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Geography "Would You Rather? Brain Break (Free Resource)
By Geography & Math Made Easy
Our brains get tired! Sometimes, they simply need a quick break!
This geography "Would You Rather?" Brain Break may be just what you need.
➡ ➡ Follow our page here for more brain breaks and free resources. ⬅⬅
Brain breaks can be used as transitions, breaks in the middle of an activity, something to raise or lower the energy of the group, team-building activities, and more! It is helpful to use these before fatigue, boredom, distraction, and inattention set in!
Research has indicated that brain breaks can help improve self-efficiency in the learning process. They also improve short-term memory, self-awareness, and the learners' knowledge.
This can be used and modified for 5th grade through 12th grade depending on your students' learning ability.
____________________________________________________________________________________________
Disclaimer:
One purchase is good for one teacher. If additional teachers would like to use this, please purchase additional licenses.
The Fly Swatter Game - World Religions - Social Studies Vocabulary Game!
By The Classroom Globetrotter
The perfect game to review key terms relating to World Religions!
Ready to get your students moving and learning with an engaging, exciting, and all-around fun game that is sure to become a class favorite? Then, The Fly Swatter Game is right for you! Students compete to swat the fly with the word that matches the definition they are given. Multiple formats (project-to-board/screen or print options) and multiple game modes keep this game fresh and exciting. It's engaging, it's intense, but most of all, it's loads of fun that will have your students wanting to play again and again!
What’s Included:
Fly swatters not included (I found cheap ones at the local dollar store!), but you can always have students use their hands or create their own fly swatters from paper!
This product pairs perfectly with the World Religions Crossword Puzzle and Word Search!
Anne Frank BOOM Cards™ Digital Escape Room Activity
By Creative Primary Literacy
A BOOM Cards™ Escape Room Activity about the World War II diarist and victim of the Holocaust, Anne Frank. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.
The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.
Included in this resource:
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
This resource is great for:
Ideal for distance learning, the activity can be completed on tablets, phones or computers.
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.
In Task 1 students will read an informational text about Anne Frank and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.
In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.
In Task 3 students will sort 27 timeline task cards about Anne Frank's life, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.
In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.
Other similar or relevant resources:
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For more great resources follow my store ⇉⇉ CLICK HERE
Also, don't forget to leave feedback to earn TeachShare credits to spend!
Geography Back Scrabble Game Brain Break (Free Resource)
By Geography & Math Made Easy
Our brains get tired! Sometimes, they simply need a quick break!
This geography "Back Scribble Game" Brain Break may be just what you need.
➡ ➡ Follow our page here for more brain breaks and free resources. ⬅⬅
Brain breaks can be used as transitions, breaks in the middle of an activity, something to raise or lower the energy of the group, team-building activities, and more! It is helpful to use these before fatigue, boredom, distraction, and inattention set in!
Research has indicated that brain breaks can help improve self-efficiency in the learning process. They also improve short-term memory, self-awareness, and the learners' knowledge.
This can be used and modified for 5th grade through 12th grade depending on your students' learning ability.
____________________________________________________________________________________________
Disclaimer:
One purchase is good for one teacher. If additional teachers would like to use this, please purchase additional licenses.
The Fly Swatter Game - The Age of Exploration - World History Vocabulary Game
By The Classroom Globetrotter
Ready to review key vocabulary from the Age of Exploration and get your students moving and learning with an engaging, exciting, and all-around fun game that is sure to become a class favorite? Then, The Fly Swatter Game is right for you! Students compete to swat the fly with the word that matches the definition they are given. Multiple formats (project-to-board/screen or print options) and multiple game modes keep this game fresh and exciting. It's engaging, it's intense, but most of all, it's loads of fun that will have your students wanting to play again and again!
Use this game to review key terms relating to The Age of Exploration!
What’s Included:
Fly swatters not included (I found cheap ones at the local dollar store!), but you can always have students use their hands or create their own fly swatters from paper!
This product pairs perfectly with the The Age of Exploration - World History Crossword and Word Search!
Nelson Mandela BOOM Cards™ Digital Escape Room Activity
By Creative Primary Literacy
A BOOM Cards™ Escape Room Activity about the former South African president and civil rights leader, Nelson Mandela. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.
