9th Grade Computer Science & Technology Projects (by price, high to low)

Product

Bundle: Year Long Programming in Java Course

By Howlin' Husky Math Games

Hello and welcome!

Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Are you teaching AP Computer Science A and need materials? Math and computer science are related, but are not the same!

I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.

This bundle is HUGE! It has more than you can cover in one year in a programming course. It starts with the very basic "Hello World" program, goes through loops and logic, to classes with an optional lesson on arrays. This first semester is equivalent to a college level programming course.

The course then takes a fun turn into using the JSwing package and forms in Java.

To top off the course, it ends with game creation. It teaches students how to use Listeners, Timers, and create their own Sprites. This is an out of the box experience that students will love.

All lessons will come with the following:

a pdf slideshow - Can be teacher or student driven!

an assignment - differentiated with three different levels!

a pacing guide with hints for teaching the section and common student
errors

an answer key in pdf form - For a quick check

an answer key in .java form - Runnable out of the box.

You can pick and choose the ones you like or have students do their best to reach the "Hacker" level. This will last about a mark period and can be extended easily!

Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.

Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.

Great for asynchronous learning and homeschooling! Could be used as a self- taught course or go at your own pace! Everything for learning is included!

Welcome to the world of programming! It's going to be a blast!

How to earn TeachShare credits for future purchases:

  1. Log in to your account
  2. Navigate to your "My Purchases" page
  3. Locate the "Provide Feedback" button next to each purchase
  4. Click the button and rate the product, leaving a short comment
  5. TeachShare will reward you with credit for every feedback provided, which can be used towards future purchases.
$100.00
$90.00
Product

Bundle: Programming in Java Course- Intro to Java to Arrays

By Howlin' Husky Math Games

Hello and welcome!

Starting a new school year teaching programming? Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Are you teaching AP Computer Science A and need materials? Math and computer science are related, but are not the same!

I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.

This bundle covers from "your first Java program" to arrays. This is a HEFTY semester (About 6 months) worth of materials. Inside this bundle you'll find:

Topics:

Programming in Java 0: Introduction to Java

Programming in Java 1: Variables and Types

Programming in Java 2: The Scanner Class

Programming in Java 3: The Random and Math Classes

Programming in Java 4: The String and DecimalFormat Classes

Programming in Java 5: Drawing Shapes

Programming in Java 6: If Statements

Programming in Java 7: Looping Statements

Programming in Java 8: Creating Classes Objects Methods and Drivers

Programming in Java 9: Creating Classes- Constructors, Parameters, and
return Statements

Programming in Java 10: Creating Classes- Advanced Techniques

Programming in Java op1: Introduction to Arrays

All lessons will come with the following:

a pdf slideshow - Can be teacher or student driven!

an assignment - differentiated with three different levels! - Almost 100 total

exercises!

a pacing guide with hints for teaching the section and common student
errors

an answer key in pdf form - For a quick check

an answer key in .java form - Runnable out of the box.

This bundle is packed with activities. You can pick and choose the ones you like or have students do their best to reach the "Hacker" level. The bundle covers up to about Unit 6 on the AP Computer Science A exam; a perfect addition!

Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.

Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.

Great for asynchronous learning and homeschooling! Could be used as a self- taught course or go at your own pace! Everything for learning is included!

Welcome to the world of programming! It's going to be a blast!

How to earn TeachShare credits for future purchases:

  1. Log in to your account
  2. Navigate to your "My Purchases" page
  3. Locate the "Provide Feedback" button next to each purchase
  4. Click the button and rate the product, leaving a short comment
  5. TeachShare will reward you with credit for every feedback provided, which can be used towards future purchases.
$55.00
$49.50
Product

Bundle: Programming in Java Course- Intro to Java to Looping

By Howlin' Husky Math Games

Hello and welcome!

Starting a new school year teaching programming? Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Are you teaching AP Computer Science A and need materials? Math and computer science are related, but are not the same!

I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.

This bundle covers from "your first Java program" to looping. This is a HEFTY marking period (About 3 months) worth of materials. Inside this bundle you'll find:

Topics:

Programming in Java 0: Introduction to Java

Programming in Java 1: Variables and Types

Programming in Java 2: The Scanner Class

Programming in Java 3: The Random and Math Classes

Programming in Java 4: The String and DecimalFormat Classes

Programming in Java 5: Drawing Shapes

Programming in Java 6: If Statements

Programming in Java 7: Looping Statements

All lessons will come with the following:

a pdf slideshow - Can be teacher or student driven!

an assignment - differentiated with three different levels! - Almost 100 total

exercises!

a pacing guide with hints for teaching the section and common student
errors

an answer key in pdf form - For a quick check

an answer key in .java form - Runnable out of the box.

