5th Grade Computer Science & Technology Handouts (by date, latest first)

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Pangram Bundle

By Tomorrowcomes

This resource is designed to help improve penmanship through the use of pangrams. A pangram is a sentence that uses all 26 letters of the alphabet. This tool includes:

- 15 different pangrams for students to practice writing. Each one is unique and will challenge students to form every letter of the alphabet.

- A list of all 15 pangrams. This can be used as a reference or as a typing exercise to improve keyboarding skills.

- A pangram definition sheet. This sheet explains what a pangram is and challenges students to create their own. This can spark creativity and further practice in writing and letter formation.

- 15 pangram flashcards students can use for penmanship practice or typing exercise. 2 versions included.

This resource is versatile and can be tailored to the needs of individual students. It can be used in the classroom or at home for additional writing practice. The use of pangrams adds an element of fun to the often tedious task of penmanship practice, keeping students engaged and motivated.

$4.50
$3.50
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Pangram Activity Sheets, Handwriting Penmanship Practice, keyboard typing list

By Tomorrowcomes

This resource is designed to help improve penmanship through the use of pangrams. A pangram is a sentence that uses all 26 letters of the alphabet. This tool includes:

- 15 different pangrams for students to practice writing. Each one is unique and will challenge students to form every letter of the alphabet.

- A list of all 15 pangrams. This can be used as a reference or as a typing exercise to improve keyboarding skills.

- A pangram definition sheet. This sheet explains what a pangram is and challenges students to create their own. This can spark creativity and further practice in writing and letter formation.

This resource is versatile and can be tailored to the needs of individual students. It can be used in the classroom or at home for additional writing practice. The use of pangrams adds an element of fun to the often tedious task of penmanship practice, keeping students engaged and motivated.

Looking for more pangram tools check out these!

3 page pangram penmanship

15 pangram flashcards

English Language Arts
Computer Science - Technology
Handwriting
$3.00
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Library Skills and STEM Activities Bundle

By Amanda G

Elevate your library lessons with this dynamic bundle!

Bundle includes 3 sets of task cards, a hands-on coding activity, a STEM resource package, and a captivating set of lightbox slides. Perfect for fostering critical thinking and creativity, these resources make learning engaging and fun.

* Task cards sets are perfect for back to school library orientation or reviewing skills with students throughout the year. One set is K-4, other sets are 3-8.

* STEAM package includes everything you need to get started, including STEAM bulletin board headers, project "rules", a pre-activity for students to research and learn about the aspects of STEAM, a teacher planning sheet, student workbook, student reflection sheet, and student presentation guidelines.

* Coding resource includes 5 different "stations" that could be done as a whole class activity, or more like traditional ELL and math learning centres.


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$12.45
$8.49
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Technology - Computer/Tablet Coding

By Amanda G

Coding for computers and tablets.

STEAM initiatives are supported with this package.

This resource is a great starting of place for those that would like to incorporate coding into their STEAM/STEM or technology lessons.

This resource includes 5 different "stations" that could be done as a whole class activity, or more like traditional ELL and math learning centres.

There are two reading pages included to help students better understand binary coding and block coding.

The coding "challenge journal” has been tested with students in grades 4-7. Each task provided students with enough challenge that the tasks could be completed in two 40-50 minute periods. Students are asked reflective questions in each of the tasks.

What others are saying:

  • Great unit. Very easy to use, and my students really enjoyed the assignments/activities. (Melissa G)
  • Great ideas to use with my library classes! Thank you! (Lisa W)
  • This is a great place to start.(Cristy D)

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Please don't forget to take a look at the other items I have available in my store!

Follow me to get the most up to date information and heads up on upcoming sales.

All new items are listed at 50% off during the first 24 hours. Another great reason to follow my store.

Thank for taking the time to stop by and purchase this resource.

Computer Science - Technology
$2.50
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Student Success Guidebook - Brochure Project

By Innovations in Technology

Creating a Student Success Guidebook (brochure project) gives students an opportunity to share their knowledge and tips for success in middle school with the following year’s new incoming class of students. This is perfect for a technology or leadership class, or for a club that focuses on assisting students, such as Student Council. Students work in small teams to research an assigned topic about expectations in middle school, specific to their school. Next, they create one page of a brochure with their information which will finally be combined with the other teams’ pages to create a full brochure that can be published and distributed to incoming students. The project was created for 8th graders but could easily be adapted to use with 5th or 6th graders leaving elementary school and providing tips for success to new elementary students, or could be used by sophomores (or above) in high school to create a success guide for incoming high school freshmen.

Great end of year project!!

Files Included with this Lesson

• Teacher & Student Notes and Resources

• Brochure Project Instructions, Expectations & Grading Rubric

• Sample Brochure (non-editable .pdf)

Remember to leave feedback for credits on future purchases!

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Character Education
Computer Science - Technology
Critical Thinking
$5.00