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Asymmetric Graph Paper 8.5 x 11 inches 200 pages
By Zaazoua Mostapha
Asymmetric Graph Paper 8.5 x 11 inches 200 pages
Fun Activities with Worksheets for Kindergarten 100th Day Math of School
By EduTeachers Toolbox
Fun Activities with Worksheets for Kindergarten 100th Day Math of School
Celebrate the centennial milestone of the school year in a thrilling manner by incorporating our dynamic "100th Day Fun Pack" into your festivities! This comprehensive educational resource is designed to infuse excitement into the learning experience with a plethora of engaging activities tailored to meet the diverse needs of your students.
Key Features and Activities:
Colorful Celebration: Engage students with a vibrant coloring page to kick off the festivities.
Creative Writing Prompts: Foster imaginative expression through thought-provoking writing prompts, stimulating the minds of young learners.
Number Maze Challenge: Navigate through a stimulating number maze, adding an element of fun to numerical comprehension.
Counting Extravaganza (1 to 100): Reinforce counting skills from 1 to 100 with an interactive and entertaining activity.
Mind the Gap (Missing Numbers 1 to 100): Enhance numerical acumen by filling in missing numbers in this engaging exercise.
Spin to Win (Counting Game): Make learning fun with a 'Spin to 10' game, combining chance and counting skills.
Quantitative Expression: Develop mathematical proficiency with activities like 'Count and Write How Many.'
Skip Counting Spectacle (by 10s to 100): Introduce skip counting by 10s in an exciting way, reinforcing multiplication skills.
Numeral and Word Fusion: Foster a connection between numerals and words through a captivating cut-and-paste matching activity.
Race Against Time (In 100 Seconds, I Can…): Infuse a sense of urgency and accomplishment with a challenge to complete various tasks within 100 seconds.
Sensory Exploration (I Would Like 100… But Not 100…): Engage the senses by prompting students to express preferences using the 5 senses when imagining interactions with the number 100.
Elevate the 100th day celebration with this enriching resource, promoting both learning and enjoyment for your students!
Calculus Differentiation Finding Local Maximum and Minimum points
By Chimp-a-roo Maths
A worksheet using the first and second derivatives to find stationary points. Mainly maximum and minimum but does have a couple of examples of stationary points of inflection. All curves are functions involving powers of x.
*Points of inflection will be looked at in more detail in an upcoming shapes of curves worksheet/activity.
Answers are included as detailed work solutions.
Black and White version included
College Board Unit
5.4 Using the first derivative test to determine local extrema
5.7 Using the second derivative test to determine extrema
You may also like:
Differentiation from first principles
Derivatives of powers of x Scavenger Hunt
Calculus Gradient Match card sort
Calculus - Exploring graphs
Calculus - Differentiation using the chain rule Scavenger Hunt
Calculus - Optimization using differentiation
Scavenger Hunt - Differentiating logarithms and exponentials
Calculus - Contextual applications of differentiation - motion in a straight line
Calculus - Contextual applications of integration - motion in a straight line
Calculus - Differentiation - The Product and Quotient Rules
Calculus - Differentiating Inverse Trigonometric Functions
Blank Editable Bar Graph Worksheet Template for Primary & Kindergarten
By The Students Palace
WHAT YOU WILL RECEIVE
9 Pages
PPTX FILE
PDF FILE
PNG FILES
Large 8.5'' x 11'' designs that can easily be printed on regular sized paper
High-resolution images
Unlimited prints
Great for kids, boys and girls
JUST DOWNLOAD, PRINT AND GET STARTED
This item comes as a high-resolution ZIP file that you can download straight after purchasing.
You can print as many copies as you want.
NOTE
This is a digital item.
No physical product or printed material will be shipped.
No refunds as this is a digital product.
Follow me from Here .
Conditional Logic -Looping Statements: Programming in Java Course Lesson 7
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
This is part 7 of an introductory Programming in Java course. These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 7: Conditional Logic- Looping Statements
How to make while loops and for loops
Which loops to use
Parts of the loop
Nested loops
Dealing with Infinite Loops
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form.
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Solving Multi-Step Equations with Parenthesis/Variable on Both Side
By Mathologist
Solving Multi-Step Equations. Step-by-step mini lesson on solving equations with parenthesis and variable on both side.
