8th Grade Computer Science & Technology Projects (by rating)

Product
Product
Product
Product

Learn to Program Scratch- Task Cards LEVEL 3

By Howlin' Husky Math Games

Do you have an extra day when you'd love to take the entire class on an adventure of fun and excitement? Maybe you have a group of lightning-fast learners who breeze through assignments in no time. Giving them more of the same problems they've already mastered would be a wasted opportunity. So why not shake things up? How about introducing them to a thrilling world of discovery, with absolutely NO EXTRA WORK for you?

Programming!

Introducing "Learn to Program Scratch" task cards! (This is LEVEL 3 of the series) These cards bring to life Scratch, a visually captivating computer programming language created by none other than MIT. Every student should have a taste of programming, and as math teachers, we hold the key to open this amazing door. Computer programming is the ultimate fusion of math and logic, and brace yourself... it's also fun!

Prepare to witness a spark of interest in your students! For many of them, the vast world of coding remains an enigma, with no clue where to begin. And let's face it, not all schools offer a comprehensive computer science curriculum. But fear not! These task cards act as a stepping stone, paving the way for their journey into the realms of Java, Python, JavaScript, C#, and more!

Hold on tight, because here's what's packed inside this treasure trove:

  • 4 games to create, each with 4 task cards. A total of 16 Task Cards!

Rock, Paper, Scissors

Dodge Ball

Jumping Game

Whack-A-Mole

  • Each card boasts a different level of challenge: N00b, Coder, Hacker and Hacker+!
  • Need a guiding light? We've got you covered with a full answer key.
  • Flexibility at its finest! These games can be done in any order, allowing you to print out one or two sets, laminate them for extra durability, and share them with multiple students!
  • The cards are color-coded, following the Scratch theme. And hey, we understand if color printing isn't an option, so we've also labeled them for your convenience.
  • Dive into the experience headfirst with an introduction video and a written overview of Scratch vocabulary. We're here to ensure you and your students have the smoothest journey possible!

*** Pro tip: Printing the cards on thicker paper (cardstock) and laminating them not only elevates their durability but ensures they withstand the test of time, unleashing countless moments of wonder and discovery!

Interested in more computer science content?? Check this out!

https://www.TeachShare.com/Product/Bundle-Programming-in-Java-Course-Intro-to-Java-to-Looping-11442643

https://www.TeachShare.com/Product/Bundle-Programming-in-Java-Course-Intro-to-Java-to-Arrays-11580049

https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530

https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432

Interested in more games?? Check it!

https://www.TeachShare.com/Product/DEMO-Math-Tac-Toe-Add-and-Subtract-Within-100-Multiply-and-Divide-Within-144-11161362

https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762

Interested in forms to make life easier!? Got it!

https://www.TeachShare.com/Product/MTSS-DI-RTI-Cooperative-Learning-Tiered-Groups-Based-on-Assessment-11097984

Math
Other (Math)
Computer Science - Technology
$4.00
Product
Product
Product
Product

Thanksgiving Pixel Art in Microsoft Excel or Google Sheets | Distance Learning

By Innovations in Technology

Need a fun way to introduce Microsoft Excel or Google Sheets to upper elementary or middle school students? This great lesson incorporates Thanksgiving themed art as students learn the basics of either Microsoft Excel or Google Sheets. First, they'll create a quick pixel art from a given example and then they'll create their own! A full tutorial is included for both Microsoft Excel and Google Sheets. These are also fun lessons to use if you just need something for a one day lesson.

This lesson is great for distance learning/remote learning. You can upload it to your school's learning management system (Google Classroom, Edmodo, Canvas, etc.) or share with students via Google Drive.

This download includes:

* Teacher & Student Resources

* Introduction to Pixel Art Lesson (Microsoft Excel project) with tutorial

* Introduction to Pixel Art Lesson (Google Sheets project) with tutorial

* Legends and Sample Pictures for 5 Additional Pictures

* Full Excel (2016) editable files for all pixel art projects (note: these can be opened in Google Sheets too)

Includes instructions and samples for these pixel art designs:

Example Pictures with Legends

Example 1: Cornucopia

Example 2: Pilgrim Hat

Additional Pictures with Legends:

Legend 1: Fall Leaf

Legend 2: Squirrel

Legend 3: Turkey Dinner

Legend 4: Turkey

Legend 5: Fall Tree

I've used this with 7th and 8th graders who used their free time to create even more art! I hope your students have as much fun as mine did learning Excel!

Related Products
⭐ Fun Thanksgiving Activities & WebQuest

Remember to leave feedback for credits on future purchases!

**************************************************************************

Connect with us for free technology tips, resources and curriculum:

Follow our blog

Follow us on Facebook

Graphic Arts
Thanksgiving
Computer Science - Technology
$5.00
Product
Product
Product
Product

3D Printing Name Block Directions for Solidworks

By Reece's Tech Shop by Scott Reece

Here's a quick, easy project for your students IF YOU HAVE SOLIDWORKS software in your classroom. These directions take you step by step creating a block, adding text, and cutting the image out to prepare for 3D print.

