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By Susan Wolfe
Digital Full Year Primary Calendar Power Point 100 + pages
Can be printed to smart notebook or uploaded to Google Drive
Reuse Each School Year.
Includes instructions.
Includes many learning songs with physical exercise for students to follow (gets in your daily physical activity.)
Includes links to the Weather Network
Days of the Week
Months of the Year
12 Months of calendars with patterning
11 months of weather graphs
11 Months of Non-Standard Measurement
Language: Letter blends, phonics, shared reading and writing, nouns, verbs, adjectives.
Math: Covers all math strands
probability, measurement, time, temperature (both Fahrenheit and Celsius)
Money: American, Canadian, UK Currency
Base 10, Number line, Number Bonds, Decomposing Numbers, Addition, Subtraction, Patterning. Graphing, Comparing Numbers, 10 Frames and much more.
St. Patrick's Day| Pot of Gold Coins Bundle| Shape Match| Shape Sort| Counting
By An Enchanted Educator
Are you looking for that pot of gold at the end of the rainbow? I may not have the map to the real one, however, I can offer some pots of gold for your math centers. Three of my resources should also help you fill you and your student's need for gold.
By An Enchanted Educator
Are you looking for a farm theme bundle for your early math skills? this bundle includes all current farm-themed resources.
Any future farm-themed resources will be added here.
By An Enchanted Educator
This bundle meets all your witchy needs of shape matching, counting to 20, or fine motor skills of tracing or cutting.
Other Resources:
⭐ Halloween Monster Flip Build Write Bundle
⭐ Halloween Mystery Picture| Color Code| Short Vowel| CVC Word or Picture Bundle
⭐ Halloween Monster Shape Match Bundle
⭐ Halloween Monster Bundle Candy Trace
FRENCH MATHS | SANS CAHIER/PAPERLESS | FRACTIONS, DÉCIMAUX, POURCENTAGES
By French Made Fun!
Having trouble visualizing how to "break down" math concepts and how to structure your teaching? New to this grade level or unfamiliar with "how" to teach it? Tired of passing out worksheets? If you're wanting to try something else to see if your students become more engaged and confident in math... Look no further. No book? No problem. Printer broken? No problem. Multi-levelled or split classrooms? No problem.
Imagine math classes that require zero prep, zero paper, zero planning, and slides which not only prompt your students to engage, discuss, solve and prove their understanding, but prompt you to teach concepts at a slow, realistic pace? Imagine not having to write down examples on your board and having more time to assess your students in real time. This document does just that.
This is one my paperless teaching products; where my 161-page Slide Deck will take your hand and guide you to teach following a workshop model. I provide ample explanations, examples, step-by-step instruction, assessment and answer keys. Apart from the assessment materials at the end of this document, it requires virtually no printing. It just requires you (or anyone!) to be there to follow the Slide Deck.
This was created (and used!) for students in grades 5-7 and works great for older students on IEPs, students en adaptation scolaire, as revision for older grades, or for online learning. Partner work and independent work are imbedded in the slides. Students receive many guided explanations so they can work independently.
Let me teach you - and your students - how fractions, decimals and percentages work.
I cover everything your students need to know about fractions, including:
In addition to the 140-page slide deck, there are 11 pages of printable assessments which can be used as check-ins, formal or informal assessment, revision, printables for a substitute or just for independent work. There are answer keys for all printable assessments as well as answer keys imbedded throughout the Slide Deck for your students to reference throughout their learning.
As with ALL of my documents, I can never quite shut my brain off, and when I add to or improve my documents, by purchasing this document, you'll forever get access to the changes I've made (including the most recent one in August 2023).
Rejoignez mon groupe Facebook pour des cadeaux et pour vous tenir au courant des offres et des ventes!
Merci tellement! Je vous apprécie!
Mme. Kaitlyn
FRENCH MATHS | SANS CAHIER/PAPERLESS | DIAGRAMMES/CHARTS | REPRESENTATION
By French Made Fun!
Having trouble visualizing how to "break down" math concepts and how to structure your teaching? New to this grade level or unfamiliar with "how" to teach it? Tired of passing out worksheets? If you're wanting to try something else to see if your students become more engaged and confident in math... Look no further. No book? No problem. Printer broken? No problem. Multi-levelled or split classrooms? No problem.
Imagine math classes that require zero prep, zero paper, zero planning, and slides which not only prompt your students to engage, discuss, solve and prove their understanding, but prompt you to teach concepts at a slow, realistic pace! Imagine not having to write down examples on your board and having more time to assess your students in real time. This document does just that.
