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NEW! Geography — Population Explosion: A Study of Population Growth & Decline
By Geography & Math Made Easy
POPULATION EXPLOSION!
Need a fun & engaging way to teach the causes & effects of population incline and decline, total birth rate and death rate, total population, Demographic Transition Model (DTM) Stages of Population Total Chart. This lesson can be modified to only 60 minutes if you are limited on time by omitting some of the activities, and it will still be effective. If you want to send home some of the activities such as the Cootie Catcher you can do that as well. This lesson gives you various options for activities. All can be included or you can choose which ones to implement. I always try to make learning fun and engaging while raising the bar to get students thinking through problem-solving.
OBJECTIVE:
o The learner will understand the differences between birth rate and death rate
o The learner will be able to explain the cause & effect of overpopulation, high/low birth rate, and high/low death rate.
o The learner will be able to identify in what stage on the Demographic Transition Model (DMT) a county lies and why.
o The learner will be able to demonstrate an understanding of what problems and opportunities may occur with an incline and a decline in population.
MATERIALS:
PREPARATION:
You may include all or omit a few activities based on the time available for this lesson. You may also split the reading assignment & activities into two class periods, if necessary.
☑ Check out the preview to see what is included.
Visit our store Geography & Math Made Easy to view other related resources:
Similar Resources & Skills
✧ Population Lessons
✧ Migration, Emigration, Immigration Lessons
✧ Human, Environmental and Cultural Issues Lessons
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CREATE A CUSTOM BUNDLE & SAVE UP TO 20%
Do you need 25 dollars or more of lessons and want to save up to 20%? Just let me know and a customized bundle can be created for you. Learn more about how to ****Create Your Custom Bundle.
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Disclaimer:
One purchase is for the use of one teacher. If additional teachers would like to use this product, please purchase additional licenses.
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CUSTOMER TIPS
When do I post new products? Throw sales? Be the first to know:
Leave A Review and Earn TeachShare Credit to Use on Future Purchases:
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© Geography & Math Made Easy Resources. Created by Martha Boykin ^ Will Boykin. All rights reserved. Purchase of this product grants the purchaser the right to reproduce pages for classroom use only. If you are not the original purchaser, please download the item from my store before making copies. Copying, editing, selling, redistributing, or posting any part of this product on the internet is strictly forbidden. Violations are subject to the penalties of the Digital Millennium Copyright Act.
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Related Topics:
population, population growth, population ecology, population dynamics, social issues, migration, human migration, density, population growth, incline, decline,
Trading Cards - Social Studies - Art - Research Activity - World & U.S History
By The Classroom Globetrotter
Bring History to Life with This Interactive Trading Card Research Activity and Classroom Game!
Engage your students in a dynamic exploration of historical figures with the History Makers Trading Cards activity. This interactive resource combines historical research with creative design and classroom gameplay, making it perfect for a variety of social studies or history lessons.
Students will research significant figures from history, gather key facts, and design their own trading cards featuring each historical person’s image, accomplishments, and contributions to the world. Once the cards are created, students can use them in a classroom game that encourages discussion, debate, and friendly competition.
What's Included:
Key Benefits:
This resource is ideal for middle and high school social studies, world history, and US history classrooms. It can be used for individual research projects, group activities, or as a classroom competition. Turn your students into historical researchers and trading card designers while making history lessons interactive and exciting!
Cleopatra BOOM Cards™ Digital Escape Room Activity
By Creative Primary Literacy
A BOOM Cards™ Escape Room Activity about the last leader of Ancient Egypt, Cleopatra. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.
The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.
Included in this resource:
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
This resource is great for:
Ideal for distance learning, the activity can be completed on tablets, phones or computers.
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.
In Task 1 students will read an informational text about Cleopatra and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.
In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.
In Task 3 students will sort 27 timeline task cards about the ancient civilization, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.
In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.