**If you don't have SOLIDWORKS, these may not work for you.**

Career and Technical Education
Computer Science - Technology
$2.50
Product
Product
Product
Product

Learn to Program Scratch- Task Cards LEVEL 1

By Howlin' Husky Math Games

Do you have an extra day when you'd love to take the entire class on an adventure of fun and excitement? Maybe you have a group of lightning-fast learners who breeze through assignments in no time. Giving them more of the same problems they've already mastered would be a wasted opportunity. So why not shake things up? How about introducing them to a thrilling world of discovery, with absolutely NO EXTRA WORK for you?

Programming!

Introducing "Learn to Program Scratch" task cards! These cards bring to life Scratch, a visually captivating computer programming language created by none other than MIT. Every student should have a taste of programming, and as math teachers, we hold the key to open this amazing door. Computer programming is the ultimate fusion of math and logic, and brace yourself... it's also fun!

Prepare to witness a spark of interest in your students! For many of them, the vast world of coding remains an enigma, with no clue where to begin. And let's face it, not all schools offer a comprehensive computer science curriculum. But fear not! These task cards act as a stepping stone, paving the way for their journey into the realms of Java, Python, JavaScript, C#, and more!

Hold on tight, because here's what's packed inside this treasure trove:

  • 16 Task Cards, each one the start of a new adventure!
  • But wait, there's more! Each card boasts three levels of differentiated challenges: N00b, Coder, and Hacker. That's a staggering total of 48 mini projects!
  • Need a guiding light? We've got you covered with a full answer key.
  • Flexibility at its finest! These cards can be done in any order, allowing you to print out one or two sets, laminate them for extra durability, and share them with multiple students!
  • The cards are color-coded, following the Scratch theme. And hey, we understand if color printing isn't an option, so we've also labeled them for your convenience.
  • Dive into the experience headfirst with an introduction video and a written overview of Scratch vocabulary. We're here to ensure you and your students have the smoothest journey possible!

*** Pro tip: Printing the cards on thicker paper (cardstock) and laminating them not only elevates their durability but ensures they withstand the test of time, unleashing countless moments of wonder and discovery!

Interested in more computer science content?? Check this out!

https://www.TeachShare.com/Product/Bundle-Programming-in-Java-Course-Intro-to-Java-to-Looping-11442643

https://www.TeachShare.com/Product/Bundle-Programming-in-Java-Course-Intro-to-Java-to-Arrays-11580049

https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530

https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432

Interested in more games?? Check it!

https://www.TeachShare.com/Product/DEMO-Math-Tac-Toe-Add-and-Subtract-Within-100-Multiply-and-Divide-Within-144-11161362

https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762

Interested in forms to make life easier!? Got it!

https://www.TeachShare.com/Product/MTSS-DI-RTI-Cooperative-Learning-Tiered-Groups-Based-on-Assessment-11097984

Math
Other (Math)
Computer Science - Technology
$4.00
Product
Product
Product
Product

Great Inventions - Clocks & Watches - WebQuest & Word Search | Distance Learning

By Innovations in Technology

In this lesson, students learn interesting facts about the invention of clocks and watches as they complete several projects including a WebQuest (Internet Scavenger Hunt) to answer questions about the topic. A complete answer key is provided for the WebQuest for easy grading, along with resources for both teachers and students. The student questions are included in both a print version and a digital (editable) version to make it easy for students to complete the lesson digitally or on paper. Also included with this lesson is a word search puzzle and an answer key, which is perfect for early finishers or as a part of the lesson.

This lesson is intended to be an introduction to the topic and was designed for middle school (grades 6-8) but could be used in upper elementary or high school as well.This lesson could be used in a history or technology class and is also a great lesson to leave for a substitute teacher!

This lesson is great for distance learning/remote learning. You can upload it to your school's learning management system (Google Classroom, Edmodo, Canvas, etc.) or share with students via Google Drive.

Files included:

· Teacher & Student Resources

· The Invention of Clocks and Watches WebQuest Activity (print and editable digital files included)

· The Invention of Clocks and Watches WebQuest Answer Key

· Word Search Puzzle – The Invention of Clocks and Watches, includes answer key)

Approximate Lesson Duration:

· WebQuest - 1 (50 minute) class period

· Word Search Puzzle – 20-30 minutes

Remember to leave feedback for credits on future purchases!

**************************************************************************

Connect with us for free technology tips, resources and curriculum:

Follow our blog

Follow us on Facebook

Follow us on Pinterest

Visit our Website

Science
Social Studies - History
Computer Science - Technology
$3.00
Product
Product
Product
Product

Engineering Design Process and ADA Project | CAD | Doorway Dilemma

By Reece's Tech Shop by Scott Reece

Do you want to raise awareness for those in wheelchairs? How do you do that in an engineering class? You find instances where ADA is not being followed and you have your students design a new entry way in CAD! That's what this lesson is all about!! Students are made aware of a local building that does not meet ADA requirements and the owner is being sued. Your students work for an engineering firm. They must, first, research the law. Then they design a new entry way that meets ADA requirements.

