Less than $5 Homeschool English Language Arts Internet Activities (by price, high to low)

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Titanic Disaster BOOM Cards™ Digital Escape Room Activity

By Creative Primary Literacy

A BOOM Cards™ Escape Room Activity about the famous Titanic disaster of 1911. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.

The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.

Included in this resource:

  • A PDF with a link to the BOOM Cards™ Activity

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This resource is great for:

  • Distance learning
  • Independent work
  • Homework
  • Guided reading sessions
  • Team building lessons
  • Emergency sub plans
  • Reading interventions

Ideal for distance learning, the activity can be completed on tablets, phones or computers.

⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻

For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.

In Task 1 students will read an informational text about the Titanic and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.

In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.

In Task 3 students will sort 27 timeline task cards about the 1900s, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.

In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.

Other similar or relevant resources:

  • Distance Learning Resources
  • U.S. History Resources

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For more great resources follow my store ⇉⇉ CLICK HERE

Also, don't forget to leave feedback to earn TeachShare credits to spend!

English Language Arts
Social Studies - History
U.S. History
$4.95
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Attack on Pearl Harbor BOOM Cards™ Digital Escape Room Activity

By Creative Primary Literacy

A BOOM Cards™ Escape Room Activity about the attack on Pearl Harbor that brought the United States into World War 2. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.

The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.

Included in this resource:

  • A PDF with a link to the BOOM Cards™ Activity

⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻

This resource is great for:

  • Distance learning
  • Independent work
  • Homework
  • Guided reading sessions
  • Team building lessons
  • Emergency sub plans
  • Reading interventions

Ideal for distance learning, the activity can be completed on tablets, phones or computers.

⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻

For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.

In Task 1 students will read an informational text about Pearl Harbor and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.

In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.

In Task 3 students will sort 27 timeline task cards about the 1900s, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.

In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.

Other similar or relevant resources:

  • Distance Learning Resources
  • U.S. History Resources

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For more great resources follow my store ⇉⇉ CLICK HERE

Also, don't forget to leave feedback to earn TeachShare credits to spend!

English Language Arts
Social Studies - History
U.S. History
$4.95
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Dunkirk & Battle of Britain BOOM Cards™ Digital Escape Room Activity

By Creative Primary Literacy

A BOOM Cards™ Escape Room Activity about the evacuation of Allied troops from Dunkirk and the Battle of Britain that followed in World War 2. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.

The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.

Included in this resource:

  • A PDF with a link to the BOOM Cards™ Activity

⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻

This resource is great for:

  • Distance learning
  • Independent work
  • Homework
  • Guided reading sessions
  • Team building lessons
  • Emergency sub plans
  • Reading interventions

Ideal for distance learning, the activity can be completed on tablets, phones or computers.

⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻

For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.

In Task 1 students will read an informational text about Dunkirk and the Battle of Britain and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.

In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.

In Task 3 students will sort 27 timeline task cards about World War II, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.

In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.

Other similar or relevant resources:

  • Distance Learning Resources
  • U.S. History Resources

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For more great resources follow my store ⇉⇉ CLICK HERE

Also, don't forget to leave feedback to earn TeachShare credits to spend!

English Language Arts
Social Studies - History
U.S. History
$4.95
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Outbreak of World War 2 BOOM Cards™ Digital Escape Room Activity

By Creative Primary Literacy

A BOOM Cards™ Escape Room Activity about the German invasion of Poland and the beginning of World War II. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.

The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.

Included in this resource:

  • A PDF with a link to the BOOM Cards™ Activity

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This resource is great for:

  • Distance learning
  • Independent work
  • Homework
  • Guided reading sessions
  • Team building lessons
  • Emergency sub plans
  • Reading interventions

Ideal for distance learning, the activity can be completed on tablets, phones or computers.

⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻

For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.

In Task 1 students will read an informational text about the outbreak of the war and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.

In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.

In Task 3 students will sort 27 timeline task cards about World War II, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.

In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.

Other similar or relevant resources:

  • Distance Learning Resources
  • U.S. History Resources

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For more great resources follow my store ⇉⇉ CLICK HERE

Also, don't forget to leave feedback to earn TeachShare credits to spend!

English Language Arts
Social Studies - History
U.S. History
$4.95
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World War II BOOM Cards™ Digital Escape Room Activity

By Creative Primary Literacy

A BOOM Cards™ Escape Room Activity about World War 2. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.

The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.

Included in this resource:

  • A PDF with a link to the BOOM Cards™ Activity

⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻

This resource is great for:

  • Distance learning
  • Independent work
  • Homework
  • Guided reading sessions
  • Team building lessons
  • Emergency sub plans
  • Reading interventions

Ideal for distance learning, the activity can be completed on tablets, phones or computers.

⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻

For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.

In Task 1 students will read an informational text about World War II and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.

In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.

In Task 3 students will sort 27 timeline task cards about the 1900s, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.

In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.

Other similar or relevant resources:

  • Distance Learning Resources
  • U.S. History Resources

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For more great resources follow my store ⇉⇉ CLICK HERE

Also, don't forget to leave feedback to earn TeachShare credits to spend!

English Language Arts
Social Studies - History
U.S. History
$4.95
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Amelia Earhart BOOM Cards™ Digital Escape Room Activity

By Creative Primary Literacy

A BOOM Cards™ Escape Room Activity about the famous American pilot and pioneer, Amelia Earhart. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.

The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.

Included in this resource:

  • A PDF with a link to the BOOM Cards™ Activity

⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻

This resource is great for:

  • Distance learning
  • Independent work
  • Homework
  • Guided reading sessions
  • Team building lessons
  • Emergency sub plans
  • Reading interventions

Ideal for distance learning, the activity can be completed on tablets, phones or computers.

⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻

For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.

In Task 1 students will read an informational text about Amelia Earhart and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.

In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.

In Task 3 students will sort 27 timeline task cards about the 1900s, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.

In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.

Other similar or relevant resources:

  • Distance Learning Resources
  • U.S. History Resources

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For more great resources follow my store ⇉⇉ CLICK HERE

Also, don't forget to leave feedback to earn TeachShare credits to spend!

English Language Arts
Women's History Month
Social Studies - History
$4.95
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VE Day BOOM Cards™ Digital Escape Room Activity

By Creative Primary Literacy

A BOOM Cards™ Escape Room Activity about the end of World War 2 and VE Day or Victory in Europe Day. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.

The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.

Included in this resource:

  • A PDF with a link to the BOOM Cards™ Activity

⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻

This resource is great for:

  • Distance learning
  • Independent work
  • Homework
  • Guided reading sessions
  • Team building lessons
  • Emergency sub plans
  • Reading interventions

Ideal for distance learning, the activity can be completed on tablets, phones or computers.

⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻

For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.

In Task 1 students will read an informational text about VE Day and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.

In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.

In Task 3 students will sort 27 timeline task cards about World War II, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.

In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.

Other similar or relevant resources:

  • Distance Learning Resources
  • U.S. History Resources

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For more great resources follow my store ⇉⇉ CLICK HERE

Also, don't forget to leave feedback to earn TeachShare credits to spend!

English Language Arts
Social Studies - History
U.S. History
$4.95
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Blitz on Britain in World War 2 BOOM Cards™ Digital Escape Room Activity

By Creative Primary Literacy

A BOOM Cards™ Escape Room Activity about the German Blitz on Britain towards the beginning of World War II. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.

The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.

Included in this resource:

  • A PDF with a link to the BOOM Cards™ Activity

⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻

This resource is great for:

  • Distance learning
  • Independent work
  • Homework
  • Guided reading sessions
  • Team building lessons
  • Emergency sub plans
  • Reading interventions

Ideal for distance learning, the activity can be completed on tablets, phones or computers.

⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻

For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.

In Task 1 students will read an informational text about the Blitz on Britain and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.

In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.

In Task 3 students will sort 27 timeline task cards about World War II, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.

In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.

Other similar or relevant resources:

  • Distance Learning Resources
  • U.S. History Resources

⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚

For more great resources follow my store ⇉⇉ CLICK HERE

Also, don't forget to leave feedback to earn TeachShare credits to spend!

English Language Arts
Social Studies - History
U.S. History
$4.95
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Parts of Speech Nouns, Pronouns, Adjectives, Adverbs, & Verbs 100+ Question Pool

By zaney laney learning

With this game, learners have less than 15 seconds to race against the clock to identify the part of speech represented by the highlighted word. Here's the twist: The possible responses start disappearing after time. Incorrect answers lose points and correct answers earn points. Not only that, the faster learners answer correctly, the more points they earn.

Curious? Try it! Here's a preview of the functionality of Think Fast games. The preview version is for illustrative purposes only, This version has more response options than in the preview. Please refer to the thumbnails on this page to see an example of this game's content.

Want more? Here's a preview of other learning games.

