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MATH PAPER | 200 Pages Asymmetric Graphing Paper In Various Sizes
By Zaazoua Mostapha
MATHS PAPER | 200 Pages Asymmetric Graphing Paper In Various Sizes
Asymmetric Graph Paper Notebook 7 Different sizes to create your own Math Graphs or Geometric Shapes, Engineering Lessons at School, or for Homework. The Zip File Contains 7 Pdfs of 200 Pages ready to be printed and used.
Sizes ( inches ):
Get Your Own Copy Now.
Asymmetric Graph Paper 8.5 x 11 inches 200 pages
By Zaazoua Mostapha
Asymmetric Graph Paper 8.5 x 11 inches 200 pages
Solving Multi-Step Equations with Parenthesis/Variable on Both Side
By Mathologist
Solving Multi-Step Equations. Step-by-step mini lesson on solving equations with parenthesis and variable on both side.
Tricky questions with "All Real Numbers and No Solution" also explained.
More on solving equations:
Solving One-Step Equations
Solving Two-Step Equations
Solving Equations by Clearing Fractions
Solving Equations by Clearing Decimals
Solving Equations: Application and Mastery
Sovling Equations: Practice Tricky Problems
More resources available @mathologist
Calculus - Differentiation - Optimisation (Maximum and minimum points)
By Chimp-a-roo Maths
Calculus worksheet with QR code to a video explanation. Worked solutions are included.
This uses finding derivatives of functions to find maximum and minimum points in the context of practical problems.
For example, a manufacturer wants a cardboard box to have volume of 500 cm^3 but wants to minimise the amount of cardboard used.
PowerPoint with an example
You may also like
Differentiation from first principles
Calculus - Derivative Treasure Hunt (Scavenger Hunt)
Calculus Gradient Match - Card sort activity
Calculus - Differentiating using the chain rule Treasure Hunt (Scavenger Hunt)
Calculus - Algebra - Differentiation - Exploring Graphs
Application Integration using the Power Rule - Finding equations
By Chimp-a-roo Maths
This lesson on an application of integration where students are required to find the equation of the function, given its derivative. (Power rule only)
LICENSING TERMS: This purchase includes a license for one teacher only for personal use in their classroom. Licenses are non-transferable, meaning they cannot be passed from one teacher to another. No part of this resource is to be shared with colleagues or used by an entire grade level, school, or district without purchasing the proper number of licenses.
COPYRIGHT TERMS: This resource may not be uploaded to the internet in any form, including classroom/personal websites or network drives, unless the site is password protected and can only be accessed by students.
Calculus - Integration using the power rule
By Chimp-a-roo Maths
This calculus lesson introducing integration with the power rule
LICENSING TERMS: This purchase includes a license for one teacher only for personal use in their classroom. Licenses are non-transferable, meaning they cannot be passed from one teacher to another. No part of this resource is to be shared with colleagues or used by an entire grade level, school, or district without purchasing the proper number of licenses.
COPYRIGHT TERMS: This resource may not be uploaded to the internet in any form, including classroom/personal websites or network drives, unless the site is password protected and can only be accessed by students.
Calculus - Contextual Applications of Integration: Motion in a straight line
By Chimp-a-roo Maths
Applying integration to the motion of a particle in a straight line.
Worked solutions are included.
This follows on from
Contextual Applications of differentiation - motion in a straight line
Calculus - Implicit Differentiation Worksheet
By Chimp-a-roo Maths
Worksheet on implicit differentiation
Include questions on finding gradients, the equations of tangents and normals and finding stationary points.
Worked solutions included for ease with marking and/or sharing with students.
College Board Unit 3.2 Implicit Differentiation
You may also like:
Differentiation from first principles
Derivatives of powers of x Scavenger Hunt
Calculus Gradient Match card sort
Calculus - Exploring graphs
Calculus - Differentiation using the chain rule Scavenger Hunt
Calculus - Optimization using differentiation
Scavenger Hunt - Differentiating logarithms and exponentials
Calculus - Contextual applications of differentiation - motion in a straight line
Calculus - Contextual applications of integration - motion in a straight line
Calculus - Differentiation - The Product and Quotient Rules
Calculus - Differentiating Inverse Trigonometric Functions
Calculus - Contextual Applications of Differentiation: straight line motion
By Chimp-a-roo Maths
Calculus - Contextual Applications of Differentiation: straight line motion connecting position, velocity and acceleration.
9 questions of increasing difficulty using differentiation to find velocity and acceleration. Also finding maximum/minimum velocities and where a particle changes direction.
Worked solutions are included
Calculus - The Product Rule and Quotient Rule
By Chimp-a-roo Maths
Calculus worksheet on differentiating using the product rule and the quotient rules. Follows on from the chain rule and only looks at expressions involving exponents. I always teach this before I move on to differentiating trigonometric functions, logs and exponentials so I can include more complex expressions.
There are 20 questions which are quite meaty which could be split over two lessons, one for product and one for quotient. There are questions on finding equations of normals and tangents at the end.