Other similar or relevant resources:
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For more great resources follow my store ⇉⇉ CLICK HERE
Also, don't forget to leave feedback to earn TeachShare credits to spend!
South America Geography: South America Overview Lesson With Cootie Catcher Fun!
By Geography & Math Made Easy
This lesson gives a great overview of the South America's physical, economic, cultural and political characteristics. Students will create a class top ten list of What I Want to Know About South America and will explore the four aspects of South America. To add some fun, the students can use an Cootie Catcher review game with instructor developed questions or they have the option to create their own Cootie Catcher game —instructor's desecration.
This 11-page lesson Includes:
•Detailed teacher instructions
•A Cootie Catcher reproducible with instructor-developed questions
•A Cootie Catcher reproducible (bland for student to develop their own questions)
•Reproducible on how to make and play the game.
•What I Want To Know South American Comparison Chart.
Requires:
Computers with Internet access
Scissors & writing utensil
Textbook and library resources
75-minute class period, but could be shortened & modified for a 60 minute class period.
This lesson will give student autonomy in their learning as they develop the questions they would like answered regarding South America.
Answer sheet cannot be provided since questions will be developed by students and undetermined prior to lesson.
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Customer Tips:
When do I post new products? Throw sales? Be the first to know:
• Click the green star next to my picture to become my newest follower.
How to get TeachShare credit to use on future purchases:
• Go under “My TeachShare”, and Click on “My Purchases”. Then, click the provide feedback button next to your purchase. Every time you leave feedback on a purchase, TPT gives you credits that you can use to save money on future purchases. I value your feedback as it helps me determine what types of new products I should create for you and other buyers.
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© Martha Boykin Products. All rights reserved. Purchase of this product grants the purchaser the right to reproduce pages for classroom use only. If you are not the original purchaser, please download the item from my store before making copies. Copying, editing, selling, redistributing, or posting any part of this product on the internet is strictly forbidden. Violations are subject to the penalties of the Digital Millennium Copyright Act.
................................................................................................................................
World History Mega Bundle: Industrial Revolution to 21st Century | Activities
By The Classroom Globetrotter
Save time and money with this amazing bundle of 30 interactive and engaging activities, designed to enhance your world history classroom! This package helps supplement your existing curriculum, lessons and units, covering key periods from The Industrial Revolution to the 21st Century, and provides a rich variety of learning tools to captivate your students and deepen their understanding of history.
Topics covered in this bundle:
Product Overview: This bundle includes a wide variety of activities to suit different learning styles and classroom needs:
This bundle is perfect for:
Be sure to check out the previews for all activities to see how they are perfect for your classroom!
Ancient Egypt BOOM Cards™ Digital Escape Room Activity
By Creative Primary Literacy
A BOOM Cards™ Escape Room Activity about the ancient Egyptian cvilization. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.
The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.
Included in this resource:
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
This resource is great for:
Ideal for distance learning, the activity can be completed on tablets, phones or computers.
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.
In Task 1 students will read an informational text about Ancient Egypt and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.
In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.
In Task 3 students will sort 27 timeline task cards about the ancient civilization, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.
In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.
Other similar or relevant resources:
⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚
For more great resources follow my store ⇉⇉ CLICK HERE
Also, don't forget to leave feedback to earn TeachShare credits to spend!
Geography Back Scrabble Game Brain Break (Free Resource)
By Geography & Math Made Easy
Our brains get tired! Sometimes, they simply need a quick break!
This geography "Back Scribble Game" Brain Break may be just what you need.
➡ ➡ Follow our page here for more brain breaks and free resources. ⬅⬅
Brain breaks can be used as transitions, breaks in the middle of an activity, something to raise or lower the energy of the group, team-building activities, and more! It is helpful to use these before fatigue, boredom, distraction, and inattention set in!
Research has indicated that brain breaks can help improve self-efficiency in the learning process. They also improve short-term memory, self-awareness, and the learners' knowledge.
