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3D Printing Name Block Directions for Solidworks
By Reece's Tech Shop by Scott Reece
Here's a quick, easy project for your students IF YOU HAVE SOLIDWORKS software in your classroom. These directions take you step by step creating a block, adding text, and cutting the image out to prepare for 3D print.
**If you don't have SOLIDWORKS, these may not work for you.**
Engineering Design Process and ADA Project | CAD | Doorway Dilemma
By Reece's Tech Shop by Scott Reece
Do you want to raise awareness for those in wheelchairs? How do you do that in an engineering class? You find instances where ADA is not being followed and you have your students design a new entry way in CAD! That's what this lesson is all about!! Students are made aware of a local building that does not meet ADA requirements and the owner is being sued. Your students work for an engineering firm. They must, first, research the law. Then they design a new entry way that meets ADA requirements.
This lesson includes:
Student Handout
Graphic Organizer
PowerPoint presentation
Google SketchUp rendering of the building front
Submit your feedback to earn TeachShare credit!
Did you know that if you go to your “My Purchases” page, there is a “Provide Feedback” link? Click it to be taken to a page where you can give a quick rating and leave a short comment for the product. Every time you give feedback, TeachShare gives you credit that you may use to lower the cost of future purchases!
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Bundle Learn to Program Scratch Task Cards: LEVEL 1 - 3
By Howlin' Husky Math Games
With the start of a new school year, do you want to try something different? Do you have an extra day when you'd love to take the entire class on an adventure of fun and excitement? Maybe you have a group of lightning-fast learners who breeze through assignments in no time. Giving them more of the same problems they've already mastered would be a wasted opportunity. So why not shake things up? How about introducing them to a thrilling world of discovery, with absolutely NO EXTRA WORK for you?
Programming!
Introducing "Learn to Program Scratch" task cards! (This bundle contains ALL THREE LEVELS of the series) These cards bring to life Scratch, a visually captivating computer programming language created by none other than MIT. Every student should have a taste of programming, and as math teachers, we hold the key to open this amazing door. Computer programming is the ultimate fusion of math and logic, and brace yourself... it's also fun!
Prepare to witness a spark of interest in your students! For many of them, the vast world of coding remains an enigma, with no clue where to begin. And let's face it, not all schools offer a comprehensive computer science curriculum. But fear not! These bundled task cards act as a stepping stone, paving the way for their journey into the realms of Java, Python, JavaScript, C#, and more!
Hold on tight, because here's what's packed inside this treasure trove:
Level 1: (16 cards) Introduction to block coding. Simple so any student
can achieve a level of success.
Level 2: (16 cards) Multiple stepped tasks with Scratch. This level leads
into concepts that are used in level 3.
Level 3: (16 cards) Four games to create, each with 4 task cards.
Rock, Paper, Scissors
Dodge Ball
Jumping Game
Whack-A-Mole
*** Pro tip: Printing the cards on thicker paper (cardstock) and laminating them not only elevates their durability but ensures they withstand the test of time, unleashing countless moments of wonder and discovery!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Bundle: Programming in Java Course- Intro to Java to Arrays
By Howlin' Husky Math Games
Hello and welcome!
Starting a new school year teaching programming? Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Are you teaching AP Computer Science A and need materials? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
This bundle covers from "your first Java program" to arrays. This is a HEFTY semester (About 6 months) worth of materials. Inside this bundle you'll find:
Topics:
Programming in Java 0: Introduction to Java
Programming in Java 1: Variables and Types
Programming in Java 2: The Scanner Class
Programming in Java 3: The Random and Math Classes
Programming in Java 4: The String and DecimalFormat Classes
Programming in Java 5: Drawing Shapes
Programming in Java 6: If Statements
Programming in Java 7: Looping Statements
Programming in Java 8: Creating Classes Objects Methods and Drivers
Programming in Java 9: Creating Classes- Constructors, Parameters, and
return Statements
Programming in Java 10: Creating Classes- Advanced Techniques
Programming in Java op1: Introduction to Arrays
All lessons will come with the following:
a pdf slideshow - Can be teacher or student driven!
an assignment - differentiated with three different levels! - Almost 100 total
exercises!
a pacing guide with hints for teaching the section and common student
errors
an answer key in pdf form - For a quick check
an answer key in .java form - Runnable out of the box.