Basic Features:

  • A single-player game that can be played online or offline. Can also be used for classroom review.
  • Automatic scoring and self-correcting answer key. Learners will earn points for correct answers.
  • Replay option: Questions are randomly selected from a pool. Possible answer choices are shuffled. This combination makes it possible to produce a unique quiz with each replay attempt. In addition, new questions will be added to the pool periodically to keep the pool robust.
  • Learners are presented with 10 questions out of a pool of over 100, ensuring it's never the same game twice!
  • Learners are acknowledged by the name they entered when launching the game.
  • No Prep: Automatic scoring and answer key. Open/send the link and go!
  • Remediation for incorrect responses.
  • Replay option: Questions are randomly selected from a pool. Possible answer choices are shuffled. This combination makes it possible to produce a unique quiz with each replay attempt.
  • Copyright-friendly audio and images.
  • No macros = play on any device.
  • Google account not required!

TEKS:

  • ELA.2.11.D.ii ELA.3.11.D.ii ELA.4.11.D.ii ELA.5.11.D.ii: Past, present, and future verb tense
  • ELA.1.11.D.iii ELA.2.11.D.iii ELA.3.11.D.iii: Singular, plural, common, and proper nouns
  • ELA.1.11.D. iv ELA.2.11.D.iv ELA.3.11.D.iv: Adjectives, including their comparative and superlative forms
  • ELA.1,11.D.v ELA.2.11.D.v ELA.3.11.D.v: Adverbs that convey time and adverbs that convey manner
  • ELA.4.11.D.v: Adverbs that convey frequency and adverbs that convey degree
  • ELA.1.11.D.vi ELA.2.11.D.vi ELA.3.11.D.vi ELA.4.11.D.vi: Prepositions and prepositional phrases
  • ELA.1.11.D.vii ELA.2.11.D.vii ELA.3.11.D.vii: Pronouns, including subjective, objective, and possessive cases
  • ELA.4.11.D.vii: Pronouns, including reflexive
  • ELA.1.3.D: Identify and use words that name actions, directions, sequences, categories, and locations

What to Expect:

You'll receive a zip file that includes a link to the online game and instructions on how to download the game to play offline. This content is not editable. While I'll update the game periodically, I will do my best to retain the same link. After purchasing, you'll be notified about any updates to this product.

Help Me Get Better:

If you encounter any issues, please reach out to me at zaneylaneylearning@gmail.com before posting a negative review. I have a lot of ideas, and I'm trying my best to present an error-free, high-quality product.

If you would like to see additional words or have suggestions for other uses/topics, please let me know.

English Language Arts
ELA Test Prep
Grammar
$4.84
Product
Product
Product
Product

ELA Jeopardy Game Show: Synonyms Antonyms Homographs Homophones 100+ Questions

By zaney laney learning

Synonyms, Antonyms, Homophones, and Homographs Game: Not your average Jeopardy game! Transform your classroom into a lively game show with this Jeopardy-inspired game! This Jeopardy game is an effective way to reinforce what you've taught about ELA and help your learners prepare for English Lanugage Arts (ELA) tests. This Jeopardy-style game is aligned to TEKS, STAAR, CCSS, and is the perfect solution, offering a dynamic, effortless, and interactive experience that keeps learners engaged while reviewing the essential English Language Arts (ELA) concepts of synonyms, antonyms, homophones, homographs, and near homophones. Enhance your ELA instruction with this Jeopardy-style game, designed to make learning fun, engaging, and effective.

This Jeopardy-style parody game comes with a pool of over 100 randomly-selected multiple-choice questions (with the possible answers displayed in random order), ensuring it's never the same quiz twice!

Not convinced? Try it! Here's a preview of the functionality of Jeopardy games.

Bundle and save on a Jeopardy, Family Feud, and Pyramid-inspired ELA game package.

Want more? Here's a preview of other learning games.

Basic Features:

  • Single-player game that can be played online or offline. Can also be used for classroom review.
  • Automatic scoring with self-correcting answer key. Learners will earn or lose points depending on their selections.
  • No prep: Open/send the link and go!
  • Replay option: Questions are randomly selected from a pool. Possible answer choices for most questions are shuffled. This combination makes it possible to produce a unique quiz with each replay attempt. In addition, new questions will be added to the pool periodically to keep the pool robust.
  • Learners are acknowledged by name for correct answers and while on the final score page.
  • Audio enabled with game-show feel (copyright-safe) theme music and sound effects for correct and incorrect responses.
  • Final Chance question in every game; Double Up question randomly selected from the pool.
  • No macros = play on any device.
  • Google account not required!

Categories and Points

  • The Game is separated into categories. Each category offers multiple interactions to engage and reinforce learning.
  • Each point section contains at least 5 questions, for a total of over 100 questions (with more on the way).
  • 100 Point Questions: Select a picture
  • 200 Point Questions: Drag and Drop
  • 300 Point Questions: Multiple Choice Radial Buttons
  • 400 Point Questions: Matching
  • Double Up Question: Win or lose 600 points (when randomly selected).
  • Final Chance Questions: Any question type. Win or lose 1000 points.