This lesson includes:
Student Handout
Graphic Organizer
PowerPoint presentation
Google SketchUp rendering of the building front

Submit your feedback to earn TeachShare credit!
Did you know that if you go to your “My Purchases” page, there is a “Provide Feedback” link? Click it to be taken to a page where you can give a quick rating and leave a short comment for the product. Every time you give feedback, TeachShare gives you credit that you may use to lower the cost of future purchases!

Click HERE to subscribe to Reece’s Tech Shop!

Click HERE to subscribe to my YouTube Channel for video Tech Tips.

Measurement
Career and Technical Education
Computer Science - Technology
$4.00
Product

Bundle: Programming in Java Course- Intro to Java to Arrays

By Howlin' Husky Math Games

Hello and welcome!

Starting a new school year teaching programming? Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Are you teaching AP Computer Science A and need materials? Math and computer science are related, but are not the same!

I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.

This bundle covers from "your first Java program" to arrays. This is a HEFTY semester (About 6 months) worth of materials. Inside this bundle you'll find:

Topics:

Programming in Java 0: Introduction to Java

Programming in Java 1: Variables and Types

Programming in Java 2: The Scanner Class

Programming in Java 3: The Random and Math Classes

Programming in Java 4: The String and DecimalFormat Classes

Programming in Java 5: Drawing Shapes

Programming in Java 6: If Statements

Programming in Java 7: Looping Statements

Programming in Java 8: Creating Classes Objects Methods and Drivers

Programming in Java 9: Creating Classes- Constructors, Parameters, and
return Statements

Programming in Java 10: Creating Classes- Advanced Techniques

Programming in Java op1: Introduction to Arrays

All lessons will come with the following:

a pdf slideshow - Can be teacher or student driven!

an assignment - differentiated with three different levels! - Almost 100 total

exercises!

a pacing guide with hints for teaching the section and common student
errors

an answer key in pdf form - For a quick check

an answer key in .java form - Runnable out of the box.

This bundle is packed with activities. You can pick and choose the ones you like or have students do their best to reach the "Hacker" level. The bundle covers up to about Unit 6 on the AP Computer Science A exam; a perfect addition!

Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.

Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.

Great for asynchronous learning and homeschooling! Could be used as a self- taught course or go at your own pace! Everything for learning is included!

Welcome to the world of programming! It's going to be a blast!

How to earn TeachShare credits for future purchases:

  1. Log in to your account
  2. Navigate to your "My Purchases" page
  3. Locate the "Provide Feedback" button next to each purchase
  4. Click the button and rate the product, leaving a short comment
  5. TeachShare will reward you with credit for every feedback provided, which can be used towards future purchases.
$55.00
$49.50
Product
Product
Product
Product

Fun Facts about Electricity - WebQuest & Word Search Puzzle

By Innovations in Technology

In this lesson, students learn fun facts about electricity as they complete a WebQuest (Internet Scavenger Hunt) to answer questions about the topic. A complete answer key is provided for easy grading, along with resources for both teachers and students. Two versions of the WebQuest are included to let teachers print the questions or to provide them digitally as an interactive page in an editable Microsoft PowerPoint file.  Also included is a word search puzzle with answer key, perfect as a part of the lesson, or as an extension activity for early finishers.

This lesson was designed for middle school (grades 6-8) but could be used in upper elementary as well.

Materials Required:

· Computers with Internet access for each student (or pair of students)

· Software such as Microsoft Word or Google Docs

Files included:

· Teacher & Student Resources

· WebQuest questions for students - print and digital versions (editable)

· WebQuest Answer Key (non-editable, .pdf)

· Word Search Puzzle with Answer Key

Approximate Lesson Duration:

1 – 2 (50 minute) class periods

Remember to leave feedback for credits on future purchases!

**************************************************************************

Connect with us for free technology tips, resources and curriculum:

Follow our blog

Follow us on Facebook

Follow us on Pinterest

Science
Computer Science - Technology
$3.00
Product
Product
Product
Product

Learn to Program Scratch- Task Cards LEVEL 2

By Howlin' Husky Math Games

Do you have an extra day when you'd love to take the entire class on an adventure of fun and excitement? Maybe you have a group of lightning-fast learners who breeze through assignments in no time. Giving them more of the same problems they've already mastered would be a wasted opportunity. So why not shake things up? How about introducing them to a thrilling world of discovery, with absolutely NO EXTRA WORK for you?

Programming!

Introducing "Learn to Program Scratch" task cards! (This is the LEVEL 2 of the series) These cards bring to life Scratch, a visually captivating computer programming language created by none other than MIT. Every student should have a taste of programming, and as math teachers, we hold the key to open this amazing door. Computer programming is the ultimate fusion of math and logic, and brace yourself... it's also fun!

