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French Revolution - The Fly Swatter Game - World History Vocabulary Review
By The Classroom Globetrotter
Ready to get your students moving and learning with an engaging, exciting, and all-around fun French Revolution review game that is sure to become a class favorite? Then, The Fly Swatter Game is right for you! Students compete to swat the fly with the word that matches the definition they are given. Multiple formats (project-to-board/screen or print options) and multiple game modes keep this game fresh and exciting. It's engaging, it's intense, but most of all, it's loads of fun that will have your students wanting to play again and again!
Use this game to review key terms relating to The French Revolution!
What’s Included:
Fly swatters not included (I found cheap ones at the local dollar store!), but you can always have students use their hands or create their own fly swatters from paper!
This product pairs perfectly with the The French Revolution - World History Crossword Puzzle and Word Search!
The Fly Swatter Game - The Industrial Revolution - History Vocabulary Review
By The Classroom Globetrotter
Ready to get review key vocabulary for the Industrial Revolution while getting your students moving and learning with an engaging, exciting, and all-around fun game that is sure to become a class favorite? Then, The Fly Swatter Game is right for you! Students compete to swat the fly with the word that matches the definition they are given. Multiple formats (project-to-board/screen or print options) and multiple game modes keep this game fresh and exciting. It's engaging, it's intense, but most of all, it's loads of fun that will have your students wanting to play again and again!
Use this game to review key terms relating to The Industrial Revolution!
What’s Included:
Fly swatters not included (I found cheap ones at the local dollar store!), but you can always have students use their hands or create their own fly swatters from paper!
This product pairs perfectly with the The Industrial Revolution Crossword Puzzle and Word Search!
The Fly Swatter Game - The Age of Exploration - World History Vocabulary Game
By The Classroom Globetrotter
Ready to review key vocabulary from the Age of Exploration and get your students moving and learning with an engaging, exciting, and all-around fun game that is sure to become a class favorite? Then, The Fly Swatter Game is right for you! Students compete to swat the fly with the word that matches the definition they are given. Multiple formats (project-to-board/screen or print options) and multiple game modes keep this game fresh and exciting. It's engaging, it's intense, but most of all, it's loads of fun that will have your students wanting to play again and again!
Use this game to review key terms relating to The Age of Exploration!
What’s Included:
Fly swatters not included (I found cheap ones at the local dollar store!), but you can always have students use their hands or create their own fly swatters from paper!
This product pairs perfectly with the The Age of Exploration - World History Crossword and Word Search!
Ancient Egypt Vocabulary - Classroom Review Game - World History Activity
By The Classroom Globetrotter
Bring Ancient Egypt to life with this engaging Fly Swatter Vocabulary Game! Perfect for middle and high school World History classrooms, this fun and interactive activity helps students reinforce their understanding of key terms related to Ancient Egypt while fostering teamwork and competitive learning.
How it works: Divide students into teams and use the included vocabulary cards. When a term is read aloud, students race to "swat" the correct word displayed on the board, helping them build retention in a fast-paced, engaging environment.
What's Included:
This game is ideal for reviewing content, preparing for assessments, or simply adding excitement to your Ancient Egypt unit!
Use this game to review key terms relating to Ancient Egypt!
Fly swatters not included (I found cheap ones at the local dollar store!), but you can always have students use their hands or create their own fly swatters from paper!
This product pairs perfectly with the Ancient Egypt - World History Crossword Puzzle and Word Search!
The Fly Swatter Game - The Renaissance and Reformation - Vocabulary Game!
By The Classroom Globetrotter
Bring the Renaissance & Reformation to Life with this Engaging Vocabulary Fly Swatter Game!
This exciting Renaissance and Reformation Fly Swatter Game is an interactive and energetic way for middle and high school world history students to review essential vocabulary from one of history's most transformative periods. Ideal for reinforcing key terms and concepts, this activity keeps students engaged, competitive, and motivated to master historical vocabulary in a fun and memorable way!
What’s Included:
Fly swatters not included (I found cheap ones at the local dollar store!), but you can always have students use their hands or create their own fly swatters from paper!
This product pairs perfectly with the The Renaissance and Reformation - World History Crossword Puzzle and Word Search!
The Fly Swatter Game - World Religions - Social Studies Vocabulary Game!
By The Classroom Globetrotter
The perfect game to review key terms relating to World Religions!
Ready to get your students moving and learning with an engaging, exciting, and all-around fun game that is sure to become a class favorite? Then, The Fly Swatter Game is right for you! Students compete to swat the fly with the word that matches the definition they are given. Multiple formats (project-to-board/screen or print options) and multiple game modes keep this game fresh and exciting. It's engaging, it's intense, but most of all, it's loads of fun that will have your students wanting to play again and again!
What’s Included:
Fly swatters not included (I found cheap ones at the local dollar store!), but you can always have students use their hands or create their own fly swatters from paper!
This product pairs perfectly with the World Religions Crossword Puzzle and Word Search!