This bundle is packed with activities. You can pick and choose the ones you like or have students do their best to reach the "Hacker" level. The bundle covers up to Unit 3 on the AP Computer Science A exam; a perfect addition!

Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.

Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.

Great for asynchronous learning and homeschooling! Could be used as a self- taught course or go at your own pace! Everything for learning is included!

Welcome to the world of programming! It's going to be a blast!

How to earn TeachShare credits for future purchases:

  1. Log in to your account
  2. Navigate to your "My Purchases" page
  3. Locate the "Provide Feedback" button next to each purchase
  4. Click the button and rate the product, leaving a short comment
  5. TeachShare will reward you with credit for every feedback provided, which can be used towards future purchases.
$35.00
$31.50
Product

Fashion Design BUNDLE | Distance Learning

By Innovations in Technology

Includes 6-9 weeks of fashion design lessons including fashion design history, a digital notebook with 22 pages of lessons including color, design, vocabulary, fabrics, digital portfolio, writing activities and careers; famous fashion designers, a related math lesson, and the opportunity for students to create their own fashion (or fashion line).

This lesson is great for distance learning/remote learning. You can upload it to your school's learning management system (Google Classroom, Edmodo, Canvas, etc.) or share with students via Google Drive.

This fashion design bundle includes five different fashion related lessons:

History of Fashion Design

Files included:

• Teacher & Student Resources

• Student Instructions, Expectations and Grading Rubric for individual lesson

• Student Instructions, Expectations and Grading Rubric for partner/team lesson

Digital Fashion Design Notebook (Design Basics)

Files included:

• Teacher & Student Resources

• Editable (MS Word) Student Instructions, Expectations and Grading Rubric for the notebook (two versions: full lesson instructions to let students work at their own pace, and individual lessons by page)

• Teacher instructions for each page of the notebook

• Student Digital Notebook for Fashion Design (editable in MS PowerPoint)

Famous Fashion Designers & Their Influence on Society

Files included:

• Teacher & Student Resources

• Student instructions, expectations and grading rubric

• Suggested list of famous fashion designers

Designing Your Own Fashions

Files included:

• Teacher & Student Resources

• Fashion Design Creation Lesson - Student Instructions, Expectations and Grading Rubric (two versions: short (1 design) and long (6-8 designs)

• Writing Reflection Lesson (two versions)

Real World Math: How Fashion Designers Use Math

Files included:

• Teacher & Student Resources

• How Fashion Designers Use Math Activity/Handout

• How Fashion Designers Use Math Activity Answer Key

Included in this Bundle:

• Zip (compressed file) with folders for each lesson above

• Teacher Notes for the Bundle

Materials Required:

• Computers with Internet access for each student (or pair of students)

• Access to Microsoft PowerPoint or Google Slides (Digital Notebook)

• Access to Adobe Illustrator, Adobe Photoshop or Microsoft Paint (optional – suggested Web 2.0 tools above can be used in place of these) for Designing Your Own Fashions

• Drawing tablets (optional, but will allow students to achieve more professional results) for Designing Your Own Fashions

Approximate Lesson Duration:

Lessons can be completed in any order and take approximately six to nine weeks to complete, depending on which version of the fashion design creation lesson is used.

• History of Fashion Design: 3-4 days (longer if students present to class)

• Digital Interactive Fashion Notebook: 2 weeks

• Famous Fashion Designers and Their Influence on Society: 3-4 days (longer if students present to class)

• Designing Your Own Fashions: 1-3 weeks (depending on which version of the design lesson is used)

• Real World Math – How Fashion Designers Use Math: 1-2 days

Lessons are organized in folders within a compressed (.zip) file for easy access, and can be printed or delivered digitally to students. These lessons are suitable for Family and Consumer Science, Fashion Design, Principles of Arts, A/V Technology & Communications, and other Technology classes. The project was created for grades 7-8 but could easily be used with high school students.

Each unit is available individually, if you prefer.