This is one my paperless teaching products; where my 89-page Slide Deck will take your hand and guide you to teach following a workshop model. I provide ample explanations, examples, step-by-step instruction, assessment and answer keys. This is EXHAUSTIVE! At the end of this document, you'll find 45 pages of printable activities which can be used for assessment, revision, activities to leave with a substitute teacher.
This was created (and used!) for students in grades 5-7 and works great for older students on IEPs, students en adaptation scolaire, as revision for older grades, or for online learning. Partner work and independent work are imbedded in the slides. Students receive many guided explanations so they can work independently.
Let me teach you - and your students - how charts and data work and how to interpret and analyze statistics. This resource is 50% Slide Deck and 50% printable activities.
In addition to the 45 pages of teachable content, games and guided instruction, there are 43 printable activities and answer keys, including :
5 math situations where students create diagrams based on data and answer questions to deepen their understanding. Among these situations, you'll find:
11 authentic (yet fictional!) real-life situations to interpret data within diagrams. Among these activities, you'll find:
This document now contains two other documents:
Si vous êtes intéressés par mes produits, assurez-vous de vous inscrire à ma boutique pour être averti lorsque je crée de nouveaux produits ou lance des ventes. Vous pouvez également me rejoindre sur Facebook, où je partage des cadeaux et préviens à l'avance les ventes à venir.
Merci! Je vous apprécie énormément!
- Kaitlyn.
(FR) MATHS - ENSEIGNEMENT SANS CAHIER - FACTEURS ET MULTIPLES (5e ET 6e ANNÉES)
By French Made Fun!
63 pages!!! Sérieusement.
Il s'agit d'un produit d'enseignement des mathématiques haut de gamme qui vous permettra d'enseigner sans livres, sans cahier, sans papier, sans impression. Mes élèves utilisent des mini-tableaux blancs et des marqueurs effaçables à sec et j'enseigne à l'aide d'un modèle d'atelier.
Ces diapositives vous guideront dans votre enseignement et vous permettront de suivre un modèle d'atelier (même si vous n'êtes pas familier ou mal à l'aise avec !). Ils vous obligent à ralentir, à procéder étape par étape, à modeler les exemples à vos élèves et à les faire travailler en partenariat et seuls pour prouver leur compréhension.
Je couvre toutes les bases, ici. Dans ce document, vous serez en mesure de couvrir confortablement tous les composants liés aux multiples et aux facteurs, tels que :
Vos élèves seront invités à partager entre eux et à réfléchir, ils seront invités à essayer des stratégies et à partager leurs réflexions. Vous serez invité à donner un exemple modélisé.
Ce document sera tout à fait bénéfique pour un enseignant débutant en 5e/6e, un enseignant voulant essayer le modèle d'atelier, un enseignant qui veut essayer "Enseignement sans cahier" ou pour un enseignant qui veut voir comment c'est fait dans une autre classe.
Prenez grand soin de vous ! Détendez-vous - j'ai celui-ci !
Mme. Kaitlyn.
Geography Understanding and Reading Graphs & Charts Carousel Activity
By Geography & Math Made Easy
UNDERSTANDING & READING GRAPHS & CHARTS IN GEOGRAPHY
INTRODUCTION ACTIVITY
This lesson is an introductory lesson to (1) prepare students and a climate students with the different types of graphs and charts, (2) to understand the difference between a graph and a chart, (3) begin learning to decipher the data each represents and (4) how each represents the data.
OBJECTIVE:
o The learner will understand the difference between a graph and a chart and will be able to identify each.
o The learner will recognize 14 graphs and/or charts.
o The learner will interpret 14 graphs and/or charts.
MATERIALS:
o Reading Activity: (2 pages) Is it a Graph or Chart? (Included)
o 14 Graph & Map Stations (Included)
o List of graphs & charts (Included)
o Laminate- Laminate all 14 stations and list of graphs and charts for future use and
durability. o Blue painters tape to display stations on the wall throughout the
classroom
o Rulers for each station for students to use in reading the graphs.
o Student answer sheet, one per student or one per team to save paper and ink.
(Included)
o Exit Cards (Included)
o Timer to measure time at each station.
PREPARATION:
Laminate each station and the list of chart and graph names for each station. The list of chart and graph names will be used as a reference for students. Prepare each station with a ruler and any other supplies that may be needed.
INTRODUCTION:
Either show an introduction video (there are some suggestions below) or have students participate in the introduction activity.
PROCEDURE:
Reading Activity: Organize the class into teams of 2-4, at the teacher’s discretion. Have student groups read and discuss the student reading activity (2 pages included).