Prepare to witness a spark of interest in your students! For many of them, the vast world of coding remains an enigma, with no clue where to begin. And let's face it, not all schools offer a comprehensive computer science curriculum. But fear not! These task cards act as a stepping stone, paving the way for their journey into the realms of Java, Python, JavaScript, C#, and more!

Hold on tight, because here's what's packed inside this treasure trove:

  • 16 Task Cards, each one the start of a new adventure!
  • But wait, there's more! Each card boasts three levels of differentiated challenges: N00b, Coder, and Hacker. That's a staggering total of 48 mini projects!
  • Need a guiding light? We've got you covered with a full answer key.
  • Flexibility at its finest! These cards can be done in any order, allowing you to print out one or two sets, laminate them for extra durability, and share them with multiple students!
  • The cards are color-coded, following the Scratch theme. And hey, we understand if color printing isn't an option, so we've also labeled them for your convenience.
  • Dive into the experience headfirst with an introduction video and a written overview of Scratch vocabulary. We're here to ensure you and your students have the smoothest journey possible!

*** Pro tip: Printing the cards on thicker paper (cardstock) and laminating them not only elevates their durability but ensures they withstand the test of time, unleashing countless moments of wonder and discovery!

Interested in more computer science content?? Check this out!

https://www.TeachShare.com/Product/Bundle-Programming-in-Java-Course-Intro-to-Java-to-Looping-11442643

https://www.TeachShare.com/Product/Bundle-Programming-in-Java-Course-Intro-to-Java-to-Arrays-11580049

https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530

https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432

Interested in more games?? Check it!

https://www.TeachShare.com/Product/DEMO-Math-Tac-Toe-Add-and-Subtract-Within-100-Multiply-and-Divide-Within-144-11161362

https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762

Interested in forms to make life easier!? Got it!

https://www.TeachShare.com/Product/MTSS-DI-RTI-Cooperative-Learning-Tiered-Groups-Based-on-Assessment-11097984

Math
Other (Math)
Computer Science - Technology
$4.00
Product
Product
Product
Product

The Events of the Cold War - Research & Presentation Project | Distance Learning

By Innovations in Technology

This unit connects learning with technology to Social Studies. This is perfect for technology class or for use in a Social Studies or History classroom that wants to incorporate technology with a lesson. Students create a presentation in either Microsoft PowerPoint or Google Slides with information about their topic.

In this lesson, students are provided with links to other resources and tutorials to help them with their project. Students create a presentation about a topic of interest related to the Cold War from a provided list after researching the topic. They use that information along with graphics, pictures and backgrounds from the Internet to create a finished presentation that explains their topic, and add their own opinions and insights to the project.

This is an excellent creative project to add to a unit on the Cold War. The project was created for grades 7-8 but could easily be used with upper elementary or high school students.

This lesson is great for distance learning/remote learning. You can upload it to your school's learning management system (Google Classroom, Edmodo, Canvas, etc.) or share with students via Google Drive.

Files Included with this Lesson

• Teacher & Student Notes and Resources

• Student Project Expectations and Grading Rubric

Related Products
⭐ Age of Imperialism - Research & Presentation Project in Microsoft Sway
⭐ Current Events: Digital Interactive Notebook
⭐ Evolution of Railroads - Research and Timeline Project
⭐ History & Economic Impact of the Great Depression - Research & Presentation

Remember to leave feedback for credits on future purchases!

**************************************************************************

Connect with us for free technology tips, resources and curriculum:

Follow our blog

Follow us on Facebook

Follow us on Pinterest

Social Studies - History
Specialty
Computer Science - Technology
$3.00
Product

Bundle: Programming in Java Course- Intro to Java to Looping

By Howlin' Husky Math Games

Hello and welcome!

Starting a new school year teaching programming? Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Are you teaching AP Computer Science A and need materials? Math and computer science are related, but are not the same!

I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.

This bundle covers from "your first Java program" to looping. This is a HEFTY marking period (About 3 months) worth of materials. Inside this bundle you'll find:

Topics:

Programming in Java 0: Introduction to Java

Programming in Java 1: Variables and Types

Programming in Java 2: The Scanner Class

Programming in Java 3: The Random and Math Classes

Programming in Java 4: The String and DecimalFormat Classes

Programming in Java 5: Drawing Shapes

Programming in Java 6: If Statements

Programming in Java 7: Looping Statements

All lessons will come with the following:

a pdf slideshow - Can be teacher or student driven!

an assignment - differentiated with three different levels! - Almost 100 total

exercises!

a pacing guide with hints for teaching the section and common student
errors

an answer key in pdf form - For a quick check

an answer key in .java form - Runnable out of the box.

This bundle is packed with activities. You can pick and choose the ones you like or have students do their best to reach the "Hacker" level. The bundle covers up to Unit 3 on the AP Computer Science A exam; a perfect addition!

Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.

Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.

Great for asynchronous learning and homeschooling! Could be used as a self- taught course or go at your own pace! Everything for learning is included!