• History of Fashion Design: https://www.TeachShare.com/Product/History-of-Fashion-Design-Research-Presentation-Project-3421546

• Digital Fashion Design Notebook: https://www.TeachShare.com/Product/Digital-Fashion-Design-Notebook-Editable-3423834

• Famous Fashion Designers & Their Influence on Society: https://www.TeachShare.com/Product/Famous-Fashion-Designers-Research-Presentation-Project-3423806

• Designing Your Own Fashions: https://www.TeachShare.com/Product/Designing-Your-Own-Fashions-3424329

• Real World Math – How Fashion Designers Use Math: https://www.TeachShare.com/Product/How-Fashion-Designers-Use-Math-in-their-Career-Real-World-Math-2343917

Remember to leave feedback for credits on future purchases!

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Career and Technical Education
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$24.50
$19.50
Product

Bundle Learn to Program Scratch Task Cards: LEVEL 1 - 3

By Howlin' Husky Math Games

With the start of a new school year, do you want to try something different? Do you have an extra day when you'd love to take the entire class on an adventure of fun and excitement? Maybe you have a group of lightning-fast learners who breeze through assignments in no time. Giving them more of the same problems they've already mastered would be a wasted opportunity. So why not shake things up? How about introducing them to a thrilling world of discovery, with absolutely NO EXTRA WORK for you?

Programming!

Introducing "Learn to Program Scratch" task cards! (This bundle contains ALL THREE LEVELS of the series) These cards bring to life Scratch, a visually captivating computer programming language created by none other than MIT. Every student should have a taste of programming, and as math teachers, we hold the key to open this amazing door. Computer programming is the ultimate fusion of math and logic, and brace yourself... it's also fun!

Prepare to witness a spark of interest in your students! For many of them, the vast world of coding remains an enigma, with no clue where to begin. And let's face it, not all schools offer a comprehensive computer science curriculum. But fear not! These bundled task cards act as a stepping stone, paving the way for their journey into the realms of Java, Python, JavaScript, C#, and more!

Hold on tight, because here's what's packed inside this treasure trove:

  • This bundle contains ALL THREE LEVELS of my task cards- Starting with the basics of Scratch and ending with simple game making with Scratch

Level 1: (16 cards) Introduction to block coding. Simple so any student

can achieve a level of success.

Level 2: (16 cards) Multiple stepped tasks with Scratch. This level leads

into concepts that are used in level 3.

Level 3: (16 cards) Four games to create, each with 4 task cards.

Rock, Paper, Scissors

Dodge Ball

Jumping Game

Whack-A-Mole

  • Each card boasts a different level of challenge: N00b, Coder, Hacker! Differentiated so everyone can succeed!
  • Need a guiding light? We've got you covered with a full answer key.
  • Flexibility at its finest! These cards can be done in any order, allowing you to print out one or two sets, laminate them for extra durability, and share them with multiple students!
  • The cards are color-coded, following the Scratch theme. And hey, we understand if color printing isn't an option, so we've also labeled them for your convenience.
  • Dive into the experience headfirst with an introduction video and a written overview of Scratch vocabulary. We're here to ensure you and your students have the smoothest journey possible!

*** Pro tip: Printing the cards on thicker paper (cardstock) and laminating them not only elevates their durability but ensures they withstand the test of time, unleashing countless moments of wonder and discovery!

Interested in more computer science content?? Check this out!

https://www.TeachShare.com/Product/Bundle-Programming-in-Java-Course-Intro-to-Java-to-Looping-11442643

https://www.TeachShare.com/Product/Bundle-Programming-in-Java-Course-Intro-to-Java-to-Arrays-11580049

https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432

Interested in more games?? Check it!

https://www.TeachShare.com/Product/DEMO-Math-Tac-Toe-Add-and-Subtract-Within-100-Multiply-and-Divide-Within-144-11161362

https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762

Interested in forms to make life easier!? Got it!

https://www.TeachShare.com/Product/MTSS-DI-RTI-Cooperative-Learning-Tiered-Groups-Based-on-Assessment-11097984

$12.00
$10.80
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The Physics of Windmills

By Innovations in Technology

The “Physics of Windmills” project utilizes research skills, MS Word, and Sketchup (free CAD software download) to allow students to build skills in those programs along with skills in Internet research, reading, writing and critical thinking. In these projects, students research information about how windmills work and the physics behind them. They create a scale model drawing of a windmill using Sketchup (CAD) and then brainstorm with their team to determine the best design to build from recycled materials. Finally, they reflect on their learning and the dynamics of their team to complete the project.

The project was created for grades 7-8 but could easily be adapted for younger or older students.