This can be used and modified for 5th grade through 12th grade depending on your students' learning ability.
____________________________________________________________________________________________
Disclaimer:
One purchase is good for one teacher. If additional teachers would like to use this, please purchase additional licenses.
French Revolution - The Fly Swatter Game - World History Vocabulary Review
By The Classroom Globetrotter
Ready to get your students moving and learning with an engaging, exciting, and all-around fun French Revolution review game that is sure to become a class favorite? Then, The Fly Swatter Game is right for you! Students compete to swat the fly with the word that matches the definition they are given. Multiple formats (project-to-board/screen or print options) and multiple game modes keep this game fresh and exciting. It's engaging, it's intense, but most of all, it's loads of fun that will have your students wanting to play again and again!
Use this game to review key terms relating to The French Revolution!
What’s Included:
Fly swatters not included (I found cheap ones at the local dollar store!), but you can always have students use their hands or create their own fly swatters from paper!
This product pairs perfectly with the The French Revolution - World History Crossword Puzzle and Word Search!
Code of Hammurabi BOOM Cards™ Digital Escape Room Activity
By Creative Primary Literacy
A BOOM Cards™ Escape Room Activity about Hammurabi's Code and the ancient civilization of Mesopotamia. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.
The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.
Included in this resource:
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
This resource is great for:
Ideal for distance learning, the activity can be completed on tablets, phones or computers.
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.
In Task 1 students will read an informational text about Hammurabi's Code and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.
In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.
In Task 3 students will sort 27 timeline task cards about the ancient civilization, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.
In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.
Other similar or relevant resources:
⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚
For more great resources follow my store ⇉⇉ CLICK HERE
Also, don't forget to leave feedback to earn TeachShare credits to spend!
NEW! Geography — Regions Simplified: Functional Formal Perceptual (PowerPoint)
By Geography & Math Made Easy
Please Note: The instructor/teacher will need to know and understand the concept of REGIONS as this is a concept difficult for young brains to grasp. Even though we simplify it for students, we will need to be ready to verbally or visually explain the concept. Not all students are ready for this high-level concept. This lesson simplifies it as much as possible, but the concept, no matter how simplified, still requires high-level thinking skills and teacher guidance. It takes practice to identify the formal, functional, and perceptual regions. If the instructor/teacher doesn't understand regions, it will be difficult to instruct. This lesson is much better than our textbooks provide.
Help our students understand the complicated concept of "regions."
I often found when I was teaching the 5 Geographical Themes, students grasp location, place, human-environment interaction & movement (ideas, people, goods), but they struggle with regions: formal, functional, and perceptual.
What is the difference between a formal, functional, and perceptual region?
What is a nodal point? How can there be regions that cannot be measured and are specifically based on feelings and perceptions? Can all regions be found on a map? Do they always have a clearly defined boundary?
This PowerPoint provides 7 scenarios in which students are required to decipher whether it is a formal, functional, or perceptual region. You can use it as an introduction or review. You may implement this in different ways.
For the Full Version of the Lesson, Click Here.
Disclaimer:
One purchase is for the use of one teacher. If additional teachers would like to use this product, please purchase additional licenses.
World History Bundle - Yearlong Activities, Worksheets, Lessons, Games, Projects
By The Classroom Globetrotter
World History Ultimate Bundle! Yearlong Activities, Worksheets, Lessons, Games & Projects for Your Classroom
Bring world history to life and save time with this ultimate yearlong bundle! This comprehensive collection includes over 125 engaging activities covering major historical periods, from Prehistory, Ancient Civilizations, and the Middle Ages to World War II and the 21st Century. Designed for middle school, high school, and homeschool students, this bundle provides an extensive range of resources to enhance your world history curriculum, making history interactive, fun, and memorable.
What’s Included:
This Bundle is Ideal For:
Stay tuned for even more resources added throughout the year as the reading comprehension series continues to expand. Check out the previews to see how these activities can enrich your classroom today!