Carousel Activity: Student groups will rotate from one station to the next answering four (4) questions at each station and identifying each graph and/or chart. Based on the information provided in the reading on how to determine a graph and/or chart, students will identify each station as a graph or chart, how the data is being displayed, the name of the graph or chart, and provide an interpretation of each. Provide groups 3 minutes at each station; use a timer. You may cut down on the number of stations if- your class time is more limited. Students will work together to complete the questions for each station on their Student Answer Sheet. When the timer goes off, all groups will move on to the next station. Once the carousel activity is complete, display each chart and answer and discuss them together allowing students to correct their answers.
CLOSURE / EVALUATION:
Have students complete and submit an Exit Card
ENRICHMENT REVIEW ACTIVITY:
Have students choose a topic and create their own chart or graph as a home assignment for extra credit. They can present and display them in the classroom the next day.
Disclaimer:
One purchase is for the use of one teacher. If additional teachers would like to use this product, please purchase additional licenses.
Middle School Math & Geography: Road Trip, Measurement & Calculations
By Geography & Math Made Easy
**Get your students moving through the United States while learning geography and math skills. **Students will move through the United States as they travel through seven destinations of their choice. This activity integrates math and geography, featuring map reading and measurement using a map scale. It includes calculations for gas costs, driving times, mileage, and more.
This resource encourages students to **problem-solve **while accurately using a map scale to plan a round trip across the United States. As students calculate distances, mileage, driving times, and gas expenses, they will develop higher-order thinking skills with real-life application.
This engaging activity empowers students to take ownership of their learning. Additionally, the instructions offer helpful tips on using yarn to teach how to measure distances on a road map. Students will learn how travel was done before GPS. Although we rely on GPS systems to get us from Point A to Point B, it is still important to know in today's digital age.
While GPS navigation systems and online mapping tools have made it easier to find our way around, having a good grasp of map scales can still come in handy. By using a map scale, students can accurately calculate distances on maps and understand the relationship between the physical size of the area being represented and its distance on the map. This skill can be useful for planning road trips, hiking excursions, or even understanding the layout of a city. Additionally, knowing how to read a map scale can help students develop spatial awareness and improve their overall geographical knowledge. So, while technology may make navigation more convenient, learning how to use a map scale is still a valuable skill that will never go out of style.
This activity incorporates math with geography:
This lesson will require each team has a large laminated road map that can be purchased through or donated by your local stores, such as Walmart or Target.
If you have a way to make poster-sized maps, you can google the road maps of America and there are many that can be found.
................................................................................................................................
**Permissions **are given to the purchaser to make modifications to the game board using the Word document provided in the zip file. No other modifications may be made to this document.
................................................................................................................................
© Martha Boykin Products. All rights reserved. Purchase of this product grants the purchaser the right to reproduce pages for classroom use only. If you are not the original purchaser, please download the item from my store before making copies. Copying, editing, selling, redistributing, or posting any part of this product on the internet is strictly forbidden. Violations are subject to the penalties of the Digital Millennium Copyright Act.
.
Total Pages:4 pages
Answer Key: N/A (Student choice)
Teaching Duration: N/A
2D Shape Family Tree Sort Polygon Quadrilateral Triangle Poster Cut Paste Center
By Epsilon Math Craft & Special Education
Students need to know how to classify 2d shapes and identify the name of each figure! Includes an interactive notebook activity + A complete 2S shapes poster. Both resources focus on sorting shapes into groups and subgroups, making the relationships between shapes clearer without confusing arrows. Perfect for hands-on learning and visual clarity!
See the previews in each product as it is exactly what you will purchase
Included are:
Shapes included:
Enjoy and Please message me if you have any questions! THANK YOU!
Don't forget that leaving feedback earns you points toward FREE TeachShare purchases.
All the resources I make are free for the first 24 hours! so follow my store <3 to stay updated every time I post.
Programming in Java 19: Sprites
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
The second semester of lessons are an extension and not taught in most schools. I researched and created them with a focus on students having fun while using higher level coding techniques. They are geared toward using Java to create forms and games. These sections are by far my students' favorites because they get to use images, GUI components, and animation.
These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 19: Sprites
What is a Sprite?
Creating a general Sprite class
Methods Sprites should have
What makes your Sprite special?
Programmatically resizing an Image
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form.
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Programming in Java 18: Collision Detection
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
The second semester of lessons are an extension and not taught in most schools. I researched and created them with a focus on students having fun while using higher level coding techniques. They are geared toward using Java to create forms and games. These sections are by far my students' favorites because they get to use images, GUI components, and animation.
These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 18: Collision Detection
What is Collision?
What is a game?
Rectangle collision
Creating a collision rectangle
Other collision
The Rectangle class
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form.
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Programming in Java 14: awt Drawing
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
The second semester of lessons are an extension and not taught in most schools. I researched and created them with a focus on students having fun while using higher level coding techniques. They are geared toward using Java to create forms and games. These sections are by far my students' favorites because they get to use images, GUI components, and animation.