Files Included with this Lesson

• Teacher Notes and Resources

• Windmill Project Overview & Expectations

• Windmill Research project (includes teacher key)

• Team Planning Sheet

• Team Sign Up Sheet

• Sketchup (CAD) drawing project expectations and rubric (Sketchup or another CAD program)

• Windmill Testing Score Sheet

• Written Reflection Assignment (MS Word or other word processing)

Related Products
⭐ The Physics Behind Tensegrity Structures - STEM Building & Research Activity
⭐ The Physics of Amusement Park Rides
⭐ The Physics of Geodesic Domes - STEM Design and Construction Project
⭐ The Physics of Bridges

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Digital Fashion Design Notebook (Editable) | Distance Learning

By Innovations in Technology

In this lesson, students explore the field of fashion design, using a digital notebook to compile their research and designs. In addition to teacher and student resources, the lesson includes a 22 page, editable digital notebook (Microsoft PowerPoint) which can also be shared via Google Drive and opened in Google Slides. Students can work through the lessons in the notebook at their own pace, or the teacher can assign specific lessons for each class period. Students learn fashion terminology, clothing and fashion industry trends and influences, elements of art and design in fashion, color choices, and the types of fabrics and materials used in fashions. They also create a design portfolio in the notebook, using online resources, of fashions of interest to them, creating their own “fashion line”. Additionally, they explore careers in the field, reflect on their own personal style choices and summarize their learning in the lesson.

This is a great activity for a career exploration class, Principles of Arts, A/V Technology & Communications class, Family & Consumer Sciences, Fashion Design, or any technology class. This lesson was designed for middle school (grades 6-8) but could be used in high school as well.

This lesson is great for distance learning/remote learning. You can upload it to your school's learning management system (Google Classroom, Edmodo, Canvas, etc.) or share with students via Google Drive.

Files included:

• Teacher & Student Resources

• Editable (MS Word) Student Instructions, Expectations and Grading Rubric for the notebook (two versions: full lesson instructions to let students work at their own pace, and individual lessons by page)

• Teacher instructions for each page of the notebook

• Student Digital Notebook for Fashion Design (editable in MS PowerPoint)

Related Products
⭐ Exploring Careers: Arts, A/V Technology & Communications
⭐ How Fashion Designers Use Math in their Career - Real World Math
⭐ History of Fashion Design - Research and
Presentation Project
⭐ Famous Fashion Designers - Research and Presentation Project

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Career and Technical Education
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The Physics of Bridges

By Innovations in Technology

The “Physics of Bridges” project utilizes research skills, MS Word, and Sketchup (free CAD software download) to allow students to build skills in those programs along with skills in Internet research, reading, writing and critical thinking. In these projects, students research information about bridge design and the physics behind them. They create a scale model drawing of a bridge using Sketchup (CAD) and then brainstorm with their team to determine the best design to build from specific provided materials that they “purchase” using a set budget with the goal of building the most attractive, strongest bridge for the least cost. They utilize the software simulation “West Point Bridge Designer” (free download) to assist them in their learning. Finally, they reflect on their learning and the dynamics of their team to complete the project.

The project was created for grades 7-8 but could easily be adapted for younger or older students.

Files Included with this Lesson

• Teacher Notes and Resources

• Bridge Project Overview & Expectations

• Bridge Questions and Vocabulary (includes teacher key)

• Bridge Research project

• WestPoint Bridge Designer Project Instructions and Expectations

• Bridge Building Challenge Expectations (includes Sketchup/CAD assignment)

• Materials Planning & Price Sheet

• Construction Evaluation Sheet

• Material Control Sheet

• Written Reflection Assignment (MS Word or other word processing)

• 3 Customizable Certificates for Challenge Winners

Related Products
⭐ The Physics of Amusement Park Rides
⭐ The Physics Behind Tensegrity Structures - STEM Building & Research Activity
⭐ The Physics of Geodesic Domes - STEM Design and Construction Project
⭐ The Physics of Windmills

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Design & Build a City - Project Based Technology & Engineering

By Innovations in Technology

In this project based learning unit, middle school/early high school students learn about city planning and architecture as they research and design their own city. In addition to using Internet search skills, they'll utilize CAD skills using Sketchup (free download) and finally build the city from chipboard and other recyclables and name their final creation. .

Unit download includes:

1. Teacher Resources and Materials List

2. Expectations and Overview of the Unit

3. Introduction to City Planning (research and vocabulary) – includes key

4. “What’s in the City” – team worksheet

5. Project Proposal – group planning worksheet

6. Create the City in SketchUp (CAD)

7. Building the City Information (hands on construction)

8. Student Team Work Log

9. Student Daily Work Log

10. Building scale information and examples

11. Sketchup and Building Examples

12. Project Written Reflection

I've used this lesson with an 8th grade Engineering class and every year students start work on this BEFORE the bell they enjoy it so much! I know your classes will enjoy it too!

