Paper
Reading Bills Unit 3 - Paper
Functional Academics - Calculating Discounts
By FUNctional Academics Educator
Thank you for your interest in my product!!
This is NO PREP, print and go resource!
This is a paper based resource. If you are interested in the digital version you can find that below:
Calculating Discounts - Google Forms/ Slides
This resource is also available in a BUNDLE saving you 20%
Tip, Discount & Tax BUNDLE
Recently updated to include 10 new worksheets and 68 new questions.
This download includes:
A total of 26 different worksheets and 143 questions.
This resource is designed to expose students to the life skill of calculating sales prices and discounts out in the community. Students will read sales tags and identify discount signs, calculate the discount amounts, calculate the final price of an item and in some cases determine if the buyer has enough money.
If students are not ready for coins, encourage them to use the dollar up strategy.
Be sure to check out some of my other products!
Calculating Tips - Unit 1
Reading Apparel & Size Charts - Unit 1
Reading Websites - Unit 1
Reading Medicine Labels - Unit 2
Programming in Java 17: Timers
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
The second semester of lessons are an extension and not taught in most schools. I researched and created them with a focus on students having fun while using higher level coding techniques. They are geared toward using Java to create forms and games. These sections are by far my students' favorites because they get to use images, GUI components, and animation.
These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 17: Timers
Setting up and starting the Timer
What is a Timer used for?
Animations and the Timer
Moving an object using the Timer
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form.
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Programming in Java 15: MouseListeners
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
The second semester of lessons are an extension and not taught in most schools. I researched and created them with a focus on students having fun while using higher level coding techniques. They are geared toward using Java to create forms and games. These sections are by far my students' favorites because they get to use images, GUI components, and animation.
These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 15 MouseListeners
MouseListener Interface and methods
MouseMotionListener Interface and methods
adding the Listener
Getting a mouse click's position
Simple Bounding Boxes
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form.
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Programming in Java 13: JSwing- Components and Layouts Extended
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
The second semester of lessons are an extension and not taught in most schools. I researched and created them with a focus on students having fun while using higher level coding techniques. They are geared toward using Java to create forms and games. These sections are by far my students' favorites because they get to use images, GUI components, and animation.
These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 13 JSwing- Components and Layouts Extended
JRadioButtons
JCheckBoxes
BorderLayout
Layout = null
JTabbedPane
Fonts
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form.
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Programming in Java 12 JSwing- More Components
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
The second semester of lessons are an extension and not taught in most schools. I researched and created them with a focus on students having fun while using higher level coding techniques. They are geared toward using Java to create forms and games. These sections are by far my students' favorites because they get to use images, GUI components, and animation.
These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 12 JSwing- More Components
Multiple Callers
JLabels and JTextFields
ImageIcons
GridLayout
Parsing
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form.
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Programming in Java 19: Sprites
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
The second semester of lessons are an extension and not taught in most schools. I researched and created them with a focus on students having fun while using higher level coding techniques. They are geared toward using Java to create forms and games. These sections are by far my students' favorites because they get to use images, GUI components, and animation.
These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 19: Sprites
What is a Sprite?
Creating a general Sprite class
Methods Sprites should have
What makes your Sprite special?
Programmatically resizing an Image
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form.
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Programming in Java 18: Collision Detection
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
The second semester of lessons are an extension and not taught in most schools. I researched and created them with a focus on students having fun while using higher level coding techniques. They are geared toward using Java to create forms and games. These sections are by far my students' favorites because they get to use images, GUI components, and animation.
These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 18: Collision Detection
What is Collision?
What is a game?
Rectangle collision
Creating a collision rectangle
Other collision
The Rectangle class
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form.
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Programming in Java 16: The KeyListener
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
The second semester of lessons are an extension and not taught in most schools. I researched and created them with a focus on students having fun while using higher level coding techniques. They are geared toward using Java to create forms and games. These sections are by far my students' favorites because they get to use images, GUI components, and animation.
These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 16 The KeyListener
The KeyListener and methods
Accepting the JFrame as a parameter
Unicode set and Virtual Keys
Using the keyboard and components
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form.
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Programming in Java 14: awt Drawing
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
The second semester of lessons are an extension and not taught in most schools. I researched and created them with a focus on students having fun while using higher level coding techniques. They are geared toward using Java to create forms and games. These sections are by far my students' favorites because they get to use images, GUI components, and animation.
These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 14 awt Drawing
Intro to the drawing surface
Drawing images and shapes to the world
repaint()
Adding JSwing components
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form.
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Java 9: Creating Classes- Constructors, Parameters, and return Statements
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
This is part 9 of an introductory Programming in Java course. These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 9: Creating Classes- Constructors, Parameters, and
return Statements
Setting up the constructor
A review of functions
Parameters
The return keyword
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form.
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!