The Great Depression BOOM Cards™ Digital Escape Room Activity
By Creative Primary Literacy
A BOOM Cards™ Escape Room Activity about the Great Depression. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.
The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.
Included in this resource:
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
This resource is great for:
Ideal for distance learning, the activity can be completed on tablets, phones or computers.
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.
In Task 1 students will read an informational text about the Great Depression and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.
In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.
In Task 3 students will sort 27 timeline task cards about the 1900s, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.
In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.
Other similar or relevant resources:
⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚
For more great resources follow my store ⇉⇉ CLICK HERE
Also, don't forget to leave feedback to earn TeachShare credits to spend!
Geography This or That Brain Break Free Resource PowerPoint
By Geography & Math Made Easy
Our brains get tired! Sometimes, they simply need a quick break!
This geography "This or That" Brain Break may be just what you need.
➡ ➡ Follow our page here for more brain breaks and free resources. ⬅⬅
Brain breaks can be used as transitions, breaks in the middle of an activity, something to raise or lower the energy of the group, team-building activities, and more! It is helpful to use these before fatigue, boredom, distraction, and inattention set in!
Research has indicated that brain breaks can help improve self-efficiency in the learning process. They also improve short-term memory, self-awareness, and the learners' knowledge.
This can be used and modified for 5th grade through 12th grade depending on your students' learning ability.
____________________________________________________________________________________________
Disclaimer:
One purchase is good for one teacher. If additional teachers would like to use this, please purchase additional licenses.
Ancient Egypt Vocabulary - Classroom Review Game - World History Activity
By The Classroom Globetrotter
Bring Ancient Egypt to life with this engaging Fly Swatter Vocabulary Game! Perfect for middle and high school World History classrooms, this fun and interactive activity helps students reinforce their understanding of key terms related to Ancient Egypt while fostering teamwork and competitive learning.
How it works: Divide students into teams and use the included vocabulary cards. When a term is read aloud, students race to "swat" the correct word displayed on the board, helping them build retention in a fast-paced, engaging environment.
What's Included:
This game is ideal for reviewing content, preparing for assessments, or simply adding excitement to your Ancient Egypt unit!
Use this game to review key terms relating to Ancient Egypt!
Fly swatters not included (I found cheap ones at the local dollar store!), but you can always have students use their hands or create their own fly swatters from paper!
This product pairs perfectly with the Ancient Egypt - World History Crossword Puzzle and Word Search!
Epic of Gilgamesh BOOM Cards™ Digital Escape Room Activity
By Creative Primary Literacy
A BOOM Cards™ Escape Room Activity about the Epic of Gilgamesh and the ancient civilization of Mesopotamia. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.
The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.
Included in this resource:
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
This resource is great for:
Ideal for distance learning, the activity can be completed on tablets, phones or computers.
⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻⎻
For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.
In Task 1 students will read an informational text about the Epic of Gilgamesh and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.
In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.
In Task 3 students will sort 27 timeline task cards about the ancient civilization, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.
In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.
Other similar or relevant resources:
⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚⏚
For more great resources follow my store ⇉⇉ CLICK HERE
Also, don't forget to leave feedback to earn TeachShare credits to spend!
Geography Interesting Foods of The World Logic Puzzle Brain Break (Free)
By Geography & Math Made Easy
Our brains get tired! Sometimes, they simply need a quick break!
This geography "Interesting Foods Around The World Logic Puzzle" Brain Break may be just what you need.
➡ ➡ Follow our page here for more brain breaks and free resources. ⬅⬅
Brain breaks can be used as transitions, breaks in the middle of an activity, something to raise or lower the energy of the group, team-building activities, and more! It is helpful to use these before fatigue, boredom, distraction, and inattention set in!
Research has indicated that brain breaks can help improve self-efficiency in the learning process. They also improve short-term memory, self-awareness, and the learners' knowledge.