Welcome to the world of programming! It's going to be a blast!

How to earn TeachShare credits for future purchases:

  1. Log in to your account
  2. Navigate to your "My Purchases" page
  3. Locate the "Provide Feedback" button next to each purchase
  4. Click the button and rate the product, leaving a short comment
  5. TeachShare will reward you with credit for every feedback provided, which can be used towards future purchases.
$35.00
$31.50
Product
Product
Product
Product

Assassination of John F. Kennedy WebQuest, Puzzle & Project | Distance Learning

By Innovations in Technology

In this lesson, students learn interesting facts about the assassination of President John F. Kennedy as they complete several projects including a WebQuest (Internet Scavenger Hunt) to answer questions about the topic.    A complete answer key is provided for the WebQuest for easy grading, along with resources for both teachers and students.  The student questions are included in both a print version and a digital (editable) version to make it easy for students to complete the lesson digitally or on paper.  Also included with this lesson is a word search puzzle that includes an answer key.  Additionally, a video project is included, allowing students to utilize Adobe Express (formerly Adobe Spark), a free, no download needed option.

This lesson is intended to be an introduction to the topic and was designed for middle school (grades 6-8) but could be used in upper elementary or high school as well.  This is also a great cross-curricular lesson combining social studies/history with technology, which also works well to leave for a substitute teacher!

This lesson is great for distance learning/remote learning. You can upload it to your school's learning management system (Google Classroom, Edmodo, Canvas, etc.) or share with students via Google Drive.

Files included:

  • Teacher & Student Resources

  • Important Moments in History: The Kennedy Assassination WebQuest Activity
    (print and editable digital files included)

  • Important Moments in History: The Kennedy Assassination WebQuest Answer
    Key

  • Word Search Puzzle – Kennedy Assassination Terms (includes answer key)

  • Events of JFK’s Assassination Video Project Expectations

  • Quick Start Guide: Adobe Express video program (formerly Adobe Spark)

Approximate Lesson Duration:

  • WebQuest – 1 (50 minute) class period
  • Word Search Puzzle – 15 minutes
  • Video Project in Adobe Express (including research) – 1.5 – 3 (50 minute) class periods
Social Studies - History
Computer Science - Technology
Instructional Technology
$4.00
Product
Product
Product
Product

Conditional Logic -if Statements: Programming in Java Course Lesson 6

By Howlin' Husky Math Games

Hello and welcome!

Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!

I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.

This is part 6 of an introductory Programming in Java course. These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.

Topics:

Programming in Java 6: Conditional Logic- if Statements

How to make and use an if

the else statements

the else if statement

nested if and compound logic

pseudocode and logic errors

All lessons will come with the following:

a pdf slideshow

a pacing guide with hints for teaching the section and common student
errors

an assignment, differentiated with three different levels!

an answer key in pdf form

an answer key in .java form

Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.

Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.

Welcome to the world of programming! It's going to be a blast!

Interested in more computer science content?? Check this out!

https://www.TeachShare.com/Product/Bundle-Programming-in-Java-Course-Intro-to-Java-to-Looping-11442643

https://www.TeachShare.com/Product/Bundle-Programming-in-Java-Course-Intro-to-Java-to-Arrays-11580049

https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530

https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432

Interested in more games?? Check it!

https://www.TeachShare.com/Product/DEMO-Math-Tac-Toe-Add-and-Subtract-Within-100-Multiply-and-Divide-Within-144-11161362

https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762

Interested in forms to make life easier!? Got it!

https://www.TeachShare.com/Product/MTSS-DI-RTI-Cooperative-Learning-Tiered-Groups-Based-on-Assessment-11097984

Math
Computer Science - Technology
$5.00
Product
Product
Product
Product

Google Earth - Architectural Landmarks San Francisco | Distance Learning

By Innovations in Technology

In this lesson, students learn more about famous structures and landmarks in San Francisco, California and the individuals who created them. Students choose the landmarks they will research and then create a presentation using Google Earth to showcase their information along with pictures, videos and maps. Included with the lesson are student expectations, grading rubric and a tutorial for Google Earth (a free, Web 2.0 tool that does not require download). For classrooms with limited technology, this lesson can be completed with students working in pairs or small groups. The completed presentations can be shared with the rest of the class if the teacher chooses.

This is a great activity for a social studies or history class, or for a technology class. This lesson was designed for middle school (grades 6-8) but could be used in upper elementary grades or high school as well.

Materials Required:

· Computers with Internet access for each student (or pair of students)

· Access to Microsoft PowerPoint or Google Slides (optional – students can use Web 2.0 tools instead)

Files included:

· Teacher & Student Resources

· Student Instructions, Expectations and Grading Rubric

· Google Earth Getting Started Tutorial

Approximate Lesson Duration:

· Introduction to the Lesson: Video (link below), overview of the project - .5 - 1 (50 minute) class period

· Research and Google Earth Project: 2-4 (50 minute) class periods

· Presentation of projects to class (optional): Time will vary based on how many presentations are shown and time for discussion

This lesson is great for distance learning/remote learning. You can upload it to your school's learning management system (Google Classroom, Edmodo, Canvas, etc.) or share with students via Google Drive.