TEKS:

  • ELA.2.3.D: Identify, use, and explain the meaning of antonyms, synonyms, idioms, homophones, and homographs in a text.
  • ELA.3.3.D: Identify, use, and explain the meaning of antonyms, synonyms, idioms, homophones, and homographs in a text.
  • ELA.4.3.D: Identify, use, and explain the meaning of homophones such as reign/rain.

What to Expect:

Please play the preview version before purchasing. This is the best way to understand how the game works and is also the best way to avoid surprises after purchase.

You'll receive a zip file that includes a link to the online game and instructions on how to download the game to play offline. This content is not editable. While I'll update the game periodically, I will do my best to retain the same link. After purchasing, you'll will be notified about any updates to this product.

Help Me Get Better:

If you encounter any issues, please reach out to me at zaneylaneylearning@gmail.com before posting a negative review. I have a lot of ideas, and I'm trying my best to present an error-free, high-quality product. Again, please play the preview version before purchasing. This is the best way to understand how the game works and is also the best way to avoid surprises after purchase.

If you would like to see additional words or have suggestions for other uses/topics, please let me know.

English Language Arts
EFL - ESL - ELD
Vocabulary
$4.84
Product
Product
Product
Product

Best Among Us Game Texas History & Geography Fact vs Opinion Game 80+ Questions

By zaney laney learning

Engage Your Students with this Fact vs Opinion game based on Texas History and Geography

What is among us? Both fact and opinion tell us that Texas history and geography are among us! What else is among us? Unlimited replay is among us! This is the best Texas history and Geography fact and opinion Among Us game experience on the platform! This ELA review of fact vs opinion encourages learners to apply their knowledge of Texas history and geography in an exciting game format to offer a truly unique learning adventure! Elevate your teaching toolkit with this fun, engaging, and educational game where learners try to beat the clock to distinguish fact from opinion using TEKS-aligned Texas history and geography topics.

Modeled after the popular interactive game Among Us (but not affiliated), learners are presented with a set of facts and one opinion. They have just 60 seconds to identify the "imposter" sentence—the one that is an opinion. With each correct answer, learners earn points, and the faster they respond, the more points they accumulate. But watch out! Incorrect answers will cost them points. This 10-minute Texas history and geography fact or opinion game is perfect for morning warm-ups or a midday energy boost, making learning history and geography both fun and effective. As an added bonus, fact and opinion game offers an unlimited replay option that allows learners to replay the game multiple times and receive a different set of questions every time.

If you like this, you'll love the comprehensive Texas History and Geography Jeopardy-style game that provides an engaging end-of-term review of the people, places, and events that shaped Texas history.

Curious? Try it! Here's a preview of the functionality of Think Fast games. The preview version is for illustrative purposes only. Please refer to the thumbnails on this page to see an example of this game's content.

Want more? Here's a preview of other learning games.

It's Comprehensive:

  • Native Americans
  • People in Texas History (Past and Present)
  • Texas Independence
  • State Symbols
  • Cities and Towns
  • Economy
  • Laws
  • Fun/Interesting Facts

Basic Features:

  • Aligned to TEKS, STAAR, and CCCS.
  • A single-player game that can be played online or offline. Can also be used for classroom review.
  • Among Us Crewmate Clipart: That ESL Teacher.
  • Automatic scoring and self-correcting answer key. Learners will earn points for correct answers and lose points for incorrect answers.
  • Unlimited Replay option: Questions are randomly selected from a pool. Possible answer choices are shuffled. This combination makes it possible to produce a unique quiz with each replay attempt. In addition, new questions will be added to the pool periodically to keep the pool robust.
  • Learners are presented with 10 questions out of a pool of over 80, ensuring it's never the same game twice! They can play as often as you allow.
  • Learners are acknowledged by the name they entered when launching the game.
  • No Prep: Automatic scoring and answer key. Open/send the link and go!
  • Remediation for incorrect responses.
  • Replay option: Questions are randomly selected from a pool. Possible answer choices are shuffled. This combination makes it possible to produce a unique quiz with each replay attempt.
  • Copyright-friendly audio.
  • No macros = play on any device.
  • Google account is not required!
  • Average duration: 10 minutes = Perfect for a quick refresher or energizer.

What to Expect:

You'll receive a zip file that includes a link to the online game and instructions on how to download the game to play offline. This content is not editable. While I'll update the game periodically, I will do my best to retain the same link. After purchasing, you'll be notified about any updates to this product.