Tricky questions with "All Real Numbers and No Solution" also explained.
More on solving equations:
Solving One-Step Equations
Solving Two-Step Equations
Solving Equations by Clearing Fractions
Solving Equations by Clearing Decimals
Solving Equations: Application and Mastery
Sovling Equations: Practice Tricky Problems
More resources available @mathologist
MATH PAPER | 200 Pages Asymmetric Graphing Paper In Various Sizes
By Zaazoua Mostapha
MATHS PAPER | 200 Pages Asymmetric Graphing Paper In Various Sizes
Asymmetric Graph Paper Notebook 7 Different sizes to create your own Math Graphs or Geometric Shapes, Engineering Lessons at School, or for Homework. The Zip File Contains 7 Pdfs of 200 Pages ready to be printed and used.
Sizes ( inches ):
Get Your Own Copy Now.
Calculus - Derivatives of Inverse Trigonometric Functions
By Chimp-a-roo Maths
Worksheet for finding the derivatives of inverse trigonometric functions.
Includes a worked example on differentiating arcsin x and then students can show how to get the results for arccos x and arctan x.
Questions then rely on using the chain rule and product rule and increase in difficulty.
Worked solutions are included for ease with marking or to give students to review their own work.
Black and White version also included
College Board Unit 3.4 Differentiating Inverse Trigonometric Functions
You may also like:
Differentiation from first principles
Derivatives of powers of x Scavenger Hunt
Calculus Gradient Match card sort
Calculus - Exploring graphs
Calculus - Differentiation using the chain rule Scavenger Hunt
Calculus - Optimization using differentiation
Scavenger Hunt - Differentiating logarithms and exponentials
Calculus - Contextual applications of differentiation - motion in a straight line
Calculus - Contextual applications of integration - motion in a straight line
Calculus - Differentiation - The Product and Quotient Rules
Programming in Java 10: Creating Classes- Advanced Techniques
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
This is part 10 of an introductory Programming in Java course. These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 10 Creating Classes- Advanced Techniques
Encapsulation
private vs public
The keyword this and null
Passing objects parameters
Multiple constructors- overloading
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form.
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Calculus - Contextual Applications of Differentiation: straight line motion
By Chimp-a-roo Maths
Calculus - Contextual Applications of Differentiation: straight line motion connecting position, velocity and acceleration.
9 questions of increasing difficulty using differentiation to find velocity and acceleration. Also finding maximum/minimum velocities and where a particle changes direction.
Worked solutions are included
Java 8: Creating Classes- Objects, Methods, and Drivers
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
This is part 8 of an introductory Programming in Java course. These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 8: Creating Classes- Objects, Methods, and Drivers
Why use classes?
Setting up a class
Instance variables
Writing a method
The driver
Creating an object based on your class
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form.
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Calculus - Integration using the power rule
By Chimp-a-roo Maths
This calculus lesson introducing integration with the power rule
LICENSING TERMS: This purchase includes a license for one teacher only for personal use in their classroom. Licenses are non-transferable, meaning they cannot be passed from one teacher to another. No part of this resource is to be shared with colleagues or used by an entire grade level, school, or district without purchasing the proper number of licenses.
COPYRIGHT TERMS: This resource may not be uploaded to the internet in any form, including classroom/personal websites or network drives, unless the site is password protected and can only be accessed by students.
Java 9: Creating Classes- Constructors, Parameters, and return Statements
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
This is part 9 of an introductory Programming in Java course. These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 9: Creating Classes- Constructors, Parameters, and
return Statements
Setting up the constructor
A review of functions
Parameters
The return keyword
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form.
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Application Integration using the Power Rule - Finding equations
By Chimp-a-roo Maths
This lesson on an application of integration where students are required to find the equation of the function, given its derivative. (Power rule only)
LICENSING TERMS: This purchase includes a license for one teacher only for personal use in their classroom. Licenses are non-transferable, meaning they cannot be passed from one teacher to another. No part of this resource is to be shared with colleagues or used by an entire grade level, school, or district without purchasing the proper number of licenses.
COPYRIGHT TERMS: This resource may not be uploaded to the internet in any form, including classroom/personal websites or network drives, unless the site is password protected and can only be accessed by students.