Related Products
⭐ Digital Engineering Notebook - Fully Editable in PowerPoint & Google Slides
⭐ Exploring Careers: Architecture & Construction
⭐ Real World Math - How Architects Use Math in their Career

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Learning about Animation using Adobe Flash | Distance Learning

By Innovations in Technology

Learning about Animation teaches students the history and basic concepts of animation prior to them creating their own animation utilizing Adobe Flash. Another animation program could be substituted, but would require some changes to the directions for those portions of the unit.

Students being by doing guided research about the history of animation and presenting their findings in a PowerPoint or Prezi. Next, they learn about the twelve principles of animation by completing a worksheet. There is also a quiz over this material. With this knowledge about animation, students are ready to start creating their own. A short lesson on basic animation in Adobe Flash with students first watching the teacher create a bouncing ball and then completing it themselves from written directions and a tutorial, followed by another practice hands-on activity to add to and reinforce skills, leads to the culminating activity of the unit – to create a cartoon using their skills in Adobe Flash.

This lesson is great for distance learning/remote learning. You can upload it to your school's learning management system (Google Classroom, Edmodo, Canvas, etc.) or share with students via Google Drive.

Files Included with this Lesson

• Teacher Notes and Resources (includes extension activities)

• History of Animation Project Expectations and Rubric *

• 12 Principles of Animation worksheet and links to reading *

• 12 Principles of Animation quiz and teacher key *

• Introduction to Adobe Flash – Bouncy Ball Project Step-by-Step Guide, Expectations and Rubric

• Adobe Flash Practice Exercises Project Expectations and Rubric

• Create a Cartoon in Adobe Flash Project Expectations and Rubric

*These lessons are also included in Learning Animation with Adobe Edge Animate.

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Entrepreneurship: Create Your Own Business

By Innovations in Technology

Give middle school students a chance to learn more about careers and business as they work with a team to create their own teen business!

This unit focuses on students exploring many of the aspects of creating their own business and introduces some of the day-to-day requirements of that business. Students choose a business with their team, prepare a business plan, advertising materials and a budget and finally reflect on their learning utilizing a variety of MS Office products or Google Products, and a choice of a variety of free Web 2.0 tools such as Audacity, Paint, Canva, Adobe Express and others specified in each section of the lesson. Students can choose from available software options, or the teacher can specify which software they should use for each project.

Files Included with this Lesson (all fully editable)

· Teacher & Student Resources

· Overview of the Unit for Teachers & Students

· Project Planning and Grading Sheet – Teacher

· Project Planning Sheet – Students

· Team Sign Up Sheet

· Student Expectations and Grading Rubrics for:

o Business Plan

o Logo

o Business card/letterhead

o Tri-fold Brochure

o Budget

o Sales Presentation

o Advertising (print and audio/video)

o Reflection Essay

· Sample Budget project (MS Excel)

· Quick Start Guide - Audacity

· Quick Start Guide - Canva

I've used this with 7th and 8th graders and they love having a chance to think about turning one of their passions into an actual money-making business.

Related Products
⭐ Famous Entrepreneurs and Their Impact on Society - Research & PowerPoint Project
⭐ Exploring Careers: Business, Management & Administration
⭐ Real World Math - How Math is Used in Business, Management & Admin. Careers

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Learning about Animation using Adobe Edge Animate | Distance Learning

By Innovations in Technology

Learning about Animation teaches students the history and basic concepts of animation prior to them creating their own utilizing Adobe Edge Animate. Another animation program could be substituted, but would require some changes to the directions for those portions of the unit.

Students being by doing guided research about the history of animation and presenting their findings in a PowerPoint or Prezi. Next, they learn about the twelve principles of animation by completing a worksheet. There is also a quiz over this material. With this knowledge about animation, students are ready to start creating their own. A short lesson on basic animation in Adobe Edge Animate with students first watching the teacher create a bouncing ball and then completing it themselves from written directions and a tutorial, followed by another practice hands-on activity to add to and reinforce skills, leads to the culminating activity of the unit – to create a cartoon using their skills in Adobe Edge Animate.

This lesson is great for distance learning/remote learning. You can upload it to your school's learning management system (Google Classroom, Edmodo, Canvas, etc.) or share with students via Google Drive.