The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.
Included in this resource:
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
This resource is great for:
Ideal for distance learning, the activity can be completed on tablets, phones or computers.
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.
In Task 1 students will read an informational text about Nelson Mandela and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.
In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.
In Task 3 students will sort 27 timeline task cards about the 1900s, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.
In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.
Other similar or relevant resources:
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For more great resources follow my store ⇉⇉ CLICK HERE
Also, don't forget to leave feedback to earn TeachShare credits to spend!
NEW! Geography — Regions Simplified: Functional Formal Perceptual (PowerPoint)
By Geography & Math Made Easy
Please Note: The instructor/teacher will need to know and understand the concept of REGIONS as this is a concept difficult for young brains to grasp. Even though we simplify it for students, we will need to be ready to verbally or visually explain the concept. Not all students are ready for this high-level concept. This lesson simplifies it as much as possible, but the concept, no matter how simplified, still requires high-level thinking skills and teacher guidance. It takes practice to identify the formal, functional, and perceptual regions. If the instructor/teacher doesn't understand regions, it will be difficult to instruct. This lesson is much better than our textbooks provide.
Help our students understand the complicated concept of "regions."
I often found when I was teaching the 5 Geographical Themes, students grasp location, place, human-environment interaction & movement (ideas, people, goods), but they struggle with regions: formal, functional, and perceptual.
What is the difference between a formal, functional, and perceptual region?
What is a nodal point? How can there be regions that cannot be measured and are specifically based on feelings and perceptions? Can all regions be found on a map? Do they always have a clearly defined boundary?
This PowerPoint provides 7 scenarios in which students are required to decipher whether it is a formal, functional, or perceptual region. You can use it as an introduction or review. You may implement this in different ways.
For the Full Version of the Lesson, Click Here.
Disclaimer:
One purchase is for the use of one teacher. If additional teachers would like to use this product, please purchase additional licenses.
The Black Death - Bubonic Plague - Middle Ages - History Classroom Game
By The Classroom Globetrotter
Students will simulate the spread of the Black Death through this fun and engaging classroom game! Students are assigned roles and play to win by collecting cards that earn points for their role. But watch out - the plague is all about! Will you survive?
Great addition to a Middle Ages unit, or to use as a classroom game any time throughout the year!
Looking for more fun and engaging activities for your classroom? Check out these resources:
History Makers Trading Cards - Research Activity and Classroom Game! - Students research historic figures and create trading cards, fostering creativity and critical thinking in history classrooms!
The Fly Swatter Game! - An interactive vocabulary review game for any subject that is sure to be a class favorite!
Exploring Empires! World History Research Project - students explore every aspect of a historic empire by conducting research, creating a visual representation, and presenting their findings to the class!
World History Crossword and Word Search - MEGA BUNDLE! - 40 crosswords and word searches for everything from prehistory to the 20th century!
Don't miss out on exciting resources to enhance your classroom! Follow The Classroom Globetrotter to stay up to date about the latest products and exclusive sales. Thank you for your support!
Mahatma Gandhi BOOM Cards™ Digital Escape Room Activity
By Creative Primary Literacy
A BOOM Cards™ Escape Room Activity about the famous Indian civil rights leader, Mahatma Gandhi. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.
The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.
Included in this resource:
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
This resource is great for:
Ideal for distance learning, the activity can be completed on tablets, phones or computers.
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.
In Task 1 students will read an informational text about Mahatma Gandhi and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.
In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.
In Task 3 students will sort 27 timeline task cards about the 1900s, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.
In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.
Other similar or relevant resources:
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For more great resources follow my store ⇉⇉ CLICK HERE
Also, don't forget to leave feedback to earn TeachShare credits to spend!
Geography This or That Brain Break Free Resource PowerPoint
By Geography & Math Made Easy
Our brains get tired! Sometimes, they simply need a quick break!
This geography "This or That" Brain Break may be just what you need.
➡ ➡ Follow our page here for more brain breaks and free resources. ⬅⬅
Brain breaks can be used as transitions, breaks in the middle of an activity, something to raise or lower the energy of the group, team-building activities, and more! It is helpful to use these before fatigue, boredom, distraction, and inattention set in!