A black and white version is included
Worked solutions are included plus a QR code for a video on the Chimp-a-roo Maths You Tube Channel. The video derives the rules from first principles and has an example of each.
You may also like
Differentiation from first principles
Derivatives of powers of x Scavenger Hunt
Calculus Gradient Match card sort
Calculus - Exploring graphs
Calculus - Differentiation using the chain rule Scavenger Hunt
Calculus - Optimization using differentiation
Scavenger Hunt - Differentiating logarithms and exponentials
Calculus - Contextual applications of differentiation - motion in a straight line
Calculus - Contextual applications of integration - motion in a straight line
Calculus - Derivatives of Inverse Trigonometric Functions
By Chimp-a-roo Maths
Worksheet for finding the derivatives of inverse trigonometric functions.
Includes a worked example on differentiating arcsin x and then students can show how to get the results for arccos x and arctan x.
Questions then rely on using the chain rule and product rule and increase in difficulty.
Worked solutions are included for ease with marking or to give students to review their own work.
Black and White version also included
College Board Unit 3.4 Differentiating Inverse Trigonometric Functions
You may also like:
Differentiation from first principles
Derivatives of powers of x Scavenger Hunt
Calculus Gradient Match card sort
Calculus - Exploring graphs
Calculus - Differentiation using the chain rule Scavenger Hunt
Calculus - Optimization using differentiation
Scavenger Hunt - Differentiating logarithms and exponentials
Calculus - Contextual applications of differentiation - motion in a straight line
Calculus - Contextual applications of integration - motion in a straight line
Calculus - Differentiation - The Product and Quotient Rules
Calculus Differentiation Finding Local Maximum and Minimum points
By Chimp-a-roo Maths
A worksheet using the first and second derivatives to find stationary points. Mainly maximum and minimum but does have a couple of examples of stationary points of inflection. All curves are functions involving powers of x.
*Points of inflection will be looked at in more detail in an upcoming shapes of curves worksheet/activity.
Answers are included as detailed work solutions.
Black and White version included
College Board Unit
5.4 Using the first derivative test to determine local extrema
5.7 Using the second derivative test to determine extrema
You may also like:
Differentiation from first principles
Derivatives of powers of x Scavenger Hunt
Calculus Gradient Match card sort
Calculus - Exploring graphs
Calculus - Differentiation using the chain rule Scavenger Hunt
Calculus - Optimization using differentiation
Scavenger Hunt - Differentiating logarithms and exponentials
Calculus - Contextual applications of differentiation - motion in a straight line
Calculus - Contextual applications of integration - motion in a straight line
Calculus - Differentiation - The Product and Quotient Rules
Calculus - Differentiating Inverse Trigonometric Functions
Blank Editable Bar Graph Worksheet Template for Primary & Kindergarten
By The Students Palace
WHAT YOU WILL RECEIVE
9 Pages
PPTX FILE
PDF FILE
PNG FILES
Large 8.5'' x 11'' designs that can easily be printed on regular sized paper
High-resolution images
Unlimited prints
Great for kids, boys and girls
JUST DOWNLOAD, PRINT AND GET STARTED
This item comes as a high-resolution ZIP file that you can download straight after purchasing.
You can print as many copies as you want.
NOTE
This is a digital item.
No physical product or printed material will be shipped.
No refunds as this is a digital product.
Follow me from Here .
Bundle: Programming in Java Course- JSwing Package
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Are you teaching AP Computer Science A and need materials? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
This mini bundle covers about a marking period of time. Students will work with the JSwing graphics package creating interactive forms. They'll work with JButtons, JTextFields, JPanels and more!
Topics:
Java 11: Introduction to JSwing
Java 12: More Components
Java 13: JSwing- Components and Layouts Extended
All lessons will come with the following:
a pdf slideshow - Can be teacher or student driven!
an assignment - differentiated with three different levels! - Almost 100 total
exercises!
a pacing guide with hints for teaching the section and common student
errors
an answer key in pdf form - For a quick check
an answer key in .java form - Runnable out of the box.
You can pick and choose the ones you like or have students do their best to reach the "Hacker" level. This will last about a mark period and can be extended easily!
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Great for asynchronous learning and homeschooling! Could be used as a self- taught course or go at your own pace! Everything for learning is included!
Welcome to the world of programming! It's going to be a blast!
How to earn TeachShare credits for future purchases:
Bundle: 1 marking period Basic Game Making Programming in Java Course
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Are you teaching AP Computer Science A and need materials? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
This bundle is a marking period worth of material.
It teaches students how to use Listeners, Timers, and create their own Sprites. This is an out of the box experience that students will love.
This bundle assumes students understand how to use variables, create classes, understand logic, and have been taught at least the basics of Programming in Java. It's great for teaching something fun after the AP Exam!
All lessons will come with the following:
a pdf slideshow - Can be teacher or student driven!
an assignment - differentiated with three different levels!
a pacing guide with hints for teaching the section and common student
errors
an answer key in pdf form - For a quick check
an answer key in .java form - Runnable out of the box.