This bundle is packed with activities. You can pick and choose the ones you like or have students do their best to reach the "Hacker" level. The bundle covers up to about Unit 6 on the AP Computer Science A exam; a perfect addition!
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Great for asynchronous learning and homeschooling! Could be used as a self- taught course or go at your own pace! Everything for learning is included!
Welcome to the world of programming! It's going to be a blast!
How to earn TeachShare credits for future purchases:
Bundle: Programming in Java Course- Intro to Java to Looping
By Howlin' Husky Math Games
Hello and welcome!
Starting a new school year teaching programming? Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Are you teaching AP Computer Science A and need materials? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
This bundle covers from "your first Java program" to looping. This is a HEFTY marking period (About 3 months) worth of materials. Inside this bundle you'll find:
Topics:
Programming in Java 0: Introduction to Java
Programming in Java 1: Variables and Types
Programming in Java 2: The Scanner Class
Programming in Java 3: The Random and Math Classes
Programming in Java 4: The String and DecimalFormat Classes
Programming in Java 5: Drawing Shapes
Programming in Java 6: If Statements
Programming in Java 7: Looping Statements
All lessons will come with the following:
a pdf slideshow - Can be teacher or student driven!
an assignment - differentiated with three different levels! - Almost 100 total
exercises!
a pacing guide with hints for teaching the section and common student
errors
an answer key in pdf form - For a quick check
an answer key in .java form - Runnable out of the box.
This bundle is packed with activities. You can pick and choose the ones you like or have students do their best to reach the "Hacker" level. The bundle covers up to Unit 3 on the AP Computer Science A exam; a perfect addition!
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Great for asynchronous learning and homeschooling! Could be used as a self- taught course or go at your own pace! Everything for learning is included!
Welcome to the world of programming! It's going to be a blast!
How to earn TeachShare credits for future purchases:
Bundle: Year Long Programming in Java Course
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Are you teaching AP Computer Science A and need materials? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
This bundle is HUGE! It has more than you can cover in one year in a programming course. It starts with the very basic "Hello World" program, goes through loops and logic, to classes with an optional lesson on arrays. This first semester is equivalent to a college level programming course.
The course then takes a fun turn into using the JSwing package and forms in Java.
To top off the course, it ends with game creation. It teaches students how to use Listeners, Timers, and create their own Sprites. This is an out of the box experience that students will love.
All lessons will come with the following:
a pdf slideshow - Can be teacher or student driven!
an assignment - differentiated with three different levels!
a pacing guide with hints for teaching the section and common student
errors
an answer key in pdf form - For a quick check
an answer key in .java form - Runnable out of the box.
You can pick and choose the ones you like or have students do their best to reach the "Hacker" level. This will last about a mark period and can be extended easily!
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Great for asynchronous learning and homeschooling! Could be used as a self- taught course or go at your own pace! Everything for learning is included!
Welcome to the world of programming! It's going to be a blast!
How to earn TeachShare credits for future purchases:
Learn to Program Scratch- Task Cards LEVEL 3
By Howlin' Husky Math Games
Do you have an extra day when you'd love to take the entire class on an adventure of fun and excitement? Maybe you have a group of lightning-fast learners who breeze through assignments in no time. Giving them more of the same problems they've already mastered would be a wasted opportunity. So why not shake things up? How about introducing them to a thrilling world of discovery, with absolutely NO EXTRA WORK for you?
Programming!
Introducing "Learn to Program Scratch" task cards! (This is LEVEL 3 of the series) These cards bring to life Scratch, a visually captivating computer programming language created by none other than MIT. Every student should have a taste of programming, and as math teachers, we hold the key to open this amazing door. Computer programming is the ultimate fusion of math and logic, and brace yourself... it's also fun!