Help Me Get Better:

If you encounter any issues, please reach out to me at zaneylaneylearning@gmail.com before posting a negative review. I have a lot of ideas, and I'm trying my best to present an error-free, high-quality product.

If you would like to see additional examples or have suggestions for other uses/topics, please let me know.

English Language Arts
Social Studies - History
U.S. History
$4.84
Product
Product
Product
Product

Think Fast Game: Homophones & Near Homophones 200+ Cards TEKS, CCSS

By zaney laney learning

Want a fun way for learners to practice using sentence context to determine the correct homophone? Let's face it ... even adults sometimes have challenges with word choice.

With this game, learners have less than 15 seconds to race against the clock to choose the correct homophone. Here's the twist: The possible responses start disappearing after time. Incorrect answers lose points and correct answers earn points. Not only that, the faster learners answer correctly, the more points they earn.

At less than 3 minutes in duration, this is perfect for early-morning warmups or midday energizers.

Curious? Try it! Here's a preview of the functionality of Think Fast games. The preview version is for illustrative purposes only, This version has more response options than in the preview. Please refer to the thumbnails on this page to see an example of this game's content.

Want more? Here's a preview of other learning games.

Basic Features:

  • A single-player game that can be played online or offline. Can also be used for group review in a classroom setting.
  • Learners are presented with 10 questions out of a pool of over 200, ensuring it's never the same game twice!
  • Learners are acknowledged by the name they entered when launching the game.
  • Near Homophones: Sometimes, individual pronunciation/dialect impacts our word choice. The addition of near homophones, like "are" and "our" and "pen" and "pin" are included for extra measure.
  • No Prep: Automatic scoring and answer key. Open/send the link and go!
  • Remediation for incorrect responses.
  • Replay option: Questions are randomly selected from a pool. Possible answer choices are shuffled. This combination makes it possible to produce a unique quiz with each replay attempt.
  • Copyright-friendly audio and images.
  • No macros = play on any device.
  • Google account not required!

TEKS

  • ELA.3.2.B.ii and ELA.4.2.B.ii

Spelling homophones

  • ELA.3.3.D and ELA.4.3.D

Identify, use, and explain the meaning of homophones, such as reign/rain.

What to expect:

You'll receive a zip file that includes a link to the online game and instructions on how to download the game to play offline. This content is not editable. While I'll update the game periodically, I will do my best to retain the same link. After purchasing, you'll be notified about any updates to this product.

Help me get better:

If you encounter any issues, please reach out to me at zaneylaneylearning@gmail.com before posting a negative review. I have a lot of ideas, and I'm trying my best to present an error-free, high-quality product.

English Language Arts
EFL - ESL - ELD
ELA Test Prep
$4.84
Product

BOOM CARDS Decode CVC Words | Short Vowels A E I O U

By Elementary divas

75 engaging Boom Cards to support your students or child as they learn to decode CVC words (Short Vowels A E I O U).

Click Here for a Preview Before Purchasing

You might also be interested in these other resources:

  • Opinion writing worksheets
  • Sequence of events headings
  • Sequence of events worksheets
  • 57 Story Starters Picture Writing Prompts
  • 384 CVC Words Pocket Chart SUPER Packet
  • Compare and Contrast worksheets, Picture Cards and Poster
  • CVC Middle Sound Words Pocket Chart

How to use Boom Cards:

To use Boom Cards, you must be connected to the Internet. Boom Cards play on modern browsers (Chrome, Safari, Firefox, and Edge). Apps are available for modern Android, iPads, iPhones, and Kindle Fires. For security and privacy, adults must have a Boom Learning account to use and assign Boom Cards.

You will be able to assign the Boom Cards you are buying with "Fast Pins," (a form of play that gives instant feedback to students for self-grading Boom Cards). For assignment options that report student progress back to you, you will need to purchase a premium account. If you are new to Boom Learning, you will be offered a free trial of our premium account. Readhere for details: http://bit.ly/BoomTrial.

If you like this product please be sure to Follow us, please leave a positive feedback to earn TeachShare credits toward future purchases.

It is our sincere hope that you can find this resource useful. If you have any questions or if there anything we can help you with, please feel free to email us at anytime.

FIND US HERE!

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keyword: phonics, spelling, reading, cvc, boom cards, ela, short vowels, a e i o u

English Language Arts
Phonics
Reading
$3.75
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Shakespeare Scavenger Hunt: Introduction to the Author Activity

By Language Arts Excellence

This Scavenger Hunt serves as an excellent introduction to the life and times of William Shakespeare. It encourages active learning as students must use what resources they have to discover answers to the 21 important questions about the man, the myth, the legend himself. Resource can be used to introduce a unit on any of Shakespeare's plays as it is designed to provide a full picture of both Shakespeare and his life and times.