This can be used and modified for 5th grade through 12th grade depending on your students' learning ability.
____________________________________________________________________________________________
Disclaimer:
One purchase is good for one teacher. If additional teachers would like to use this, please purchase additional licenses.
World History Mega Bundle: The Age of Exploration to Revolutions! | Activities
By The Classroom Globetrotter
Save time and money with this amazing bundle of 20 interactive and engaging activities, designed to enhance your world history classroom! This package helps supplement your existing curriculum, lessons and units, covering key periods from The Age of Exploration to Revolutions, and provides a rich variety of learning tools to captivate your students and deepen their understanding of history.
Topics covered in this bundle:
Product Overview: This bundle includes a wide variety of activities to suit different learning styles and classroom needs:
This bundle is perfect for:
Be sure to check out the previews for all activities to see how they are perfect for your classroom!
Tutankhamun BOOM Cards™ Digital Escape Room Activity
By Creative Primary Literacy
A BOOM Cards™ Escape Room Activity about the young pharaoh of Ancient Egypt, Tutankhamun. The self-marking, NO PREP activity is ideal for distance learning and perfect for students in fifth grade or sixth grade.
The activity has been split into four different tasks; your students will need to complete each of the tasks to reveal a word. Together the four words make a phrase for them to escape the room.
Included in this resource:
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This resource is great for:
Ideal for distance learning, the activity can be completed on tablets, phones or computers.
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For first time BOOM Card™ users, the resource comes with an explanation of how to assign the cards to your class, and has lots of useful links to support you using the activity.
In Task 1 students will read an informational text about Tutankhamun and then find their way through a maze by answering true or false comprehension questions. If they answer the questions correctly they will reveal their first word.
In Task 2 students will complete a crossword puzzle by answering ten questions. Answering these questions correctly will reveal some hidden letters which need to be unscrambled to reveal the second word.
In Task 3 students will sort 27 timeline task cards about the ancient civilization, putting them in order from the earliest date to the most recent. When they have finished their third word will be revealed.
In Task 4 students will have to find the missing words in a wordsearch puzzle before finding a hidden word from the letters that are left over in the puzzle. This hidden word is their fourth and final word. All of the BOOM Cards™ activities are self-marking.
Other similar or relevant resources:
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Geography World Scramble Game Brain Break (Free Resource)
By Geography & Math Made Easy
Our brains get tired! Sometimes, they simply need a quick break!
This geography "Geography Word Scramble Game" Brain Break may be just what you need.
➡ ➡ Follow our page here for more brain breaks and free resources. ⬅⬅
Brain breaks can be used as transitions, breaks in the middle of an activity, something to raise or lower the energy of the group, team-building activities, and more! It is helpful to use these before fatigue, boredom, distraction, and inattention set in!
Research has indicated that brain breaks can help improve self-efficiency in the learning process. They also improve short-term memory, self-awareness, and the learners' knowledge.
This can be used and modified for 5th grade through 12th grade depending on your students' learning ability.
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Disclaimer:
One purchase is good for one teacher. If additional teachers would like to use this, please purchase additional licenses.
The Fly Swatter Game - The Industrial Revolution - History Vocabulary Review
By The Classroom Globetrotter
Ready to get review key vocabulary for the Industrial Revolution while getting your students moving and learning with an engaging, exciting, and all-around fun game that is sure to become a class favorite? Then, The Fly Swatter Game is right for you! Students compete to swat the fly with the word that matches the definition they are given. Multiple formats (project-to-board/screen or print options) and multiple game modes keep this game fresh and exciting. It's engaging, it's intense, but most of all, it's loads of fun that will have your students wanting to play again and again!
Use this game to review key terms relating to The Industrial Revolution!
What’s Included:
Fly swatters not included (I found cheap ones at the local dollar store!), but you can always have students use their hands or create their own fly swatters from paper!
This product pairs perfectly with the The Industrial Revolution Crossword Puzzle and Word Search!