Prepare to witness a spark of interest in your students! For many of them, the vast world of coding remains an enigma, with no clue where to begin. And let's face it, not all schools offer a comprehensive computer science curriculum. But fear not! These task cards act as a stepping stone, paving the way for their journey into the realms of Java, Python, JavaScript, C#, and more!
Hold on tight, because here's what's packed inside this treasure trove:
Rock, Paper, Scissors
Dodge Ball
Jumping Game
Whack-A-Mole
*** Pro tip: Printing the cards on thicker paper (cardstock) and laminating them not only elevates their durability but ensures they withstand the test of time, unleashing countless moments of wonder and discovery!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Particle Engine Using ArrayLists in Java
By Howlin' Husky Math Games
A particle engine is a group of dots that work together to display an effect on the screen. This lab features effects for rain, fireworks, bubbles, and falling sand.
Particle Engine Using ArrayLists in Java is designed to be an extension lab for ArrayLists (Unit 7) in AP Computer Science. This lab can be used for this purpose or it can be used for an activity for after the AP exam.
- Use ArrayList to create a particle engine that can make the following effects:
Rainfall
Fireworks
Bubbles
Sand Falling (and piling up)
- Full student manual allows activity to be student or teacher run.
- Fully coded answer key provided.
- Skeleton code can be given to students to make coding the environment easier.
If you need help with anything I have provided please feel free to contact me! I'd be happy to help!!
Learn to Program Scratch- Task Cards LEVEL 1
By Howlin' Husky Math Games
Do you have an extra day when you'd love to take the entire class on an adventure of fun and excitement? Maybe you have a group of lightning-fast learners who breeze through assignments in no time. Giving them more of the same problems they've already mastered would be a wasted opportunity. So why not shake things up? How about introducing them to a thrilling world of discovery, with absolutely NO EXTRA WORK for you?
Programming!
Introducing "Learn to Program Scratch" task cards! These cards bring to life Scratch, a visually captivating computer programming language created by none other than MIT. Every student should have a taste of programming, and as math teachers, we hold the key to open this amazing door. Computer programming is the ultimate fusion of math and logic, and brace yourself... it's also fun!
Prepare to witness a spark of interest in your students! For many of them, the vast world of coding remains an enigma, with no clue where to begin. And let's face it, not all schools offer a comprehensive computer science curriculum. But fear not! These task cards act as a stepping stone, paving the way for their journey into the realms of Java, Python, JavaScript, C#, and more!
Hold on tight, because here's what's packed inside this treasure trove:
*** Pro tip: Printing the cards on thicker paper (cardstock) and laminating them not only elevates their durability but ensures they withstand the test of time, unleashing countless moments of wonder and discovery!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Learn to Program Scratch- Task Cards LEVEL 2
By Howlin' Husky Math Games
Do you have an extra day when you'd love to take the entire class on an adventure of fun and excitement? Maybe you have a group of lightning-fast learners who breeze through assignments in no time. Giving them more of the same problems they've already mastered would be a wasted opportunity. So why not shake things up? How about introducing them to a thrilling world of discovery, with absolutely NO EXTRA WORK for you?
Programming!
Introducing "Learn to Program Scratch" task cards! (This is the LEVEL 2 of the series) These cards bring to life Scratch, a visually captivating computer programming language created by none other than MIT. Every student should have a taste of programming, and as math teachers, we hold the key to open this amazing door. Computer programming is the ultimate fusion of math and logic, and brace yourself... it's also fun!
Prepare to witness a spark of interest in your students! For many of them, the vast world of coding remains an enigma, with no clue where to begin. And let's face it, not all schools offer a comprehensive computer science curriculum. But fear not! These task cards act as a stepping stone, paving the way for their journey into the realms of Java, Python, JavaScript, C#, and more!