You can pick and choose the ones you like or have students do their best to reach the "Hacker" level. This will last about a mark period and can be extended easily!
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Great for asynchronous learning and homeschooling! Could be used as a self- taught course or go at your own pace! Everything for learning is included!
Welcome to the world of programming! It's going to be a blast!
How to earn TeachShare credits for future purchases:
Bundle: Programming in Java Course- Intro to Java to Arrays
By Howlin' Husky Math Games
Hello and welcome!
Starting a new school year teaching programming? Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Are you teaching AP Computer Science A and need materials? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
This bundle covers from "your first Java program" to arrays. This is a HEFTY semester (About 6 months) worth of materials. Inside this bundle you'll find:
Topics:
Programming in Java 0: Introduction to Java
Programming in Java 1: Variables and Types
Programming in Java 2: The Scanner Class
Programming in Java 3: The Random and Math Classes
Programming in Java 4: The String and DecimalFormat Classes
Programming in Java 5: Drawing Shapes
Programming in Java 6: If Statements
Programming in Java 7: Looping Statements
Programming in Java 8: Creating Classes Objects Methods and Drivers
Programming in Java 9: Creating Classes- Constructors, Parameters, and
return Statements
Programming in Java 10: Creating Classes- Advanced Techniques
Programming in Java op1: Introduction to Arrays
All lessons will come with the following:
a pdf slideshow - Can be teacher or student driven!
an assignment - differentiated with three different levels! - Almost 100 total
exercises!
a pacing guide with hints for teaching the section and common student
errors
an answer key in pdf form - For a quick check
an answer key in .java form - Runnable out of the box.
This bundle is packed with activities. You can pick and choose the ones you like or have students do their best to reach the "Hacker" level. The bundle covers up to about Unit 6 on the AP Computer Science A exam; a perfect addition!
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Great for asynchronous learning and homeschooling! Could be used as a self- taught course or go at your own pace! Everything for learning is included!
Welcome to the world of programming! It's going to be a blast!
How to earn TeachShare credits for future purchases:
Bundle: Programming in Java Course- Intro to Java to Looping
By Howlin' Husky Math Games
Hello and welcome!
Starting a new school year teaching programming? Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Are you teaching AP Computer Science A and need materials? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
This bundle covers from "your first Java program" to looping. This is a HEFTY marking period (About 3 months) worth of materials. Inside this bundle you'll find:
Topics:
Programming in Java 0: Introduction to Java
Programming in Java 1: Variables and Types
Programming in Java 2: The Scanner Class
Programming in Java 3: The Random and Math Classes
Programming in Java 4: The String and DecimalFormat Classes
Programming in Java 5: Drawing Shapes
Programming in Java 6: If Statements
Programming in Java 7: Looping Statements
All lessons will come with the following:
a pdf slideshow - Can be teacher or student driven!
an assignment - differentiated with three different levels! - Almost 100 total
exercises!
a pacing guide with hints for teaching the section and common student
errors
an answer key in pdf form - For a quick check
an answer key in .java form - Runnable out of the box.
This bundle is packed with activities. You can pick and choose the ones you like or have students do their best to reach the "Hacker" level. The bundle covers up to Unit 3 on the AP Computer Science A exam; a perfect addition!
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Great for asynchronous learning and homeschooling! Could be used as a self- taught course or go at your own pace! Everything for learning is included!
Welcome to the world of programming! It's going to be a blast!
How to earn TeachShare credits for future purchases:
Bundle: Year Long Programming in Java Course
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Are you teaching AP Computer Science A and need materials? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
This bundle is HUGE! It has more than you can cover in one year in a programming course. It starts with the very basic "Hello World" program, goes through loops and logic, to classes with an optional lesson on arrays. This first semester is equivalent to a college level programming course.
The course then takes a fun turn into using the JSwing package and forms in Java.
To top off the course, it ends with game creation. It teaches students how to use Listeners, Timers, and create their own Sprites. This is an out of the box experience that students will love.
All lessons will come with the following:
a pdf slideshow - Can be teacher or student driven!
an assignment - differentiated with three different levels!
a pacing guide with hints for teaching the section and common student
errors
an answer key in pdf form - For a quick check
an answer key in .java form - Runnable out of the box.
You can pick and choose the ones you like or have students do their best to reach the "Hacker" level. This will last about a mark period and can be extended easily!
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Great for asynchronous learning and homeschooling! Could be used as a self- taught course or go at your own pace! Everything for learning is included!
Welcome to the world of programming! It's going to be a blast!
How to earn TeachShare credits for future purchases:
The Scanner Class: Programming in Java course Lesson 2
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
This is part 2 of an introductory Programming in Java course. These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 2: The Scanner Class
What is a class?
How to import a class
Making an object
Using the Scanner's methods to take input
All lessons will come with the following:
a pdf slideshow
A pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
The String and DecimalFormat Classes: Programming in Java Course Lesson 4
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
This is part 4 of an introductory Programming in Java course. These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 4: The String and DecimalFormat Classes
How to make a String
Useful methods in the String class
Looking at the API
Using the DecimalFormat class
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!