Note: This lesson replaces Google Tour Builder - Architectural Landmarks in San Francisco. Google Tours has been discontinued 7/2021.

Related Products
⭐ Architectural Landmarks in Chicago - Research & Creative Technology Project
⭐ Architectural Landmarks in Dallas - Research & Creative Technology Project
⭐ Architectural Landmarks in Dubai - Research & Creative Technology Project
⭐ Architectural Landmarks in London - Research & Creative Technology Project
⭐ Architectural Landmarks in New York - Research & Creative Technology Project
⭐ Architectural Landmarks in Paris - Research & Creative Technology Project
⭐ Architectural Landmarks in Rome, Italy - Research & Creative Tech Project
⭐ Architectural Landmarks in San Francisco - Creative Technology Project
⭐ Architectural Landmarks in Singapore - Research & Creative Technology Project
⭐ Architectural Landmarks in Washington, DC - Research & Creative Tech Project

Remember to leave feedback for credits on future purchases!

**************************************************************************

Connect with us for free technology tips, resources and curriculum:

Follow our blog

Follow us on Facebook

Follow us on Pinterest

Visit our Website

Engineering
Social Studies - History
Computer Science - Technology
$4.00
Product
Product
Product
Product

Drawing Shapes: Programming in Java Course Lesson 5

By Howlin' Husky Math Games

Hello and welcome!

Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!

I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.

This is part 5 of an introductory Programming in Java course. These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.

Topics:

Programming in Java 5: Drawing Shapes

Drawing Skeleton- JFrame and JPanel

Graphics class

How to draw shapes and change colors

Making custom colors

Screen Coordinate System

All lessons will come with the following:

a pdf slideshow

a pacing guide with hints for teaching the section and common student
errors

an assignment, differentiated with three different levels!

an answer key in pdf form

an answer key in .java form

Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.

Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.

Welcome to the world of programming! It's going to be a blast!

Interested in more computer science content?? Check this out!

https://www.TeachShare.com/Product/Bundle-Programming-in-Java-Course-Intro-to-Java-to-Looping-11442643

https://www.TeachShare.com/Product/Bundle-Programming-in-Java-Course-Intro-to-Java-to-Arrays-11580049

https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530

https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432

Interested in more games?? Check it!

https://www.TeachShare.com/Product/DEMO-Math-Tac-Toe-Add-and-Subtract-Within-100-Multiply-and-Divide-Within-144-11161362

https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762

Interested in forms to make life easier!? Got it!

https://www.TeachShare.com/Product/MTSS-DI-RTI-Cooperative-Learning-Tiered-Groups-Based-on-Assessment-11097984

Math
Computer Science - Technology
$5.00
Product
Product
Product
Product

Art of Paul Cezanne - WebQuest & Art Project | Distance Learning

By Innovations in Technology

In this lesson, students learn fun facts about Paul Cezanne and his art as they complete a WebQuest (Internet Scavenger Hunt) to answer questions about the topic. Then, they use that knowledge to create an art project of their own, using Cezanne's style, in Microsoft Paint, 3D Paint, or one of these free Web 2.0 tools: SketchPad (https://sketch.io/sketchpad/) or SumoPaint (https://www.sumopaint.com/home/#app) that do not require download. A complete answer key is provided for the WebQuest for easy grading, along with resources for both teachers and students. The student questions are included in both a print version and a digital (editable) version to make it easy for students to complete the lesson digitally or on paper. Also included are tutorial links to assist students with the software for the art project.

This lesson was designed for middle school (grades 6-8) but could be used in upper elementary as well.

This lesson is great for distance learning/remote learning. You can upload it to your school's learning management system (Google Classroom, Edmodo, Canvas, etc.) or share with students via Google Drive.

Files included:

• Teacher & Student Resources

• Fun Facts about Paul Cezanne WebQuest Activity (print and

Editable digital files included)

• Fun Facts about Paul Cezanne WebQuest Answer Key

• Creating Art in Paul Cezanne’s Style using a Choice of Software

Related Products
⭐ Tessellations, MC Escher & Geometry: WebQuest, Art & Technology Activity
⭐ Pixel Art in Microsoft Excel
⭐ Exploring Careers: Arts, A/V Technology & Communications
⭐ The Art of Jackson Pollock

Remember to leave feedback for credits on future purchases!

**************************************************************************

Connect with us for free technology tips, resources and curriculum:

Follow our blog

Follow us on Facebook

Follow us on Pinterest

Visit our Website

Graphic Arts
Career and Technical Education
Computer Science - Technology
$3.00
Product

Bundle Learn to Program Scratch Task Cards: LEVEL 1 - 3

By Howlin' Husky Math Games

With the start of a new school year, do you want to try something different? Do you have an extra day when you'd love to take the entire class on an adventure of fun and excitement? Maybe you have a group of lightning-fast learners who breeze through assignments in no time. Giving them more of the same problems they've already mastered would be a wasted opportunity. So why not shake things up? How about introducing them to a thrilling world of discovery, with absolutely NO EXTRA WORK for you?