Files Included with this Lesson

• Teacher Notes and Resources (includes extension activities)

• History of Animation Project Expectations and Rubric

• 12 Principles of Animation worksheet and links to reading

• 12 Principles of Animation quiz and teacher key

• Introduction to Adobe Edge Animate – Bouncy Ball Project Step-by-Step Guide, Expectations and Rubric

• Adobe Edge Practice Exercises Project Expectations and Rubric

• Create a Cartoon in Adobe Edge Project Expectations and Rubric

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Exploring Careers: Law, Public Safety,Corrections & Security | Distance Learning

By Innovations in Technology

This career unit gives students an introduction to the law, public safety, corrections and security career cluster and what a career in this field would be like. This is perfect for a career, technology, CTE or business class.

The included PowerPoint presentation can be used by the teacher for whole class instruction, or provided to the students electronically (or as a printout) for them to review individually. Students use close reading skills with a short informational passage to learn about the career field and answer questions to use critical thinking skills and demonstrate their understanding. Two different puzzles are included to learn different jobs in the career and to reinforce vocabulary skills. A technology based project comic creation project is included to allow students to use critical thinking and creativity to further explore the career field. A quick reference/tutorial is also included for StoryboardThat (free, no download needed). Additionally, a group legal case analysis project that can be completed without student computer access (by the teacher printing out the linked information) or providing access to a computer for each group to research is provided to simulate the career and allow students to utilize critical thinking skills and teamwork. Finally, a short reflection questionnaire gives students the opportunity to reflect and analyze their learning as they determine if this career field is of interest to them.

The project was created for grades 7-8 but could easily be used with high school students. The teacher can choose to use some or all of the provided lesson options included in this resource.

This lesson is great for distance learning/remote learning. You can upload it to your school's learning management system (Google Classroom, Edmodo, Canvas, etc.) or share with students via Google Drive.

Files Included with this Lesson

• Teacher & Student Notes and Resources

• Introduction to Law Careers PowerPoint presentation (editable)

• Introduction to Law Careers Research Reading and Questions

• Vocabulary Crossword Puzzle (includes answer key)

• Job Type Word Search Puzzle (includes answer key)

• Technology based Creative Application Project Instructions, Tutorial and Rubric

• Team Brainstorming Worksheet

• Case Study Task Cards (6 different cases)

• Law Career Simulation Group Lesson Instructions and Rubric

• Law Career Reflection Questions (MS Word)

This lesson is a part of the bundle Exploring Careers: 16 Career Cluster Units BUNDLE

Related Products
⭐ Real World Math - How Math is Used in Law & Public Safety Careers
⭐ Landmark Cases of the Supreme Court - Research & Presentation using Powtoon

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Criminal Justice - Law
Career and Technical Education
Computer Science - Technology
$8.00
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7 Wonders of the World - Research ~ Engineering Design ~ Construction Project

By Innovations in Technology

In this lesson, students learn more about both the classic Seven Wonders of the World and the “new” Seven Wonders project as they research the history, design and engineering of the wonders. The lesson starts with a whole class Microsoft PowerPoint presentation (editable) to view the Wonders and start discussion. Next, students choose one of the classic and one of the “new” Wonders to research further and create a presentation with that information (using Microsoft PowerPoint or Google Slides). Optionally, these may be presented to the class. In the next part of the assignment, they design an “Eighth Wonder” of their own (to scale) based on what they learned, using Sketchup (a free CAD program that can be downloaded at: https://www.sketchup.com/ or used as an online tool). After completing the drawing, students build a model of their Wonder to scale using chipboard, cardboard or other materials. The building activity can be done as a team/small group activity if you prefer. Finally, students answer questions to reflect on their learning for this unit. This lesson was designed for middle school (grades 6-8) but could be used in upper elementary grades or high school as well. Materials Required: • Computers with Internet access for each student (or pair of students) • Access to Microsoft PowerPoint or Google Slides • Access to Sketchup (https://www.sketchup.com/) – either downloaded or online • Building Materials: A variety of materials to construct and decorate the house such as cardboard, chipboard, foam board, balsa wood, construction paper, toothpicks, craft (popsicle) sticks, paint or markers, rulers, scissors, white glue, hot glue (and glue guns), tape, X-acto knives (and blades), etc. Files included: • Teacher & Student Resources • Microsoft PowerPoint Presentation: The Seven Wonders of the World (editable) • Researching Classic and New Wonders: Student Expectations, Instructions and Grading Rubric • Designing an “Eighth Wonder” in Sketchup: Student Expectations, Instructions and Grading Rubric • Sketchup Tutorial (step-by-step instructions with screen shots) • Team Sign Up Sheet • Building Project: Student Expectations, Instructions and Grading Rubric • Reflection Questions Remember to leave feedback for credits on future purchases! ************************************************************************** Connect with us for free technology tips, resources and curriculum: Follow our blog Follow us on Facebook Follow us on Pinterest Visit our Website