Hold on tight, because here's what's packed inside this treasure trove:
*** Pro tip: Printing the cards on thicker paper (cardstock) and laminating them not only elevates their durability but ensures they withstand the test of time, unleashing countless moments of wonder and discovery!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Drawing Shapes: Programming in Java Course Lesson 5
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
This is part 5 of an introductory Programming in Java course. These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 5: Drawing Shapes
Drawing Skeleton- JFrame and JPanel
Graphics class
How to draw shapes and change colors
Making custom colors
Screen Coordinate System
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Conditional Logic -if Statements: Programming in Java Course Lesson 6
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
This is part 6 of an introductory Programming in Java course. These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 6: Conditional Logic- if Statements
How to make and use an if
the else statements
the else if statement
nested if and compound logic
pseudocode and logic errors
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
How'd You Make That!? Programming in Java Lab: Pong!
By Howlin' Husky Math Games
Looking for a fun and engaging way to teach Java programming? Look no further than "How'd You Make That!? Java Programming Labs: Pong! Designed with increasing levels of difficulty, this lab helps students develop their coding skills step-by-step. Students will create the classic game of Pong!
In Bounce Beginner, students will use the code provided to create the game. Much of the background coding has been done for them so they will be concentrating on creating and using objects and designing the game. To complete this level students need to understand how to use methods and create objects. If you are following my year long curriculum, students should be about to Java 7: Looping Statements.
At the Paddle Pupil level, students will fill in some provided classes and create their own versions. Some of the lowest level code has been done for them, but they will write most of the game with a skeleton. To complete this level students need to understand anything from the Bounce Beginner level in addition to how to create objects and pass parameters. If you are following my year long curriculum, students should be about to Java 10: Advanced Techniques
At the Court Champion level, students will create the game from scratch. This requires them to understand Timers, collision, and how use graphics. Students will be given general direction, but creating the game will mostly be up to them. To complete this level students need to understand anything from the Paddle Pupil level in addition to Timers, collision, and basic use of the extends keyword. If you are following my year long curriculum, students should be about to Java 18: Collision Detection
find it here: https://www.TeachShare.com/Product/Programming-in-Java-18-Collision-Detection-12050305?st=fdb66e1be81e92fbf4d0b050bba21a23
This lab is fully equipped with an answer key, a basic lab manual for teachers, and a student guide that walks students through each level. Perfect for high school computer science classes or AP Computer Science A, this resource is ideal for both in-class instruction and independent learning.
Whether you’re teaching Java basics, game development, or want to reinforce key concepts like classes, objects, and inheritance, this lab offers everything you need for an engaging and productive lesson.
Learning about Animation using Adobe Flash | Distance Learning
By Innovations in Technology
Learning about Animation teaches students the history and basic concepts of animation prior to them creating their own animation utilizing Adobe Flash. Another animation program could be substituted, but would require some changes to the directions for those portions of the unit.
Students being by doing guided research about the history of animation and presenting their findings in a PowerPoint or Prezi. Next, they learn about the twelve principles of animation by completing a worksheet. There is also a quiz over this material. With this knowledge about animation, students are ready to start creating their own. A short lesson on basic animation in Adobe Flash with students first watching the teacher create a bouncing ball and then completing it themselves from written directions and a tutorial, followed by another practice hands-on activity to add to and reinforce skills, leads to the culminating activity of the unit – to create a cartoon using their skills in Adobe Flash.
This lesson is great for distance learning/remote learning. You can upload it to your school's learning management system (Google Classroom, Edmodo, Canvas, etc.) or share with students via Google Drive.
Files Included with this Lesson
• Teacher Notes and Resources (includes extension activities)
• History of Animation Project Expectations and Rubric *
• 12 Principles of Animation worksheet and links to reading *
• 12 Principles of Animation quiz and teacher key *
• Introduction to Adobe Flash – Bouncy Ball Project Step-by-Step Guide, Expectations and Rubric
• Adobe Flash Practice Exercises Project Expectations and Rubric
• Create a Cartoon in Adobe Flash Project Expectations and Rubric
*These lessons are also included in Learning Animation with Adobe Edge Animate.
Remember to leave feedback for credits on future purchases!
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Learning about Animation using Adobe Edge Animate | Distance Learning
By Innovations in Technology
Learning about Animation teaches students the history and basic concepts of animation prior to them creating their own utilizing Adobe Edge Animate. Another animation program could be substituted, but would require some changes to the directions for those portions of the unit.