Trading Cards - Social Studies - Art - Research Activity - World & U.S History
By The Classroom Globetrotter
Bring History to Life with This Interactive Trading Card Research Activity and Classroom Game!
Engage your students in a dynamic exploration of historical figures with the History Makers Trading Cards activity. This interactive resource combines historical research with creative design and classroom gameplay, making it perfect for a variety of social studies or history lessons.
Students will research significant figures from history, gather key facts, and design their own trading cards featuring each historical person’s image, accomplishments, and contributions to the world. Once the cards are created, students can use them in a classroom game that encourages discussion, debate, and friendly competition.
What's Included:
Key Benefits:
This resource is ideal for middle and high school social studies, world history, and US history classrooms. It can be used for individual research projects, group activities, or as a classroom competition. Turn your students into historical researchers and trading card designers while making history lessons interactive and exciting!
Historic Headstones! - Social Studies Stations Activity - History - Halloween
By The Classroom Globetrotter
Transform your social studies classroom into an engaging hub of historical exploration with the "Historical Headstones!" Stations Activity, great for Halloween or anytime of year! This versatile and comprehensive resource is perfect for teaching students about prominent historical figures while fostering critical thinking, creativity, and research skills.
What's Included:
1. Stations Activity
2. Create Your Own Historical Headstone Extension Activity:
Unlock the wonders of history while fostering creativity and critical thinking in your classroom. Explore "Historical Headstones!" and watch your students uncover the secrets of the past while crafting meaningful tributes to historical greatness.
The Black Death - Bubonic Plague - Middle Ages - History Classroom Game
By The Classroom Globetrotter
Students will simulate the spread of the Black Death through this fun and engaging classroom game! Students are assigned roles and play to win by collecting cards that earn points for their role. But watch out - the plague is all about! Will you survive?
Great addition to a Middle Ages unit, or to use as a classroom game any time throughout the year!
Looking for more fun and engaging activities for your classroom? Check out these resources:
History Makers Trading Cards - Research Activity and Classroom Game! - Students research historic figures and create trading cards, fostering creativity and critical thinking in history classrooms!
The Fly Swatter Game! - An interactive vocabulary review game for any subject that is sure to be a class favorite!
Exploring Empires! World History Research Project - students explore every aspect of a historic empire by conducting research, creating a visual representation, and presenting their findings to the class!
World History Crossword and Word Search - MEGA BUNDLE! - 40 crosswords and word searches for everything from prehistory to the 20th century!
Don't miss out on exciting resources to enhance your classroom! Follow The Classroom Globetrotter to stay up to date about the latest products and exclusive sales. Thank you for your support!
Nelson Mandela BOOM Cards™ Digital Escape Room Activity
By Creative Primary Literacy
A BOOM Cards™ Escape Room Activity about the former South African president and civil rights leader, Nelson Mandela. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.
The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.
Included in this resource:
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This resource is great for:
Ideal for distance learning, the activity can be completed on tablets, phones or computers.
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For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.
In Task 1 students will read an informational text about Nelson Mandela and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.
In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.
In Task 3 students will sort 27 timeline task cards about the 1900s, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.
In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.
Other similar or relevant resources:
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For more great resources follow my store ⇉⇉ CLICK HERE
Also, don't forget to leave feedback to earn TeachShare credits to spend!
Mahatma Gandhi BOOM Cards™ Digital Escape Room Activity
By Creative Primary Literacy
A BOOM Cards™ Escape Room Activity about the famous Indian civil rights leader, Mahatma Gandhi. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.
The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.
Included in this resource:
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This resource is great for:
Ideal for distance learning, the activity can be completed on tablets, phones or computers.
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For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.
In Task 1 students will read an informational text about Mahatma Gandhi and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.
In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.
In Task 3 students will sort 27 timeline task cards about the 1900s, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.
In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.
Other similar or relevant resources:
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For more great resources follow my store ⇉⇉ CLICK HERE
Also, don't forget to leave feedback to earn TeachShare credits to spend!
Ancient Mesopotamia BOOM Cards™ Digital Escape Room Activity
By Creative Primary Literacy
A BOOM Cards™ Escape Room Activity about the ancient civilization of Mesopotamia. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.
The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.
Included in this resource:
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
This resource is great for:
Ideal for distance learning, the activity can be completed on tablets, phones or computers.
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.
In Task 1 students will read an informational text about Mesopotamia and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.
In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.
In Task 3 students will sort 27 timeline task cards about the ancient civilization, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.
In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.
Other similar or relevant resources:
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For more great resources follow my store ⇉⇉ CLICK HERE
Also, don't forget to leave feedback to earn TeachShare credits to spend!
Sargon of Akkad BOOM Cards™ Digital Escape Room Activity
By Creative Primary Literacy
A BOOM Cards™ Escape Room Activity about the world's first emperor, Sargon of Akkad, and the ancient civilization of Mesopotamia. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.
The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.
Included in this resource:
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
This resource is great for:
Ideal for distance learning, the activity can be completed on tablets, phones or computers.
