$5 - $10 Music Composition Games (by date, oldest first)

Product
Product
Product
Product

Drop Four Beats - A Rhythmic Comprehension Game

By ZS Music Publishing

One of the best ways to assess comprehension and mastery of a concept is by playing games! And what's better than a game your students already know to play?!

DROP FOUR BEATS is a rhythm comprehension game in the style of another game where you have to connect four same-colored coins in a row.

However, Drop Four Beats is a game where students place their coins on the game board to build rhythms and correctly perform their rhythms!

To build the rhythms, students play the game like the "connection" game, but there are note and rest values on the coins. We've included Quarter Notes, Quarter Rests, Beamed 8th Notes, 1-8th 2-16th Notes, 2-16th 1-8th Notes, and Beamed 16th notes so you can play the game with a variety of students and their learning levels.

As a bonus, we've included a low to no-prep version of the game as well! With this version, you simply need to print off the game board, have students choose a colored writing utensil to use, and choose the note values or let your students choose the note values they will use and they draw on the game board! This version can also be laminated and used with dry-erase markers as well.

Included in the document are the following pages:

  • Full-Color Printable Game Board
  • Coin Page with Quarter Notes, Quarter Rests, and Beamed 8th Notes: 24 yellow coins, 24 red coins.
  • Coin Page with 1-8th 2-16th Notes, 2-16th 1-8th Notes, and Beamed 16th notes: 24 yellow coins, 24 red coins.
  • Low/No-Prep version of the game using Quarter Notes, Quarter Rests, and Beamed 8th Notes.
  • Low/No-Prep version of the game using 1-8th 2-16th Notes, 2-16th 1-8th Notes, and Beamed 16th notes.

There is some preparation involved to get the game ready for your students. After printing, you will need to cut out the coins you plan to use for the game, and you may want to laminate the game board and the coins for durability and longevity.


Did you know you can receive TeachShare credit for reviewing and rating resources?? It's true! After you've downloaded and used the resource, come back and provide your feedback and you'll receive you credit to use for future purchases!


Your support of a small business is greatly appreciated!

Catalog: MTP-DFBD-DG

© 2024 ZS Music Publishing. All Rights Reserved.

Music
Music Composition
$5.00
Product
Product

MUSIC ESCAPE ROOM - Super Rhythm Rally!

By Jason Litt

Looking for a fun, exciting, challenging, and engaging way to reach students in your upper elementary or lower middle school grades? Try this all-inclusive lesson that will get your kids racing against the clock and each other with The Great Escape!

In “THE GREAT ESCAPE”, students will be given a specific amount of time to perform tasks successfully (as designed by the teacher). Each one of these tasks is a musical task and the theme for this escape room are rhythms.

There are five rooms, and in each room are several "tasks" students will have to perform (either individually, as a class, A vs B, side by side, or however you wish). As soon as the task is completed, advance the slide for the correct answer (the teacher will control the game).

After a certain number of tasks, a key will be issued to exit the room and head into another room with a different set of tasks.

The five rooms and tasks are as follows:

  • Room One: The Library (Perform the Rhythm shown)
  • Room Two: The Kitchen (Identify Rhythm)
  • Room Three: The Den (Perform the Rhythm BACKWARDS)
  • Room Four: The Boiler Room (Identify Rhythmic Value)
  • Room Five: The Lobby (Perform Polyrhythms (1-4 groups of class split)
  • Room Five: The Lobby (Diagonal Rhythms and Shapes)

If students complete all tasks and open the door to all five rooms they win the game!

You can play this one of four ways

  • Set a timer (5 minutes, 10 minutes, etc). You can designate how long students should receive to complete the entire game
  • Keep track of time to beat another class or grade level
  • Keep track of time and try again during another class to name it faster
  • Play it side vs side, boys vs girls, and see who can get to the end the fastest (or before time ends)

If you would like music to accompany this to make it a bit more engaging, try using this in the background:

Escape Room Background Music

Have a terrific time with this and let us know how it goes!

Music
Music Composition
Other (Arts)
$5.99
Product
Product

MUSIC ESCAPE ROOM - Notes of the Treble Clef Staff!

By Jason Litt

Looking for a fun, exciting, challenging, and engaging way to reach students in your upper elementary or lower middle school grades? Try this all-inclusive lesson that will get your kids racing against the clock and each other with The Great Escape!

In “THE GREAT ESCAPE”, students will be given a specific amount of time to perform tasks successfully (as designed by the teacher). Each one of these tasks is a musical task and the theme for this escape room are the notes of the treble clef staff.

There are five rooms, and in each room are several "tasks" students will have to perform (either individually, as a class, A vs B, side by side, or however you wish). As soon as the task is completed, advance the slide for the correct answer (the teacher will control the game).

After a certain number of tasks, a key will be issued to exit the room and head into another room with a different set of tasks.

The five rooms and tasks are as follows:

  • Room One: The Office (Name one note on the staff)
  • Room Two: The Laboratory (Name two notes on the staff)
  • Room Three: The Library (Spell out the word)
  • Room Four: The Lounge (Pick the correct note to match the letter)
  • Room Five: The Foyer (Pick the correct tile to match the word)

If students complete all tasks and open the door to all five rooms they win the game!

You can play this one of four ways

  • Set a timer (5 minutes, 10 minutes, etc). You can designate how long students should receive to complete the entire game
  • Keep track of time to beat another class or grade level
  • Keep track of time and try again during another class to name it faster
  • Play it side vs side, boys vs girls, and see who can get to the end the fastest (or before time ends)

If you would like music to accompany this to make it a bit more engaging, try using this in the background:

Escape Room Background Music

Have a terrific time with this and let us know how it goes!

Music
Music Composition
Other (Music)
$6.99