Programming!

Introducing "Learn to Program Scratch" task cards! (This bundle contains ALL THREE LEVELS of the series) These cards bring to life Scratch, a visually captivating computer programming language created by none other than MIT. Every student should have a taste of programming, and as math teachers, we hold the key to open this amazing door. Computer programming is the ultimate fusion of math and logic, and brace yourself... it's also fun!

Prepare to witness a spark of interest in your students! For many of them, the vast world of coding remains an enigma, with no clue where to begin. And let's face it, not all schools offer a comprehensive computer science curriculum. But fear not! These bundled task cards act as a stepping stone, paving the way for their journey into the realms of Java, Python, JavaScript, C#, and more!

Hold on tight, because here's what's packed inside this treasure trove:

  • This bundle contains ALL THREE LEVELS of my task cards- Starting with the basics of Scratch and ending with simple game making with Scratch

Level 1: (16 cards) Introduction to block coding. Simple so any student

can achieve a level of success.

Level 2: (16 cards) Multiple stepped tasks with Scratch. This level leads

into concepts that are used in level 3.

Level 3: (16 cards) Four games to create, each with 4 task cards.

Rock, Paper, Scissors

Dodge Ball

Jumping Game

Whack-A-Mole

  • Each card boasts a different level of challenge: N00b, Coder, Hacker! Differentiated so everyone can succeed!
  • Need a guiding light? We've got you covered with a full answer key.
  • Flexibility at its finest! These cards can be done in any order, allowing you to print out one or two sets, laminate them for extra durability, and share them with multiple students!
  • The cards are color-coded, following the Scratch theme. And hey, we understand if color printing isn't an option, so we've also labeled them for your convenience.
  • Dive into the experience headfirst with an introduction video and a written overview of Scratch vocabulary. We're here to ensure you and your students have the smoothest journey possible!

*** Pro tip: Printing the cards on thicker paper (cardstock) and laminating them not only elevates their durability but ensures they withstand the test of time, unleashing countless moments of wonder and discovery!

Interested in more computer science content?? Check this out!

https://www.TeachShare.com/Product/Bundle-Programming-in-Java-Course-Intro-to-Java-to-Looping-11442643

https://www.TeachShare.com/Product/Bundle-Programming-in-Java-Course-Intro-to-Java-to-Arrays-11580049

https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432

Interested in more games?? Check it!

https://www.TeachShare.com/Product/DEMO-Math-Tac-Toe-Add-and-Subtract-Within-100-Multiply-and-Divide-Within-144-11161362

https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762

Interested in forms to make life easier!? Got it!

https://www.TeachShare.com/Product/MTSS-DI-RTI-Cooperative-Learning-Tiered-Groups-Based-on-Assessment-11097984

$12.00
$10.80
Product
Product
Product
Product

Google Earth - Architectural Landmarks of New Orleans | Distance Learning

By Innovations in Technology

In this lesson, students learn more about famous structures and landmarks in New Orleans, Louisiana and the individuals who created them. Students choose the landmarks they will research and then create a presentation using Google Earth to showcase their information along with pictures, videos and maps. Included with the lesson are student expectations, grading rubric and a tutorial for Google Earth (a free, Web 2.0 tool that does not require download). For classrooms with limited technology, this lesson can be completed with students working in pairs or small groups. The completed presentations can be shared with the rest of the class if the teacher chooses.

This is a great activity for a social studies or history class, or for a technology class. This lesson was designed for middle school (grades 6-8) but could be used in upper elementary grades or high school as well.

Materials Required:

· Computers with Internet access for each student (or pair of students)

· Access to Microsoft PowerPoint or Google Slides (optional – students can use Web 2.0 tools instead)

Files included:

· Teacher & Student Resources

· Student Instructions, Expectations and Grading Rubric

· Google Earth Getting Started Tutorial

Approximate Lesson Duration:

· Introduction to the Lesson: Video (link below), overview of the project - .5 - 1 (50 minute) class period

· Research and Google Earth Project: 2-4 (50 minute) class periods

· Presentation of projects to class (optional): Time will vary based on how many presentations are shown and time for discussion

This lesson is great for distance learning/remote learning. You can upload it to your school's learning management system (Google Classroom, Edmodo, Canvas, etc.) or share with students via Google Drive.

Note: This lesson replaces Google Tour Builder - Architectural Landmarks of New Orleans | Distance Learning since Google Tour Builder is being discontinued 7/2021.