Engineering
Social Studies - History
Computer Science - Technology
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Research & Build a House - Architectural Styles & Creators | Distance Learning

By Innovations in Technology

In this lesson, students learn more about architecture as they research the history of different architectural styles, and learn about the creators of those designs. The lesson starts with a whole class Microsoft PowerPoint presentation (editable) to view the styles and start discussion. Next, students choose one of the styles to research further and create a presentation with that information. Optionally, these may be presented to the class. In the next part of the assignment, they design a house of their own (to scale) in the style they researched using Sketchup (a free CAD program that can be downloaded at: https://www.sketchup.com/ or used as an online tool). After completing the drawing, students build a model of their house to scale using chipboard, cardboard or other materials. Finally, students answer questions to reflect on their learning for this unit.

This lesson was designed for middle school (grades 6-8) but could be used in upper elementary grades or high school as well.

This lesson is great for distance learning/remote learning. You can upload it to your school's learning management system (Google Classroom, Edmodo, Canvas, etc.) or share with students via Google Drive.

Files included:

• Teacher & Student Resources

• Microsoft PowerPoint Presentation: Architectural Styles (editable)

• Researching an Architectural Style Project: Student Expectations, Instructions and Grading Rubric

• Designing a House in Sketchup: Student Expectations, Instructions and Grading Rubric

• Sketchup Tutorial (step-by-step instructions with screen shots)

• Building Project: Student Expectations, Instructions and Grading Rubric

• Reflection Questions

Related Products
⭐ Exploring Careers: Architecture & Construction
⭐ Real World Math - How Architects Use Math in their Career
⭐ Famous Architects & Their Place in History - Research & PowerPoint Project

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Engineering
Computer Science - Technology
Vocational Education
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Career Simulation: Real Estate Investor - "Flip" a House | Distance Learning

By Innovations in Technology

Real Estate Career Simulation: Flip a House Project lets middle schoolers see how real estate investors purchase, improve, and resell homes for a profit. Utilizing Microsoft Word and Excel, students “purchase” a home of choice from a list and then determine the improvements they want to make to it, all while staying within their budget. Then, they design the home, using Web 2.0 tools (www.floorplanner.com or www.homestyler.com ) or Sketchup (a free download available at: http://www.sketchup.com/download ). Finally, students use Microsoft Word to prepare a one-page sale flyer for their renovated home. Note: This lesson is intended for beginning Excel users and was created using Microsoft Excel 2016. It is easily adaptable for different versions.

This lesson is great for distance learning/remote learning. You can upload it to your school's learning management system (Google Classroom, Edmodo, Canvas, etc.) or share with students via Google Drive.

Files Included with this Lesson

• Teacher Notes and Resources

• Home Purchase & Improvement Choices Lesson Instructions, Expectations and Grading Rubric

• Choices Worksheet (editable Microsoft Word version and .pdf)

• Excel Budget Creation Lesson Instructions, Expectations and Grading Rubric

• Excel Budget Sample (editable Microsoft Excel file and .pdf)

• Floor Plan Creation and House Design Project Instructions, Expectations and Grading Rubric

• Floor Plan and Design Samples

• Selling Brochure Project Instructions, Expectations and Grading Rubric

• Sample Brochure

Related Products
⭐ Exploring Careers: Architecture & Construction
⭐ Exploring Careers: Landscape Architect - Career Simulation
⭐ ReDesign Your Bedroom using Microsoft Excel

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Graphic Arts
Career and Technical Education
Computer Science - Technology
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What Will My Car Cost? - A Project in Microsoft Excel | Distance Learning

By Innovations in Technology

The “What Will My Car Cost?” project allows students to build skills in Internet research and critical thinking as they research costs for a car and then compute and compare payment options using Microsoft Excel. First, students research the cost for two car options (one used and one new) and then compare financing and payment options for these using formulas in Microsoft Excel. The step-by-step directions were created for Microsoft Excel 2016, but could easily be used with earlier versions of the software. Editable templates and samples are provided for both Microsoft Excel 2016 and earlier versions (2007-2013).