Students being by doing guided research about the history of animation and presenting their findings in a PowerPoint or Prezi. Next, they learn about the twelve principles of animation by completing a worksheet. There is also a quiz over this material. With this knowledge about animation, students are ready to start creating their own. A short lesson on basic animation in Adobe Edge Animate with students first watching the teacher create a bouncing ball and then completing it themselves from written directions and a tutorial, followed by another practice hands-on activity to add to and reinforce skills, leads to the culminating activity of the unit – to create a cartoon using their skills in Adobe Edge Animate.
This lesson is great for distance learning/remote learning. You can upload it to your school's learning management system (Google Classroom, Edmodo, Canvas, etc.) or share with students via Google Drive.
Files Included with this Lesson
• Teacher Notes and Resources (includes extension activities)
• History of Animation Project Expectations and Rubric
• 12 Principles of Animation worksheet and links to reading
• 12 Principles of Animation quiz and teacher key
• Introduction to Adobe Edge Animate – Bouncy Ball Project Step-by-Step Guide, Expectations and Rubric
• Adobe Edge Practice Exercises Project Expectations and Rubric
• Create a Cartoon in Adobe Edge Project Expectations and Rubric
Remember to leave feedback for credits on future purchases!
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Connect with us for free technology tips, resources and curriculum:
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Designing Your Own Fashions | Distance Learning
By Innovations in Technology
In this lesson, students create fashions of their own using Adobe Illustrator, Adobe Photoshop or Microsoft Paint. Students can also use one of these free Web 2.0 tools: SketchPad (https://sketch.io/sketchpad/) or SumoPaint (https://www.sumopaint.com/home/#app) that do not require download. Two versions of the lesson are included: one is a shorter version to create just one fashion and the other is a longer version to create a fashion line (6-8 items) which are combined into a collage. Depending on the class and the amount of time available, the teacher can choose which version is most appropriate. Both versions include a writing and reflection component to the lesson, giving students the opportunity to consider how they made their design choices. Links to tutorials for the programs are also provided to assist students with their creations. A basic knowledge of Adobe Illustrator or Photoshop is helpful if those programs are being used. However, beginning students can incorporate tutorials with this lesson to successfully learn the program as they create their designs.
This is a great activity for a career exploration class, Principles of Arts, A/V Technology & Communications class, Family & Consumer Sciences, Fashion Design, or any technology class. This lesson was designed for middle school (grades 6-8) but could be used in high school as well.
This lesson is great for distance learning/remote learning. You can upload it to your school's learning management system (Google Classroom, Edmodo, Canvas, etc.) or share with students via Google Drive.
Files included:
• Teacher & Student Resources
• Fashion Design Creation Lesson - Student Instructions, Expectations and Grading Rubric (two versions: short (1 design) and long (6-8 designs)
• Writing Reflection Lesson (two versions)
Related Products
⭐ Exploring Careers: Arts, A/V Technology & Communications
⭐ How Fashion Designers Use Math in their Career - Real World Math
⭐ History of Fashion Design - Research and
Presentation Project
⭐ Famous Fashion Designers - Research and Presentation Project
⭐ Digital Fashion Design Notebook
Remember to leave feedback for credits on future purchases!
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History of Photography - Research & Presentation Project | Distance Learning
By Innovations in Technology
In this lesson, students learn more about the history of photography. Students choose a time period in history from a provided list, research that era, and then choose the software they will use to showcase their research. Students can choose to create a presentation, a brochure, or a video using Web 2.0 tools such as Prezi, Adobe Spark, eMaze, Canva, etc. (free, no download needed) or by using Microsoft Office or Google Apps. A full list of software/technology options is listed in the student lesson instructions and includes links to tutorials. For classrooms with limited technology, this lesson can be completed with students working in pairs or small groups. The completed presentations can be shared with the rest of the class if the teacher chooses.
This is a great activity for a social studies or history class, career exploration class, Principles of Arts, A/V Technology & Communications class, or any technology class. This lesson was designed for middle school (grades 6-8) but could be used in high school as well.