This product contains:

  • 21 questions about the life and times of William Shakespeare and The Globe Theater
  • Full Answer Key

_________________________________________________________________________________

This resource is included in: Introduction to Shakespeare Powerpoint, Scavenger Hunt & Lesson Plan

_________________________________________________________________________________

Also, check out these great products to add to your Shakespeare unit by Language Arts Excellence:

⭐ Elizabethan England Differentiated Mini-Unit

⭐ Shakespeare ESCAPE ROOM

⭐ Shakespeare Bell Ringer Journal Prompts

⭐ Shakespeare's "Death Lines" Activity

⭐ Shakespeare's Epitaph Assignment

⭐ Shakespeare Valentine's Day Lesson Plan

⭐ Sonnet 130 Valentine's Day Lesson Plan

⭐ Sonnet 18 Valentine's Day Lesson Plan

⭐ William Shakespeare Quote Posters

___________________________________________________________________________

Click to Follow Language Arts Excellence

English Language Arts
Literature
British History
$3.25
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Context Clues for Nonsense/Unfamiliar Words: Gibberish Riddle Game 50+ Passages

By zaney laney learning

Engage Early Readers with a Fun, Replayable Reading Comprehension Game:

Help early readers decode unfamiliar words with this Nonsense Word Reading Comprehension Practice Game! Using riddles and poems filled with "nonsense" gibberish words made up of letters, symbols, and numbers, early readers apply critical-thinking skills to practice using context clues to unlock meaning. Perfect for building confidence and reading comprehension skills in young learners who struggle with decoding unfamiliar words.

Key Features:

  • Interactive and Engaging: A simple game with simple animations, sound effects, and visuals designed to keep young learners focused and excited.
  • Unlimited Replay: 15 riddles are selected randomly from a pool of 50+ passages, ensuring every session is fresh and fun. No need for extra purchases!
  • Aligned to Standards: Fully aligned with TEKS ELA.2.3.B and CCSS standards, helping learners use context within and beyond a sentence to decode unfamiliar words.
  • No Tech Barriers: Play on any device—no macros, no Google account, and no prep needed.
  • Automatic Scoring: Save time with instant feedback and an included answer key.
  • Personalized Learning: Learners are acknowledged by name for an extra touch of engagement.

Why Educators Love This Game

  • Cost-Effective: With unlimited replayability, this game offers exceptional value. Students can play again and again without additional costs, making it a budget-friendly classroom solution.
  • Versatile Usage: Use in-class, at home, or as part of a blended learning approach. Perfect for individual practice or group challenges.
  • Fun Meets Learning: Transform reading comprehension into an exciting adventure for young readers, while meeting essential educational goals.

This simple game is designed to focus on reading comprehension and is fully aligned to TEKS ELA.2.3.B and CCSS standards, helping learners use context within and beyond a sentence to decode unfamiliar words.

Features include:

  • Simple animations, sound effects, and simple visuals for maximum learner engagement.
  • Automatic scoring and answer key—zero prep required.
  • Replayability to keep learners practicing without extra cost.

Suggested Price: $4.99 - $6.99 (AI generated)

Not convinced? Try it! Here's a preview of this game.

Call-to-Action

Click Add to Cart now to bring this exciting, no-prep decoding activity to your learners today!

Play on any device: No macros. Google account not required.

What to Expect:

You'll receive a PDF file that includes a link to the online game. This content requires the Internet and is not editable. Again, you are encouraged to test drive the functionality via the preview game, so that there are no surprises after purchase. While I'll update the game periodically, I will do my best to retain the same link. After purchasing, you'll be notified about any updates to this product.

Help Me Get Better:

If you encounter any issues, please reach out to me at zaneylaneylearning@gmail.com before posting a negative review. I have a lot of ideas, and I'm trying my best to present an error-free, high-quality product.

English Language Arts
ELA Test Prep
Reading
$3.08
Product
Product
Product
Product

Letter Matching Winter Alphabet Uppercase and Lowercase Letters BOOM CARDS™

By Teaching Dinos

This winter themed BOOM Card™ deck features an alphabet letter matching activity, with full audio, that will help students practice matching their uppercase and lowercase letters. Students will strengthen their letter recognition, beginning sounds, and early phonics skills. Perfect for distance learning, they are self-grading, and allow you to track student progress. These BOOM Cards™ would be great on a laptop, desktop, Chromebook, tablet, or any other mobile device that can access the internet. They can even be used on your Smart Board!