The Scanner Class: Programming in Java course Lesson 2
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
This is part 2 of an introductory Programming in Java course. These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 2: The Scanner Class
What is a class?
How to import a class
Making an object
Using the Scanner's methods to take input
All lessons will come with the following:
a pdf slideshow
A pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Calculus - Differentiation - Optimisation (Maximum and minimum points)
By Chimp-a-roo Maths
Calculus worksheet with QR code to a video explanation. Worked solutions are included.
This uses finding derivatives of functions to find maximum and minimum points in the context of practical problems.
For example, a manufacturer wants a cardboard box to have volume of 500 cm^3 but wants to minimise the amount of cardboard used.
PowerPoint with an example
You may also like
Differentiation from first principles
Calculus - Derivative Treasure Hunt (Scavenger Hunt)
Calculus Gradient Match - Card sort activity
Calculus - Differentiating using the chain rule Treasure Hunt (Scavenger Hunt)
Calculus - Algebra - Differentiation - Exploring Graphs
The String and DecimalFormat Classes: Programming in Java Course Lesson 4
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
This is part 4 of an introductory Programming in Java course. These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 4: The String and DecimalFormat Classes
How to make a String
Useful methods in the String class
Looking at the API
Using the DecimalFormat class
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Calculus - Implicit Differentiation Worksheet
By Chimp-a-roo Maths
Worksheet on implicit differentiation
Include questions on finding gradients, the equations of tangents and normals and finding stationary points.
Worked solutions included for ease with marking and/or sharing with students.
College Board Unit 3.2 Implicit Differentiation
You may also like:
Differentiation from first principles
Derivatives of powers of x Scavenger Hunt
Calculus Gradient Match card sort
Calculus - Exploring graphs
Calculus - Differentiation using the chain rule Scavenger Hunt
Calculus - Optimization using differentiation
Scavenger Hunt - Differentiating logarithms and exponentials
Calculus - Contextual applications of differentiation - motion in a straight line
Calculus - Contextual applications of integration - motion in a straight line
Calculus - Differentiation - The Product and Quotient Rules
Calculus - Differentiating Inverse Trigonometric Functions
Bundle: Year Long Programming in Java Course
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Are you teaching AP Computer Science A and need materials? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
This bundle is HUGE! It has more than you can cover in one year in a programming course. It starts with the very basic "Hello World" program, goes through loops and logic, to classes with an optional lesson on arrays. This first semester is equivalent to a college level programming course.
The course then takes a fun turn into using the JSwing package and forms in Java.
To top off the course, it ends with game creation. It teaches students how to use Listeners, Timers, and create their own Sprites. This is an out of the box experience that students will love.
All lessons will come with the following:
a pdf slideshow - Can be teacher or student driven!
an assignment - differentiated with three different levels!
a pacing guide with hints for teaching the section and common student
errors
an answer key in pdf form - For a quick check
an answer key in .java form - Runnable out of the box.
You can pick and choose the ones you like or have students do their best to reach the "Hacker" level. This will last about a mark period and can be extended easily!
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Great for asynchronous learning and homeschooling! Could be used as a self- taught course or go at your own pace! Everything for learning is included!
Welcome to the world of programming! It's going to be a blast!
How to earn TeachShare credits for future purchases:
Calculus - The Product Rule and Quotient Rule
By Chimp-a-roo Maths
Calculus worksheet on differentiating using the product rule and the quotient rules. Follows on from the chain rule and only looks at expressions involving exponents. I always teach this before I move on to differentiating trigonometric functions, logs and exponentials so I can include more complex expressions.
There are 20 questions which are quite meaty which could be split over two lessons, one for product and one for quotient. There are questions on finding equations of normals and tangents at the end.
A black and white version is included
Worked solutions are included plus a QR code for a video on the Chimp-a-roo Maths You Tube Channel. The video derives the rules from first principles and has an example of each.
You may also like
Differentiation from first principles
Derivatives of powers of x Scavenger Hunt
Calculus Gradient Match card sort
Calculus - Exploring graphs
Calculus - Differentiation using the chain rule Scavenger Hunt
Calculus - Optimization using differentiation
Scavenger Hunt - Differentiating logarithms and exponentials
Calculus - Contextual applications of differentiation - motion in a straight line
Calculus - Contextual applications of integration - motion in a straight line