The project was created for grades 7-8 but could easily be adapted for high school students.

This lesson is great for distance learning/remote learning. You can upload it to your school's learning management system (Google Classroom, Edmodo, Canvas, etc.) or share with students via Google Drive.

Files Included with this Lesson

• Teacher Notes and Resources

• Student Project Overview, Expectations & Rubric - Research & Excel Project

• Student Step-by-Step Guide - Excel Project

• MS Excel Template “What Will My Car Cost” Project for use in differentiation (Two Editable Microsoft Excel files with formulas – one for version 2016; one for earlier versions 2007-2013)

• Sample “What Will My Car Cost?” Project (Two Editable Microsoft Excel files with formulas – one for version 2016; one for earlier versions 2007-2013)

Related Products
⭐ Excelling with Excel - Beginner Activities
⭐ Excelling with Excel - Intermediate Tutorial & Activities

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Math
Computer Science - Technology
Instructional Technology
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Drawing Shapes: Programming in Java Course Lesson 5

By Howlin' Husky Math Games

Hello and welcome!

Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!

I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.

This is part 5 of an introductory Programming in Java course. These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.

Topics:

Programming in Java 5: Drawing Shapes

Drawing Skeleton- JFrame and JPanel

Graphics class

How to draw shapes and change colors

Making custom colors

Screen Coordinate System

All lessons will come with the following:

a pdf slideshow

a pacing guide with hints for teaching the section and common student
errors

an assignment, differentiated with three different levels!

an answer key in pdf form

an answer key in .java form

Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.

Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.

Welcome to the world of programming! It's going to be a blast!

Interested in more computer science content?? Check this out!

https://www.TeachShare.com/Product/Bundle-Programming-in-Java-Course-Intro-to-Java-to-Looping-11442643

https://www.TeachShare.com/Product/Bundle-Programming-in-Java-Course-Intro-to-Java-to-Arrays-11580049

https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530

https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432

Interested in more games?? Check it!

https://www.TeachShare.com/Product/DEMO-Math-Tac-Toe-Add-and-Subtract-Within-100-Multiply-and-Divide-Within-144-11161362

https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762

Interested in forms to make life easier!? Got it!

https://www.TeachShare.com/Product/MTSS-DI-RTI-Cooperative-Learning-Tiered-Groups-Based-on-Assessment-11097984

Math
Computer Science - Technology
$5.00
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Creating an Animated Gif in Adobe Photoshop | Distance Learning

By Innovations in Technology

Creating an Animated Gif in Adobe Photoshop is a project for students with basic knowledge of some of the common Adobe Photoshop commands. The project includes step-by-step instructions to guide students through the project of turning photos or clip art into an animated Gif. A sample project is provided for reference in both .psd (Photoshop format) and as a finished .gif.

This is a fun activity that shows students some additional features in Adobe Photoshop while improving their skills with basic commands. Created for an 8th grade Information Technology class, this project would be suitable for students in grades 6-12.

This lesson is great for distance learning/remote learning. You can upload it to your school's learning management system (Google Classroom, Edmodo, Canvas, etc.) or share with students via Google Drive.

Files Included with this Lesson

• Teacher Notes and Resources

• Adobe Photoshop Quick Start Tutorial & Instructions

• Adobe Photoshop Animated Gif Project Expectations & Rubric

• Sample Project (Photoshop files and finished Gif included)

Related Products
⭐ Adobe Photoshop "i Am" Silhouette
⭐ Basic Photo Editing in Adobe Photoshop
⭐ Introduction to Adobe Photoshop (Basics)

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Graphic Arts
Computer Science - Technology
$5.00
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Particle Engine Using ArrayLists in Java

By Howlin' Husky Math Games

A particle engine is a group of dots that work together to display an effect on the screen. This lab features effects for rain, fireworks, bubbles, and falling sand.

Particle Engine Using ArrayLists in Java is designed to be an extension lab for ArrayLists (Unit 7) in AP Computer Science. This lab can be used for this purpose or it can be used for an activity for after the AP exam.

- Use ArrayList to create a particle engine that can make the following effects:

Rainfall

Fireworks

Bubbles

Sand Falling (and piling up)

- Full student manual allows activity to be student or teacher run.

- Fully coded answer key provided.

- Skeleton code can be given to students to make coding the environment easier.

If you need help with anything I have provided please feel free to contact me! I'd be happy to help!!

Computer Science - Technology
$5.00