Related Products
⭐ Architectural Landmarks in Chicago - Research & Creative Technology Project
⭐ Architectural Landmarks in Dallas - Research & Creative Technology Project
⭐ Architectural Landmarks in Dubai - Research & Creative Technology Project
⭐ Architectural Landmarks in London - Research & Creative Technology Project
⭐ Architectural Landmarks in New York - Research & Creative Technology Project
⭐ Architectural Landmarks in Paris - Research & Creative Technology Project
⭐ Architectural Landmarks in Rome, Italy - Research & Creative Tech Project
⭐ Architectural Landmarks in San Francisco - Creative Technology Project
⭐ Architectural Landmarks in Singapore - Research & Creative Technology Project
⭐ Architectural Landmarks in Washington, DC - Research & Creative Tech Project

Remember to leave feedback for credits on future purchases!

**************************************************************************

Connect with us for free technology tips, resources and curriculum:

Follow our blog

Follow us on Facebook

Follow us on Pinterest

Visit our Website

Engineering
Social Studies - History
Computer Science - Technology
$4.00
Product

Bundle: Year Long Programming in Java Course

By Howlin' Husky Math Games

Hello and welcome!

Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Are you teaching AP Computer Science A and need materials? Math and computer science are related, but are not the same!

I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.

This bundle is HUGE! It has more than you can cover in one year in a programming course. It starts with the very basic "Hello World" program, goes through loops and logic, to classes with an optional lesson on arrays. This first semester is equivalent to a college level programming course.

The course then takes a fun turn into using the JSwing package and forms in Java.

To top off the course, it ends with game creation. It teaches students how to use Listeners, Timers, and create their own Sprites. This is an out of the box experience that students will love.

All lessons will come with the following:

a pdf slideshow - Can be teacher or student driven!

an assignment - differentiated with three different levels!

a pacing guide with hints for teaching the section and common student
errors

an answer key in pdf form - For a quick check

an answer key in .java form - Runnable out of the box.

You can pick and choose the ones you like or have students do their best to reach the "Hacker" level. This will last about a mark period and can be extended easily!

Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.

Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.

Great for asynchronous learning and homeschooling! Could be used as a self- taught course or go at your own pace! Everything for learning is included!

Welcome to the world of programming! It's going to be a blast!

How to earn TeachShare credits for future purchases:

  1. Log in to your account
  2. Navigate to your "My Purchases" page
  3. Locate the "Provide Feedback" button next to each purchase
  4. Click the button and rate the product, leaving a short comment
  5. TeachShare will reward you with credit for every feedback provided, which can be used towards future purchases.
$100.00
$90.00
Product
Product
Product
Product

Google Earth - Architectural Landmarks Dallas | Distance Learning

By Innovations in Technology

In this lesson, students learn more about famous structures and landmarks in Dallas, Texas and the individuals who created them. Students choose the landmarks they will research and then create a presentation using Google Earth to showcase their information along with pictures, videos and maps. Included with the lesson are student expectations, grading rubric and a tutorial for Google Earth (a free, Web 2.0 tool that does not require download). For classrooms with limited technology, this lesson can be completed with students working in pairs or small groups. The completed presentations can be shared with the rest of the class if the teacher chooses.

This is a great activity for a social studies or history class, or for a technology class. This lesson was designed for middle school (grades 6-8) but could be used in upper elementary grades or high school as well.

Materials Required:

· Computers with Internet access for each student (or pair of students)

· Access to Microsoft PowerPoint or Google Slides (optional – students can use Web 2.0 tools instead)

Files included:

· Teacher & Student Resources

· Student Instructions, Expectations and Grading Rubric

· Google Earth Getting Started Tutorial

Approximate Lesson Duration:

· Introduction to the Lesson: Video (link below), overview of the project - .5 - 1 (50 minute) class period

· Research and Google Earth Project: 2-4 (50 minute) class periods

· Presentation of projects to class (optional): Time will vary based on how many presentations are shown and time for discussion

This lesson is great for distance learning/remote learning. You can upload it to your school's learning management system (Google Classroom, Edmodo, Canvas, etc.) or share with students via Google Drive.

Note: This product replaces Google Tour Builder - Architectural Landmarks Dallas since Google Tours is being discontinued 7/2021.

Related Products
⭐ Architectural Landmarks in Chicago - Research & Creative Technology Project
⭐ Architectural Landmarks in Dallas - Research & Creative Technology Project
⭐ Architectural Landmarks in Dubai - Research & Creative Technology Project
⭐ Architectural Landmarks in London - Research & Creative Technology Project
⭐ Architectural Landmarks in New York - Research & Creative Technology Project
⭐ Architectural Landmarks in Paris - Research & Creative Technology Project
⭐ Architectural Landmarks in Rome, Italy - Research & Creative Tech Project
⭐ Architectural Landmarks in San Francisco - Creative Technology Project
⭐ Architectural Landmarks in Singapore - Research & Creative Technology Project
⭐ Architectural Landmarks in Washington, DC - Research & Creative Tech Project

Remember to leave feedback for credits on future purchases!

**************************************************************************

Connect with us for free technology tips, resources and curriculum:

Follow our blog

Follow us on Facebook

Follow us on Pinterest

Visit our Website

Engineering
Social Studies - History
Computer Science - Technology
$4.00