These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 14 awt Drawing
Intro to the drawing surface
Drawing images and shapes to the world
repaint()
Adding JSwing components
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form.
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Programming in Java 12 JSwing- More Components
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
The second semester of lessons are an extension and not taught in most schools. I researched and created them with a focus on students having fun while using higher level coding techniques. They are geared toward using Java to create forms and games. These sections are by far my students' favorites because they get to use images, GUI components, and animation.
These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 12 JSwing- More Components
Multiple Callers
JLabels and JTextFields
ImageIcons
GridLayout
Parsing
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form.
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Programming in Java 17: Timers
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
The second semester of lessons are an extension and not taught in most schools. I researched and created them with a focus on students having fun while using higher level coding techniques. They are geared toward using Java to create forms and games. These sections are by far my students' favorites because they get to use images, GUI components, and animation.
These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 17: Timers
Setting up and starting the Timer
What is a Timer used for?
Animations and the Timer
Moving an object using the Timer
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form.
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Programming in Java 16: The KeyListener
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
The second semester of lessons are an extension and not taught in most schools. I researched and created them with a focus on students having fun while using higher level coding techniques. They are geared toward using Java to create forms and games. These sections are by far my students' favorites because they get to use images, GUI components, and animation.
These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 16 The KeyListener
The KeyListener and methods
Accepting the JFrame as a parameter
Unicode set and Virtual Keys
Using the keyboard and components
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form.
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Programming in Java 13: JSwing- Components and Layouts Extended
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
The second semester of lessons are an extension and not taught in most schools. I researched and created them with a focus on students having fun while using higher level coding techniques. They are geared toward using Java to create forms and games. These sections are by far my students' favorites because they get to use images, GUI components, and animation.
These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 13 JSwing- Components and Layouts Extended
JRadioButtons
JCheckBoxes
BorderLayout
Layout = null
JTabbedPane
Fonts
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form.
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Programming in Java 15: MouseListeners
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. I also teach an introduction course. This is part of the course I made up for my intro students. I have a BS in computer science and know what students need to know.
The second semester of lessons are an extension and not taught in most schools. I researched and created them with a focus on students having fun while using higher level coding techniques. They are geared toward using Java to create forms and games. These sections are by far my students' favorites because they get to use images, GUI components, and animation.
These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.
Topics:
Programming in Java 15 MouseListeners
MouseListener Interface and methods
MouseMotionListener Interface and methods
adding the Listener
Getting a mouse click's position
Simple Bounding Boxes
All lessons will come with the following:
a pdf slideshow
a pacing guide with hints for teaching the section and common student
errors
an assignment, differentiated with three different levels!
an answer key in pdf form
an answer key in .java form.
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Programming in Scratch 9: Final Projects
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. Scratch is a really easy to learn language to learn which makes it perfect for beginners. Block based coding looks very simple at first, but it is just as intricate as a keyed language. The difference is that coders don't need to memorize complex syntax to use it. This makes it perfect for younger kids; but it's still complex enough for older students.
This is part 9 of a semester long programming in Scratch course.
Topics:
Programming in Scratch 9: Final Projects
All lessons will come with the following:
a pdf slideshow
A pacing guide with hints for teaching the section and common student errors
an assignment, differentiated with three different levels!
an answer key in pdf form
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Great for asynchronous learning and homeschooling! Could be used as a self- taught lesson or go at your own pace! Everything for learning is included!
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!
Programming in Scratch 8: My Blocks
By Howlin' Husky Math Games
Hello and welcome!
Are you math teacher and have been thrown into teaching a computer science course? Now you have NO IDEA where to start! Have you taught computer science, but want to try something else? Math and computer science are related, but are not the same!
I have your back. I've been teaching math and computer science, including APCSP, APCSA, and Data Structures for almost two decades. Scratch is a really easy to learn language to learn which makes it perfect for beginners. Block based coding looks very simple at first, but it is just as intricate as a keyed language. The difference is that coders don't need to memorize complex syntax to use it. This makes it perfect for younger kids; but it's still complex enough for older students.
This is part 8 of a semester long programming in Scratch course.
Topics:
Programming in Scratch 8: My Blocks
All lessons will come with the following:
a pdf slideshow
A pacing guide with hints for teaching the section and common student errors
an assignment, differentiated with three different levels!
an answer key in pdf form
Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.
Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.
Great for asynchronous learning and homeschooling! Could be used as a self- taught lesson or go at your own pace! Everything for learning is included!
Welcome to the world of programming! It's going to be a blast!
Interested in more computer science content?? Check this out!
https://www.TeachShare.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530
https://www.TeachShare.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432
Interested in more games?? Check it!
https://www.TeachShare.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762
Interested in forms to make life easier!? Got it!