Research has indicated that brain breaks can help improve self-efficiency in the learning process. They also improve short-term memory, self-awareness, and the learners' knowledge.
This can be used and modified for 5th grade through 12th grade depending on your students' learning ability.
____________________________________________________________________________________________
Disclaimer:
One purchase is good for one teacher. If additional teachers would like to use this, please purchase additional licenses.
Trading Cards - Social Studies - Art - Research Activity - World & U.S History
By The Classroom Globetrotter
Bring History to Life with This Interactive Trading Card Research Activity and Classroom Game!
Engage your students in a dynamic exploration of historical figures with the History Makers Trading Cards activity. This interactive resource combines historical research with creative design and classroom gameplay, making it perfect for a variety of social studies or history lessons.
Students will research significant figures from history, gather key facts, and design their own trading cards featuring each historical person’s image, accomplishments, and contributions to the world. Once the cards are created, students can use them in a classroom game that encourages discussion, debate, and friendly competition.
What's Included:
Key Benefits:
This resource is ideal for middle and high school social studies, world history, and US history classrooms. It can be used for individual research projects, group activities, or as a classroom competition. Turn your students into historical researchers and trading card designers while making history lessons interactive and exciting!
Ancient Mesopotamia BOOM Cards™ Digital Escape Room Activity
By Creative Primary Literacy
A BOOM Cards™ Escape Room Activity about the ancient civilization of Mesopotamia. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.
The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.
Included in this resource:
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
This resource is great for:
Ideal for distance learning, the activity can be completed on tablets, phones or computers.
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.
In Task 1 students will read an informational text about Mesopotamia and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.
In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.
In Task 3 students will sort 27 timeline task cards about the ancient civilization, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.
In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.
Other similar or relevant resources:
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For more great resources follow my store ⇉⇉ CLICK HERE
Also, don't forget to leave feedback to earn TeachShare credits to spend!
Geography Interesting Foods of The World Logic Puzzle Brain Break (Free)
By Geography & Math Made Easy
Our brains get tired! Sometimes, they simply need a quick break!
This geography "Interesting Foods Around The World Logic Puzzle" Brain Break may be just what you need.
➡ ➡ Follow our page here for more brain breaks and free resources. ⬅⬅
Brain breaks can be used as transitions, breaks in the middle of an activity, something to raise or lower the energy of the group, team-building activities, and more! It is helpful to use these before fatigue, boredom, distraction, and inattention set in!
Research has indicated that brain breaks can help improve self-efficiency in the learning process. They also improve short-term memory, self-awareness, and the learners' knowledge.
This can be used and modified for 5th grade through 12th grade depending on your students' learning ability.
____________________________________________________________________________________________
Disclaimer:
One purchase is good for one teacher. If additional teachers would like to use this, please purchase additional licenses.
French Revolution - The Fly Swatter Game - World History Vocabulary Review
By The Classroom Globetrotter
Ready to get your students moving and learning with an engaging, exciting, and all-around fun French Revolution review game that is sure to become a class favorite? Then, The Fly Swatter Game is right for you! Students compete to swat the fly with the word that matches the definition they are given. Multiple formats (project-to-board/screen or print options) and multiple game modes keep this game fresh and exciting. It's engaging, it's intense, but most of all, it's loads of fun that will have your students wanting to play again and again!
Use this game to review key terms relating to The French Revolution!
What’s Included:
Fly swatters not included (I found cheap ones at the local dollar store!), but you can always have students use their hands or create their own fly swatters from paper!
This product pairs perfectly with the The French Revolution - World History Crossword Puzzle and Word Search!
Ramesses II BOOM Cards™ Digital Escape Room Activity
By Creative Primary Literacy
A BOOM Cards™ Escape Room Activity about the great pharaoh of Ancient Egypt, Ramesses II. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.
The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.
Included in this resource:
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
This resource is great for:
Ideal for distance learning, the activity can be completed on tablets, phones or computers.
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.
In Task 1 students will read an informational text about Ramesses and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.
In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.
In Task 3 students will sort 27 timeline task cards about the ancient civilization, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.
In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.