This lesson is great for distance learning/remote learning. You can upload it to your school's learning management system (Google Classroom, Edmodo, Canvas, etc.) or share with students via Google Drive.
Files included:
• Teacher & Student Resources
• Student Instructions, Expectations and Grading Rubric for individual lesson
• Student Instructions, Expectations and Grading Rubric for partner/team lesson
Related Products
⭐ Exploring Careers: Arts, A/V Technology & Communications
⭐ Real World Math - How Math is Used in Arts, A/V Tech & Communication Careers
Remember to leave feedback for credits on future purchases!
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Connect with us for free technology tips, resources and curriculum:
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Visit our Website
By Innovations in Technology
The “Physics of Windmills” project utilizes research skills, MS Word, and Sketchup (free CAD software download) to allow students to build skills in those programs along with skills in Internet research, reading, writing and critical thinking. In these projects, students research information about how windmills work and the physics behind them. They create a scale model drawing of a windmill using Sketchup (CAD) and then brainstorm with their team to determine the best design to build from recycled materials. Finally, they reflect on their learning and the dynamics of their team to complete the project.
The project was created for grades 7-8 but could easily be adapted for younger or older students.
Files Included with this Lesson
• Teacher Notes and Resources
• Windmill Project Overview & Expectations
• Windmill Research project (includes teacher key)
• Team Planning Sheet
• Team Sign Up Sheet
• Sketchup (CAD) drawing project expectations and rubric (Sketchup or another CAD program)
• Windmill Testing Score Sheet
• Written Reflection Assignment (MS Word or other word processing)
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Adobe Photoshop "i Am" Silhouette | Distance Learning
By Innovations in Technology
Adobe Photoshop “iAm” Project gives students an opportunity to express their personality and interests as they create a silhouette from a picture of themselves showing off something that defines them. The lesson uses simple Adobe Photoshop techniques to learn the Pen Tool, work with backgrounds, layers and text. The lesson provides step-by-step instructions and also includes links to tutorials students can use as they need to complete the lesson.
This is a fun lesson for the beginning of the year to help students get to know each other, or a good lesson during the year to learn more about each other. These look great printed and displayed too! This lesson was created for an 8th grade class, but would be appropriate for any beginning Adobe Photoshop user.
This lesson is great for distance learning/remote learning. You can upload it to your school's learning management system (Google Classroom, Edmodo, Canvas, etc.) or share with students via Google Drive.
Files Included with this Lesson
• Teacher Notes and Resources
• Basic Adobe Photoshop Editing Project Expectations & Rubric
• Sample Project (.psd file)
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Digital Fashion Design Notebook (Editable) | Distance Learning
By Innovations in Technology
In this lesson, students explore the field of fashion design, using a digital notebook to compile their research and designs. In addition to teacher and student resources, the lesson includes a 22 page, editable digital notebook (Microsoft PowerPoint) which can also be shared via Google Drive and opened in Google Slides. Students can work through the lessons in the notebook at their own pace, or the teacher can assign specific lessons for each class period. Students learn fashion terminology, clothing and fashion industry trends and influences, elements of art and design in fashion, color choices, and the types of fabrics and materials used in fashions. They also create a design portfolio in the notebook, using online resources, of fashions of interest to them, creating their own “fashion line”. Additionally, they explore careers in the field, reflect on their own personal style choices and summarize their learning in the lesson.
This is a great activity for a career exploration class, Principles of Arts, A/V Technology & Communications class, Family & Consumer Sciences, Fashion Design, or any technology class. This lesson was designed for middle school (grades 6-8) but could be used in high school as well.
This lesson is great for distance learning/remote learning. You can upload it to your school's learning management system (Google Classroom, Edmodo, Canvas, etc.) or share with students via Google Drive.
Files included:
• Teacher & Student Resources
• Editable (MS Word) Student Instructions, Expectations and Grading Rubric for the notebook (two versions: full lesson instructions to let students work at their own pace, and individual lessons by page)
• Teacher instructions for each page of the notebook
• Student Digital Notebook for Fashion Design (editable in MS PowerPoint)
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Presentation Project
⭐ Famous Fashion Designers - Research and Presentation Project
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