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.
In Task 1 students will read an informational text about Sargon of Akkad and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.
In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.
In Task 3 students will sort 27 timeline task cards about the ancient civilization, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.
In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.
Other similar or relevant resources:
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For more great resources follow my store ⇉⇉ CLICK HERE
Also, don't forget to leave feedback to earn TeachShare credits to spend!
Epic of Gilgamesh BOOM Cards™ Digital Escape Room Activity
By Creative Primary Literacy
A BOOM Cards™ Escape Room Activity about the Epic of Gilgamesh and the ancient civilization of Mesopotamia. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.
The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.
Included in this resource:
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
This resource is great for:
Ideal for distance learning, the activity can be completed on tablets, phones or computers.
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.
In Task 1 students will read an informational text about the Epic of Gilgamesh and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.
In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.
In Task 3 students will sort 27 timeline task cards about the ancient civilization, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.
In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.
Other similar or relevant resources:
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For more great resources follow my store ⇉⇉ CLICK HERE
Also, don't forget to leave feedback to earn TeachShare credits to spend!
Code of Hammurabi BOOM Cards™ Digital Escape Room Activity
By Creative Primary Literacy
A BOOM Cards™ Escape Room Activity about Hammurabi's Code and the ancient civilization of Mesopotamia. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.
The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.
Included in this resource:
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
This resource is great for:
Ideal for distance learning, the activity can be completed on tablets, phones or computers.
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.
In Task 1 students will read an informational text about Hammurabi's Code and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.
In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.
In Task 3 students will sort 27 timeline task cards about the ancient civilization, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.
In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.
Other similar or relevant resources:
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For more great resources follow my store ⇉⇉ CLICK HERE
Also, don't forget to leave feedback to earn TeachShare credits to spend!
The Great Depression BOOM Cards™ Digital Escape Room Activity
By Creative Primary Literacy
A BOOM Cards™ Escape Room Activity about the Great Depression. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.
The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.
Included in this resource:
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
This resource is great for:
Ideal for distance learning, the activity can be completed on tablets, phones or computers.
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.
In Task 1 students will read an informational text about the Great Depression and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.
In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.
In Task 3 students will sort 27 timeline task cards about the 1900s, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.
In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.
Other similar or relevant resources:
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Tutankhamun BOOM Cards™ Digital Escape Room Activity
By Creative Primary Literacy
A BOOM Cards™ Escape Room Activity about the young pharaoh of Ancient Egypt, Tutankhamun. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.
The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.
Included in this resource:
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This resource is great for:
Ideal for distance learning, the activity can be completed on tablets, phones or computers.
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For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.
In Task 1 students will read an informational text about Tutankhamun and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.
In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.
In Task 3 students will sort 27 timeline task cards about the ancient civilization, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.
In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.
Other similar or relevant resources:
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For more great resources follow my store ⇉⇉ CLICK HERE
Also, don't forget to leave feedback to earn TeachShare credits to spend!
Ancient Egypt BOOM Cards™ Digital Escape Room Activity
By Creative Primary Literacy
A BOOM Cards™ Escape Room Activity about the ancient Egyptian cvilization. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.
The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.
Included in this resource:
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This resource is great for:
Ideal for distance learning, the activity can be completed on tablets, phones or computers.
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For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.
In Task 1 students will read an informational text about Ancient Egypt and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.
In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.
In Task 3 students will sort 27 timeline task cards about the ancient civilization, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.
In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.
Other similar or relevant resources:
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For more great resources follow my store ⇉⇉ CLICK HERE
Also, don't forget to leave feedback to earn TeachShare credits to spend!
Cleopatra BOOM Cards™ Digital Escape Room Activity
By Creative Primary Literacy
A BOOM Cards™ Escape Room Activity about the last leader of Ancient Egypt, Cleopatra. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.
The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.
Included in this resource:
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This resource is great for:
Ideal for distance learning, the activity can be completed on tablets, phones or computers.
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For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.
In Task 1 students will read an informational text about Cleopatra and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.
In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.
In Task 3 students will sort 27 timeline task cards about the ancient civilization, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.
In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.
Other similar or relevant resources:
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For more great resources follow my store ⇉⇉ CLICK HERE
Also, don't forget to leave feedback to earn TeachShare credits to spend!
Ramesses II BOOM Cards™ Digital Escape Room Activity
By Creative Primary Literacy
A BOOM Cards™ Escape Room Activity about the great pharaoh of Ancient Egypt, Ramesses II. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.
The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.
Included in this resource:
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This resource is great for:
Ideal for distance learning, the activity can be completed on tablets, phones or computers.
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For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.
In Task 1 students will read an informational text about Ramesses and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.
In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.
In Task 3 students will sort 27 timeline task cards about the ancient civilization, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.
In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.
Other similar or relevant resources:
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For more great resources follow my store ⇉⇉ CLICK HERE
Also, don't forget to leave feedback to earn TeachShare credits to spend!