Other similar or relevant resources:
⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚
For more great resources follow my store ⇉⇉ CLICK HERE
Also, don't forget to leave feedback to earn TeachShare credits to spend!
Geography World Scramble Game Brain Break (Free Resource)
By Geography & Math Made Easy
Our brains get tired! Sometimes, they simply need a quick break!
This geography "Geography Word Scramble Game" Brain Break may be just what you need.
➡ ➡ Follow our page here for more brain breaks and free resources. ⬅⬅
Brain breaks can be used as transitions, breaks in the middle of an activity, something to raise or lower the energy of the group, team-building activities, and more! It is helpful to use these before fatigue, boredom, distraction, and inattention set in!
Research has indicated that brain breaks can help improve self-efficiency in the learning process. They also improve short-term memory, self-awareness, and the learners' knowledge.
This can be used and modified for 5th grade through 12th grade depending on your students' learning ability.
____________________________________________________________________________________________
Disclaimer:
One purchase is good for one teacher. If additional teachers would like to use this, please purchase additional licenses.
Ancient Egypt Vocabulary - Classroom Review Game - World History Activity
By The Classroom Globetrotter
Bring Ancient Egypt to life with this engaging Fly Swatter Vocabulary Game! Perfect for middle and high school World History classrooms, this fun and interactive activity helps students reinforce their understanding of key terms related to Ancient Egypt while fostering teamwork and competitive learning.
How it works: Divide students into teams and use the included vocabulary cards. When a term is read aloud, students race to "swat" the correct word displayed on the board, helping them build retention in a fast-paced, engaging environment.
What's Included:
This game is ideal for reviewing content, preparing for assessments, or simply adding excitement to your Ancient Egypt unit!
Use this game to review key terms relating to Ancient Egypt!
Fly swatters not included (I found cheap ones at the local dollar store!), but you can always have students use their hands or create their own fly swatters from paper!
This product pairs perfectly with the Ancient Egypt - World History Crossword Puzzle and Word Search!
Cleopatra BOOM Cards™ Digital Escape Room Activity
By Creative Primary Literacy
A BOOM Cards™ Escape Room Activity about the last leader of Ancient Egypt, Cleopatra. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.
The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.
Included in this resource:
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
This resource is great for:
Ideal for distance learning, the activity can be completed on tablets, phones or computers.
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.
In Task 1 students will read an informational text about Cleopatra and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.
In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.
In Task 3 students will sort 27 timeline task cards about the ancient civilization, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.
In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.
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Geography "Word Scramble Game" Brain Break (Free Resource)
By Geography & Math Made Easy
Our brains get tired! Sometimes, they simply need a quick break!
This geography "Word Scramble Game" Brain Break may be just what you need.
➡ ➡ Follow our page here for more brain breaks and free resources. ⬅⬅
Brain breaks can be used as transitions, breaks in the middle of an activity, something to raise or lower the energy of the group, team-building activities, and more! It is helpful to use these before fatigue, boredom, distraction, and inattention set in!
Research has indicated that brain breaks can help improve self-efficiency in the learning process. They also improve short-term memory, self-awareness, and the learners' knowledge.
This can be used and modified for 5th grade through 12th grade depending on your students' learning ability.
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Disclaimer:
One purchase is good for one teacher. If additional teachers would like to use this, please purchase additional licenses.
The Fly Swatter Game - The Industrial Revolution - History Vocabulary Review
By The Classroom Globetrotter
Ready to get review key vocabulary for the Industrial Revolution while getting your students moving and learning with an engaging, exciting, and all-around fun game that is sure to become a class favorite? Then, The Fly Swatter Game is right for you! Students compete to swat the fly with the word that matches the definition they are given. Multiple formats (project-to-board/screen or print options) and multiple game modes keep this game fresh and exciting. It's engaging, it's intense, but most of all, it's loads of fun that will have your students wanting to play again and again!
Use this game to review key terms relating to The Industrial Revolution!
What’s Included:
Fly swatters not included (I found cheap ones at the local dollar store!), but you can always have students use their hands or create their own fly swatters from paper!
This product pairs perfectly with the The Industrial Revolution Crossword Puzzle and Word Search!