This set contains an easy to understand audio narrated instruction card, and 26 letter matching cards. The audio on each card will say the letter name and the beginning sound of each letter. Students can listen to the letter and sound, and then click on the correct lowercase letter to match.

This product includes:

✅A link to access 27 digital task cards on Letter Matching on the BOOM Learning℠ website

✅Teacher Notes on how to use these BOOM Cards™ in your classroom

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⭐⭐Take a look at the thumbnail images and the preview file above to get a better idea of what the digital task cards look like.⭐⭐

-------------------------------------------------------------------------------------------------------------------

Using BOOM Cards™

To use Boom Cards, you must be connected to the Internet. Boom Cards play on modern browsers (Chrome, Safari, Firefox, and Edge). Apps are available for Android, iPads, iPhones, and Kindle Fires. For security and privacy, adults must have a Boom Learning account to use and assign Boom Cards. You will be able to assign the Boom Cards you are buying with "Fast Pins," (play provides instant feedback for self-grading Boom Cards). Fast Play is always a free way for students to engage with Boom Cards decks. For additional assignment options you'll need a premium account. If you are new to Boom Learning, you will be offered a free trial of our premium account. Read here for details: http://bit.ly/BoomTrial.

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⭐⭐⭐TeachShare CREDITS!!!⭐⭐⭐

Don't forget to leave a review to get your TeachShare credits! Whenever you give feedback on a purchased product, you receive credits that go towards future purchases on TPT. For every $1 spent, you receive 1 credit. 20 credits equals $1 towards future purchases! Believe me, THEY ADD UP!!! 

---------------------------------------------------------------------------------------------------------------

⭐Don't forget to leave a review to get TeachShare credits, and to follow my shop, Teaching Dinos HERE

⭐Pinterest HERE

⭐Instagram HERE
⭐Blog HERE

Please email me at TeachingDinos@gmail.com if you have any questions about this resource or experience any problems, I’d be happy to help you! 

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English Language Arts
Balanced Literacy
Phonics
$3.00
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Letter Matching Fall Alphabet Uppercase and Lowercase Letters | Thanksgiving

By Teaching Dinos

This fall themed BOOM Card™ deck features an alphabet letter matching activity, with full audio, that will help students practice matching their uppercase and lowercase letters. Students will strengthen their letter recognition, beginning sounds, and early phonics skills. Perfect for distance learning, they are self-grading, and allow you to track student progress. These BOOM Cards™ would be great on a laptop, desktop, Chromebook, tablet, or any other mobile device that can access the internet. They can even be used on your Smart Board!

This set contains an easy to understand audio narrated instruction card, and 26 letter matching cards. The audio on each card will say the letter name and the beginning sound of each letter. Students can listen to the letter and sound, and then click on the correct lowercase letter to match.

This product includes:

✅A link to access 27 digital task cards on Letter Matching on the BOOM Learning℠ website

✅Teacher Notes on how to use these BOOM Cards™ in your classroom

---------------------------------------------------------------------------------------------------------------

⭐⭐Take a look at the thumbnail images and the preview file above to get a better idea of what the digital task cards look like.⭐⭐

-------------------------------------------------------------------------------------------------------------------

Using BOOM Cards™

To use Boom Cards, you must be connected to the Internet. Boom Cards play on modern browsers (Chrome, Safari, Firefox, and Edge). Apps are available for Android, iPads, iPhones, and Kindle Fires. For security and privacy, adults must have a Boom Learning account to use and assign Boom Cards. You will be able to assign the Boom Cards you are buying with "Fast Pins," (play provides instant feedback for self-grading Boom Cards). Fast Play is always a free way for students to engage with Boom Cards decks. For additional assignment options you'll need a premium account. If you are new to Boom Learning, you will be offered a free trial of our premium account. Read here for details: http://bit.ly/BoomTrial.

---------------------------------------------------------------------------------------------------------------

⭐⭐⭐TeachShare CREDITS!!!⭐⭐⭐

Don't forget to leave a review to get your TeachShare credits! Whenever you give feedback on a purchased product, you receive credits that go towards future purchases on TPT. For every $1 spent, you receive 1 credit. 20 credits equals $1 towards future purchases! Believe me, THEY ADD UP!!! 

---------------------------------------------------------------------------------------------------------------

⭐Don't forget to leave a review to get TeachShare credits, and to follow my shop, Teaching Dinos HERE

⭐Pinterest HERE

⭐Instagram HERE
⭐Blog HERE

Please email me at TeachingDinos@gmail.com if you have any questions about this resource or experience any problems, I’d be happy to help you! 

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Amanda Gorman Biography Writing Unit Digital & Print | 5th Grade & 6th Grade

By Creative Primary Literacy

This is a biography writing unit about the life and career of the National Youth Poet Laureate and reader of 'The Hill We Climb' during the 2021 Inauguration of Joe Biden, Amanda Gorman. The unit is ideal for 5th grade and 6th grade and has been split into four separate lessons which will take students approximately 40-50 minutes each. The Google Slides activity is ideal for distance learning and perfect for students in 5th grade or 6th grade learning about U.S. History.

The first lesson is interactive and involves students reading facts, and then sorting and ordering these facts into paragraphs. In the second lesson the children need to use these facts to type four paragraphs. Then, in the third lesson they need to choose the most important facts and include these in an introduction; after this they need to answer several questions before typing up their conclusion. In the final lesson your class will need to check their draft paragraphs before typing up their work on to the template provided.

This activity is an online resource, that uses Google Slides, and is linked to your Google Drive. It can be completed by students online using tablets or computers. If you are unsure how to allow the students to have their own individual copy take a look at the instructional video below:

Google Classroom - How to make a copy for each student - Assignment

The resource also comes in a PDF format, which can be printed.

If you would like to add another online lesson, download my Amanda Gorman 5th Grade & 6th Grade Close Reading & Distance Learning Activity for just $1.50. This would give the students more background knowledge before they start writing the biography. It comes in Google Forms and PDF formats for distance learning, or for printing.

Please ensure when you download this resource into Google Drive that you are logged in to the gmail account where you wish to store the activity. In the past teachers have downloaded resources into their school account in error. Thanks :)

Other similar or relevant resources:

  • Black History Resources
  • Women's History Resources

⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚

For more great resources follow my store ⇉⇉ CLICK HERE

Also, don't forget to leave feedback to earn TeachShare credits to spend!

English Language Arts
Creative Writing
Social Studies - History
$3.00
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Search & Find: Database Skills National Bird Day

By The Emergency Sub

Search & Database Skills: National Bird Day

Let's celebrate National Bird Day (January 5th). Students will use an online database to identify the bird species. They then will find each bird they have identified in the word search puzzle. This product would be a great addition to your emergency sub plans. (Search Skills)

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【Parts of my body】- My face & My body (comprehensive) | Boom cards | Distance

By Chirp Chirp Education

Boom cards:

Parts covered:

Chest, finger, toe, ankle, calf, heel, navel bottom, elbow, head, wrist, abdomen, waist,knee, armpit, throat, leg, thigh, back, neck, foot, nail, hand, shoulder, palm, sole, cheek, eye, nose, chin, ear, mouth, forehead, tongue, lip, teeth, eyelash, hair,

Total: 38 cards

To preview/play the cards before purchase:

Click here

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Please READ BELOW to understand how Boom Cards work! This purchase will give you a PDF that will lead you to the Boom Learning platform.

THIS IS A DIGITAL RESOURCE, PLEASE TAKE THE TIME TO READ BELOW ABOUT THIS PRODUCT, AND CLICK ON THE FREEBIE TO SEE IF THIS IS SOMETHING THAT WILL WORK FOR YOU!⭐

****************** WHAT ARE BOOM CARDS? *********************

Boom Cards are self-grading, DIGITAL resources. To use Boom Cards, you must be connected to the Internet. Boom Cards play on modern browsers (Chrome, Safari, Firefox, and Edge). Apps are available for Android, iPads, iPhones, and Kindle Fires. For security and privacy, adults must have a Boom Learning account to use and assign Boom Cards. You will be able to assign the Boom Cards you are buying with "Fast Pins," (play provides instant feedback for self-grading Boom Cards). Fast Play is always a free way for students to engage with Boom Cards decks. For additional assignment options you'll need a premium account. If you are new to Boom Learning, you will be offered a free trial of our premium account. Read here for details: http://bit.ly/BoomTrial.

Boom Learning℠ also has premium accounts that offer assignment tools, class performance tracking, and much more. If you are a new Boom Learning customer, when you redeem your Boom Cards purchase you get 90-day free trial of a premium account. Read here for details: http://bit.ly/BoomTrial. When your trial ends, you can renew or move to a free account. You may upgrade, downgrade or cancel at any time. Free accounts use purchased Boom Cards with Fast Play pins (which give instant feedback for decks that are self-grading).

*Boom Learning and Boom Cards are the trademarks of Boom Learning Inc. Used with permission.

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English Language Arts
$2.00